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4-19-2008 @ 2:14PM
"BC instance design was influenced by player feedback, wishing for more Scarlet Monastery-esque dungeons."Well, yeah, but no. We didn't want 4 small short dungeons in the same place. We wanted multiple dungeons that were connected with an overarching story line that felt like you were building to something as you completed them. You have to work your way through Doan to get the key, then go kill off Herod to break their army, and finally wade through the inner sanctum to take on the Commander and High Priestess of the order.Compare that to Auchindoun. One is stopping black rituals of renegade draenei, one is stopping a usurping ethereal from plundering the place, one is stopping a crazy bird from taking over his tribe, and the last one is stopping the Burning Blade (Really? The Burning Blade? We couldn't find a better group to be the final people in Auch?) from opening a gate to another dimension. The only thing any of these instance have in common is their location. The same thing applies to Coilfang and TK. That is not what we asked for.If all of Auch had been about working your way through the ranks of the Burning Blade and building up to dropping the Big Bad, THAT would have been what we asked for.
4-19-2008 @ 4:29PM
Shadow Council != Burning Blade
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