Why PvE has been, and always will be, the only real game

There are a few reasons why I think this. First and foremost, you cannot progress in PvP without first completing a large potion of the PvE content. You start out at level 1 and progress up to level 70. You don't level up by PvPing against one another. You level up by fighting against the environment. Put simply, without the PvE there would be no PvP.
Secondly, PvP is an addition to the game. If you remove PvP from the game entirely, the game itself would not fundamentally change. However if you remove the PvE elements, the game would be nothing like it is. Everything would just exist like the Arena Tournament server. That might be fine for some people, and this is evident in the success of the Arena Tournament server. Even I enjoy spending a couple hours a week on there, but by no means would I want to just exist on a server where the only thing to do is kill one another.
Third, PvP progression is based on the amount of time one puts into it. The more time you put in, the better your gear is, and the better your gear is, the more matches you're going to win. The arena rating system somewhat offsets this by adding in a certain skill factor – but on the live realms there can be so much disparity between gear that some matches (and thus some arena ratings) become almost a joke. On the flip side, PvE is based mainly on the combined skill of 24 other people working together to take down a scripted encounter. These encounters often have random elements inserted into them (just as PvP is random) alongside the scripted ones. You can put in thousands of hours into the PvE game and not progress past Kael'Thas if you don't have enough skill; you can get a full set of good epic armor by putting merely a hundred hours into PvP. In no way can you do this in PvE. Of course, there are always those PvE players that magically float by and kill Illidan without doing any real work (I know a couple), but those are the exception and do not disprove the rule.
Finally, the gear necessary for PvP success does not translate to gear necessary for PvE success; however good PvE gear does mean good PvP gear. For example, you can have a full set of Season 3 PvP gear and the best PvP weapons in the game. If you walk into a Tier 6 raid you will fail miserably at what ever you attempt to do. You cannot tank any mobs well, you cannot heal well compared to PvE geared healers, and you cannot DPS nearly as well as those with Tier 6 gear. However, if you are completely outfitted with Tier 6 gear, you can easily walk into an arena or battleground and, for the most part, compete and have major success. My PvE Warrior DPS gear – which is a combination of Tier 5 and Tier 6 pieces – is enough that I am successful in both arenas and battlegrounds (especially in battlegrounds). The people that are able to kill me in a battleground match are few and far between. I simply do so much more damage faster and in larger crit amounts then my PvP counterparts that they just can't keep up.
While it is true that in individual instances there are pieces of gear and skills that PvP brings to the PvE table, the vast majority of the time the rewards for doing well in PvE content greatly outweigh the rewards for doing well in PvP content. You can't have PvP without having PvE first, and those PvE skills you acquire are always going to outweigh your PvP skills. This is the fundamental reason why the PvE game has been, is, and always will be the only real game.
Filed under: Analysis / Opinion, PvP






Reader Comments (Page 1 of 8)
Prometheus Apr 19th 2008 8:09PM
This sounds like a high school level essay on "Why I'm Better then You".
wowinsider is losing respect day by day with garbage like this being posted...
Stormscape Apr 19th 2008 8:15PM
and here folks, is an example of the "PvP fanboi" mentioned in the article.
Sherp of Ahrotahntee Apr 20th 2008 2:42AM
No, actually, he's got a point. This is a poorly-written article. Holinsky makes a few valid logical points about how you need PvE for PvP but not vice versa...but then he caps it with a headline about how "PvE is the only real game", which does *not* follow logically. Just because you need bread to make a sandwich doesn't mean you'd be better off without any meat or toppings. The two game styles are complimentary, and saying that one is "the only real game" is incorrect and needlessly inflammatory.
Why was this article published, anyway? How does it improve my WoW experience in any way?
Daniel Apr 20th 2008 6:17AM
Ye, and this article is also obviously written from a PVE realm point of view. Anyone who has ever rolled on a PVP realm knows that, in fact, PVP then does become necessary in order to get to the end-game PVE.
In my opinion, one is not more important than the other. Even taking it from a lore point of view, Alliance and Horde are equally at war with each other as they are with Illidan. Ergo, it just makes sense that PVE and PVP are equal, in keeping with lore.
This post just seems to be inflammatory, making many points about PVP then not backing them up. You may see PVP as an addition to the game, but if it wasn't there, then WoW would lose a very large amount of its population. That makes me believe that it is core to WoW's success to have PVP in there. Furthermore, time in PVP may equal gear, but if you don't have any skill it will take one hell of a long time to get that gear, which is the same in PVE.
Why did you bother even writing such a poorly written argument? If you're going to do such a thing at least back it up, and don't try to alienate half of your readers.
Posh May 30th 2008 2:14PM
I must say if essay writing skill were a requirment for gear, you'd be in Felheart.
Shawn Apr 19th 2008 8:10PM
So who are you trying to convince? Us or yourself?
Enough time in PvP doesn't automatically mean accomplishing everything. No matter how much time someone PvPs, unless they have the skills, they won't get above a certain Arena rating.
Bravo Apr 19th 2008 8:57PM
You can still lose and accumulate arena points, afk out in av and collect honor. if you can't down a boss your not going to get amour after 10 failed attempts
Andrew Apr 20th 2008 2:19AM
Well...
Killing the trash on the way to the boss will net you epics, reagents, materials, gems, patterns, gold, and usually reputation, allowing you to buy more epics, patterns, etc...
That's equivalent to the guaranteed rewards Arenas offer, in my opinion.
Frostybolts Apr 21st 2008 12:25PM
You can lose and accumulate PvE gear too
Almost every guild does so almost every week, except for the ones that had Illidan on farm status a couple of months after BT came out
If you don't learn a new fight and down the boss attached to it within a week, your guild is bad. Get out of the fire. Keep healing the tank. Don't attack from the front.
Kaphik Apr 19th 2008 8:14PM
Yeah, except for people win trading, and buying and selling arena points, it does take skill to be a very good pvper. Just like it takes a different set of skills to be a very good pver.
I have a feeling this column may be in response to the myriad of posts on the WoW General forums the past couple of days saying that WoW is a pvp focused game.
Kyle Apr 19th 2008 8:33PM
It doesn't take as much skill to PvP as it does for PvE content. Certain classes (Hunters, Shaman) have no shot in PvP matches. What class you are defines your success in PvP, not so much the skill of a player.
PvE content requires mastery of the class to succeed along with 24 other people doing the same thing.
I can easily pair up with a druid and level a warrior and boom, 1800's while rolling my face on the keyboard.
Heenmor Apr 20th 2008 1:19PM
PvE requires mastery of the class? I will take this time, amidst my epic lawling, to tell you what my spell rotation is on my shadow priest: vamp embrace, vamp touch, dot, mindblast, mindflay, repeat/refresh. Come on now, i could hire a monkey to sit down and press 5 keys. Where in that sequence do i need to master my class? IDK, maybe that IS all i need to master a shadow priest?
Dave Smith Apr 19th 2008 8:16PM
oh ... that's a little mean ...
Dzo
Kyle Apr 19th 2008 8:29PM
Pure Truth. PvE is and will always be more important than PvP.
Upas Apr 19th 2008 8:32PM
Not trying to be picky or anything... but typo
"misirbly"
I disagree though. PvP is a real game, but it requires PvE to work. That doesn't make it any less of a game.
leibowitz Apr 19th 2008 8:36PM
Whatever makes you feel better about spending years of your life in your parents basement fighting internet dragons, chief.
At least wowinsider didn't just copy another post from the lj wow community for once and commissioned some well thought out arguments from a 13 year od.
Iwanttobeasleep Apr 19th 2008 9:55PM
It makes me giggle that someone reading a blog about WoW would comment that. PVE or PVP, outside of the community we're all virginal basement-dwellers.
dart Apr 19th 2008 8:37PM
1. There are games in which you must PvP in order to advance in PvE. Rakion for one, In order to unlock more PvE areas. You must level up, and the only possible way to do that is to PvP. WoW isn't one of those games, but that certainly doesn't make this a "PvE Game with PvP."
2. Removing PvP from the wouldn't change the game? Do you know how many people play the game just to PvP. Removing PvP would leave 70s to do nothing but raids and heroics.
3. Since the arrival of Arena. BG != PvP. Yes you can do AV for hundreds of hours and get S1 (And soon to be S2). You can do the exact same thing in raids. Gruul was downed by 8 people recently, that's 17 people that could be doing nothing (avoiding shatters). And still get T4 legs.
Not to mention skill, you say PvE takes more skill than Arena? I'll even quote you
"to take down a scripted encounter"
"a scripted encounter"
"scripted"
Watching Add-ons doesn't take that much skill, the hardest would probably be avoiding Lootreaver's glitched balls or Prince's Inferals, but even then, PvP will always require more skill, as enemy players can do tons of different things, therefore making you have to react.
4. PvP gear going into PvE is the same, if not better. The PvP weapons are ridiculously powerful, I'm speaking as a combat rogue, the S3 Offhand Sword is theorycrafted about 11-12 dps lower than the Warglaive. Bring a T6 Mage into Arena and see how long he lasts.
I apologize to any heavy PvE fans. I personally do raid, and I know some PvE encounters are incredibly difficult. But there is no reason why someone who likes PvE should be bashing a PvPer.
Rich Apr 19th 2008 9:12PM
I think you missed his point about #2. If you took PvP out of the game, nothing in the PvE would change.
Kaphik Apr 19th 2008 9:22PM
Those 8 people who took down Gruul were raiding Sunwell Plateau. No one would need those t4 legs.
As far as scripted, you have classes that are countered by other classes and abilities. The only random element is when someone is going to be using their abilities.