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4-19-2008 @ 11:51AM
I actually wrote up a set of design theories for a portable MMO that was almost just that. Basically, the principle of it's instances was to combine that epic feel, with short wings. Because people expect being able to play a portable game for 15-30 minutes, dungeons can't be long. So, every 15 to 20 minutes, there would be a bit of a pit stop, be it a town, a big city, or a refugee camp. This would have repairs, reagents, etc. Also, it wouldn't be instanced, so if you had someone who had to go, you could pick somebody up. This way, I could continue the same dungeon for 2-3 hours to get to the end. Also, this game would use a meeting stone kind of thing, but with different requirements for inner-stones. If I have never made it to the 5th pit stop, I can't be summoned there. However, if I've been to the 4th pit stop, I could be summoned, or fly on my own, to there. That way you wouldn't have to play for 3 hours in one session to see the final boss in a dungeon.
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