All the World's a Stage: A good roleplayer is a good person first
All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.
Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.
The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.
To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad.
All the World's a Stage is your weekly source of roleplaying tips and helpful ideas that many players can benefit from. Be sure to read on below, follow the 10 commandments of roleplaying, and avoid acting like Mary Sue in order to assure surefire protection from the evil voice of Internet Fudgewaddiness within us all.
Listen
Far and away the biggest social mistake roleplayers tend to make is talking too much and listening too little. This shows up in all kinds of situations, from spilling their character's entire life history at the first meeting with a new guildie. Before typing, a roleplayer must be aware of one's company and surroundings and decide if this is really the appropriate time and place to type out what you have at the tip of your fingers.
Personally, I don't mind if a guildmate says that he's actually a bronze dragon lost in time and trapped in the form of a lowly gnomish mage, as long as he's studied the lore and he actually makes sense. I do mind if he starts telling my all about this as a way of introducing himself, however. It doesn't make sense that his character would do this, and it breaks all my suspension of disbelief in his character idea. I would have loved to discover the truth of his character after knowing him a while, perhaps after becoming good friends and having been able to guess at some things myself. I'm sure such a character could have lots of reasons to do things in the Caverns of Time, and adventures there could lead to some interesting roleplaying experiences.
One time a player and I were chatting along nicely when he suddenly began to whisper me out-of-character about how his female priest had once been a man, but for some reason had gone through a magical sex change. I don't mind so much that he wanted to explore transgender issues in roleplaying, but I do mind that he didn't let me learn these things at my own pace, and in a natural way.
Be aware
The mailbox can be a dangerous place to stand. You've heard of naked dancing night elves, but too often I see people carrying on a romantic love affair while I'm trying to receive my auction sales. I can surely appreciate how nice it is to be in love, but I really don't need to know about how she rests her head against his muscled chest and all that.
Azeroth is a world with only three volume levels: whisper, say, and yell. Keeping these limitations in mind, a good roleplayer should make sure that whatever he says is appropriate to the place he is in and the people that can hear him. This is particularly important in the case of other players who wander by in public areas, but some people also like to treat NPCs as if they might also be listening in on a conversation.
Either way, being more aware of the environment also lets you take more advantage of it, using boxes, food or other items as props in your roleplaying, and creating a deeper sense that your characters live in their own real world. It also lets you show different sides of your character depending on different environments you share with others.
Say hello
Some people call it the "Norm" effect -- it really matters to you when everyone knows your name. You can do a great deal to make people in your guild or circle of friends feel welcome just by saying hello to them every single time they come online. This shows that you care about them and it also creates an atmosphere where people are more likely to start roleplaying together, rather than just going separate ways and doing their own thing every time.
It's also important to not merely say hello and then leave it at that. A roleplayer needs to make an effort to invite other people to roleplay, not merely wait for others to do so. Many of us fall into the habit of only chatting a bit in guild chat while we do our daily quests or fight in battlegrounds, which leaves other people feeling that we don't really care about getting to know them. Just like talking too much can be anti-social, talking too little can be almost as bad. The people in such a community have no right to complain when feelings of warmth and friendship start to dry up - a community of silent people is hardly a community at all.
Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.
The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.
To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad.
Listen
Far and away the biggest social mistake roleplayers tend to make is talking too much and listening too little. This shows up in all kinds of situations, from spilling their character's entire life history at the first meeting with a new guildie. Before typing, a roleplayer must be aware of one's company and surroundings and decide if this is really the appropriate time and place to type out what you have at the tip of your fingers.
Personally, I don't mind if a guildmate says that he's actually a bronze dragon lost in time and trapped in the form of a lowly gnomish mage, as long as he's studied the lore and he actually makes sense. I do mind if he starts telling my all about this as a way of introducing himself, however. It doesn't make sense that his character would do this, and it breaks all my suspension of disbelief in his character idea. I would have loved to discover the truth of his character after knowing him a while, perhaps after becoming good friends and having been able to guess at some things myself. I'm sure such a character could have lots of reasons to do things in the Caverns of Time, and adventures there could lead to some interesting roleplaying experiences.
One time a player and I were chatting along nicely when he suddenly began to whisper me out-of-character about how his female priest had once been a man, but for some reason had gone through a magical sex change. I don't mind so much that he wanted to explore transgender issues in roleplaying, but I do mind that he didn't let me learn these things at my own pace, and in a natural way.
Be aware
The mailbox can be a dangerous place to stand. You've heard of naked dancing night elves, but too often I see people carrying on a romantic love affair while I'm trying to receive my auction sales. I can surely appreciate how nice it is to be in love, but I really don't need to know about how she rests her head against his muscled chest and all that.
Azeroth is a world with only three volume levels: whisper, say, and yell. Keeping these limitations in mind, a good roleplayer should make sure that whatever he says is appropriate to the place he is in and the people that can hear him. This is particularly important in the case of other players who wander by in public areas, but some people also like to treat NPCs as if they might also be listening in on a conversation.
Either way, being more aware of the environment also lets you take more advantage of it, using boxes, food or other items as props in your roleplaying, and creating a deeper sense that your characters live in their own real world. It also lets you show different sides of your character depending on different environments you share with others.
Say hello
Some people call it the "Norm" effect -- it really matters to you when everyone knows your name. You can do a great deal to make people in your guild or circle of friends feel welcome just by saying hello to them every single time they come online. This shows that you care about them and it also creates an atmosphere where people are more likely to start roleplaying together, rather than just going separate ways and doing their own thing every time.
It's also important to not merely say hello and then leave it at that. A roleplayer needs to make an effort to invite other people to roleplay, not merely wait for others to do so. Many of us fall into the habit of only chatting a bit in guild chat while we do our daily quests or fight in battlegrounds, which leaves other people feeling that we don't really care about getting to know them. Just like talking too much can be anti-social, talking too little can be almost as bad. The people in such a community have no right to complain when feelings of warmth and friendship start to dry up - a community of silent people is hardly a community at all.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 2)
Andrew Apr 20th 2008 6:50PM
Here's something I've never managed to understand. How to roleplay servers generally handle the presence of:
1. General
2. Trade
3. Local Defense
4. Looking For Group
5. Guild Recruitment
/Guild
/Whisper (from more than arm's reach away)
Are they purely for OOC chatter? And if that's the case, how do characters organize guild events and party events in a timely manner, without breaking immersion?
/4 LF1M Rogue for BRD, we're in the Dwarven Inn in SW discussing our plans?
/G Hey, my character will be questing in Red Ridge, meet me at the weaponsmith in the next five minutes if you want to go?
Tomah Apr 20th 2008 7:39PM
It varies!
General's usually treated as OOC, as are most of the other channels, but you'll occasionally see somebody put out an IC LFG/Guild Recruitment ad, and more rarely, someone trying to bring the RP to Trade, where it is promptly crushed under the weight of ten thousand murloc jokes. Not that that's a bad thing, I totally respect the murloc life-style.
/G varies even more - some guilds have it as OOC, some as IC through various explanations. It's an inn where people meet up while they're busy OOCly questing/PVPing, there's some magical form of communication through hearthstones or another object, etc., just like /w can vary on personal preference.
Sean Riley Apr 20th 2008 8:15PM
In order. Remember, none of this is set in stone, I've had in-character General chat once or twice, and it was fun.
> 1. General, 2. Trade, 3. Local Defense, 4. Looking For Group, 5. Guild Recruitment
Generally OOC only. However, anyone who does IC trade, usually in the form of someone somehow broadcasting an advertisement, is usually well received by other roleplayers, because it can be hilarious. There's a space somewhere between true roleplay and in character fun that's a lot of fun to play in... in character but not canon, so to speak.
The 'standard explanation' for remote discussions is that you can somehow speak and hear through a hearthstone, but this can vary in imaginative guilds. My hordie's guild have a set of strange Goblin walkie-talkies invented by their engineer -- These seem to tunnel through Outland, and we encourage our guild members to invent amusing glitches in conversation such as static, demonic speech, and other such things.
> /Guild
This is the most variable. Some guilds use guild chat as OOC and have an IC second channel. Others use guild chat as OOC and have an IC second channel. For IC purposes, the above rationalisations usually are used.
/Whisper (from more than arm's reach away)
Again, as above -- But usually OOC comments are ((double bracketed)) to indicate their OOC nature.
As for planning party / guild events, usually they're organised with IC letters, or on websites, etc.
Chris Anthony Apr 20th 2008 9:15PM
As a rule, the people looking for perfect immersion leave the OOC channels; the people who use the OOC channels aren't looking for perfect immersion.
Hugh "Nomad" Hancock Apr 20th 2008 11:53PM
OK, this isn't exactly on-topic, but -
"Internet Fudgewad"? Uh, I seem to recall that isn't exactly how the original comic goes.
Re-wording things like this really irritates me. Gabe and Tycho are first-rate writers; if they'd meant to say "fudge" they would have said "fudge". They didn't. They said "fuck", because the line works better if you say "fuck".
Sure, put in *** or whatever if AOL's contract requires you to. But don't re-write the quote or concept you wish to use - either use it or don't use it. Re-writing their dialogue because you think they've used "bad" words is just plain rude, and comes across as prissy to boot.
On a related note - are you sure you want to define the qualities you've listed as "being a good person" qualities, rather than , say, "having people skills" qualities?
Personally I tend to avoid assuming that my definition of the word "good" is in any way universal on, you know, anything. Let alone on a series of things that are just basic skills - listening, being aware of other people, acknowledging others - posessed by, say, most politicians and lawyers, whom I suspect I'm safe in assuming you wouldn't universally describe as good people.
Verses Apr 20th 2008 8:01PM
Actually, I just started RPing (I used to be an avid RP-hater) and it's so much more immerisve than just playing on some PvP or PvE server, don't get me wrong, I love all of those, but after a whole lot of alts and a couple of level 70s, the game just gets boring ... :\
Chris Anthony Apr 20th 2008 9:14PM
Projecting much?
schm0 Apr 20th 2008 10:29PM
While it may be true that some people play Warcraft far too much than they should, and some of these people do use a video game to "escape from reality," the truth is most RPers are fans of fantasy, literature and, well, games. What does this have to do with the topic anyways?
Chris Anthony Apr 20th 2008 11:27PM
schm0, it has nothing to do with the topic at hand. "rplamers" is a bully; he'll pervert any topic into a way to belittle someone, especially if "someone" is a whole group of people.
zyzzxx(dunemaul) Apr 21st 2008 12:10AM
"To be a good roleplayer, one must first be a good person"
http://en.wikipedia.org/wiki/No_true_scotsman
People are people however they are. Playing make believe the way Dave Bowers likes it played neither makes a quality person, nor is the absence of that "skill" an adequate measure of the person you're dealing with. The RP community has it's own share of douchebags, just like the regular game. They just end up expressing it differently.
Chris Anthony Apr 21st 2008 1:06AM
I think you've either misunderstood David or the "No true Scotsman" fallacy.
That said, your last line happens to be spot-on.
David Bowers Apr 21st 2008 11:40AM
It's true that there's certainly more to being a good person than I've talked about here. In this article I'm just highlighting those elements of being a good person that we need to draw on in order to roleplay well and create a good roleplaying atmosphere for others.
Obviously, yes, there are roleplayers who do not do this. I would argue that hinders their roleplaying ability.
Hurode Apr 21st 2008 12:11AM
Please don't feed the trolls.
schm0 Apr 21st 2008 7:49AM
*grabs peanuts in dismay, noticing the nearby 'Do not feed the trolls' sign*
And to think I should have known better all along!
Pingmeister Apr 21st 2008 11:18AM
I think it's appropriate that this thread is being trolled by exactly the type of person who takes pleasure in trying to ruin the RP atmosphere of said servers: Someone who needs the anonymity of the internet to be able to mock folks because in real life they are too fearful to speak their minds.
It's an unfortunate part of Internet culture but once you realize that these folks aren't "bad" people as much as they are "socially inadequate" it makes it much easier to forgive them and just ignore them rather than replying.
As an experiment take one under your wing. Occasionally they will open up and it can be quite an interesting experience. Poor little buggers.
David Bowers Apr 21st 2008 11:36AM
I noticed this too. It's rather ironic. A number of times I've been insulted, berated, or otherwise mistreated by someone in WoW, only to sit down and talk with them about it later and realize they're just hurt, and no one wants to listen to them. They reinforce that inner voice telling them that they are no good by saying things that annoy people. That way they can say "See? I'm right. Nobody likes me and I really am a despicable person."
It's really odd if you're a healthy minded person, but if you've ever been depressed then you know how it can be. Not everyone is exactly like this of course (or admits they are), but I figure this is the motivation behind a large percentage of trolls.
Zyzzxx (Dunemaul) Apr 21st 2008 1:38PM
Please stay on topic, "Pingmeister". We are not discussing the anonymity of the internet. We are discussing whether or not good role playing is associated with being a good person. David does a great job of addressing my point in his comment, and I thank him for that.
@ Chris Anthony: I believe the fallacy is appropriate because it requires an assumption on the part of the reader that is never opened for discussion on the part of the arguer, mainly what qualities make for a good person. My point is that in the case of something like role-playing, those connections are not truly related and should be better defined. That comes off a bit better in my last sentence, as you kindly pointed out =). But I really am satisfied with how David readdressed his point in his comments and the article makes more sense to me now.
David Bowers Apr 21st 2008 11:54AM
I see your point. But you have to remember this is not CNN or BBC. I'm not going for hard-hitting journalistic standards in this article. This is a blog and I'm just trying to make a point without using a curse word myself. I linked to their site, so anyone can see for themselves what Tycho and Gabe actually said.
And I suppose you're right, I'm being a bit loose with my definition of "good person" here. There are some people who do these things and are technically not considered "good people." But I think it's clear that my real meaning is that one must not only listen well, but listen sincerely, with true feeling of your heart.
The example of the not-so-good people you mentioned shows that we can eventually perceive that although we thought they heard us at the time we spoke with them, in the end, they only care about themselves. It ruins our relationships with them, and destroys the positive atmosphere. Insincerity in roleplaying can do the same thing.
David Bowers Apr 21st 2008 11:59AM
This is in reference to Hugh "Nomad" Hancock's comments above. Some kind of bug on our page won't let me reply to his post directly.
Hugh "Nomad" Hancock Apr 22nd 2008 9:17AM
Just briefly - whilst I think you're selling yourself short by not holding yourself to the same standards as "proper" journalists, I wasn't referring to journalistic ethics at all. Just basic courtesy to other writers - I'm assuming you do consider yourself a writer!