The Light and How to Swing It: Support class in disguise
I re-specced to Holy again a few weeks back to concentrate on our 5v5 after quite some time of running around whacking things with a hammer. This is one of the best things about being a hybrid class. We have the option to play a particular way. Before I had decided to focus on Retribution for a couple of months, I would re-spec about 4-5 times a week depending on what our raid needed and spec Ret when I wanted to muck around in the Battlegrounds.
The trouble is, between Holy and Retribution, there is a world of difference in how to play. Granted, most of your spells will be pretty much the same, but the playing style is completely different. As much as Shockadins will protest, the truth is, Holy is a support spec. It is terrible for questing and the best thing to do is find a partner who can kill things for you. Despite the improvements to Holy Shock and the spell damage included with healing gear, the experience pales in comparison to pure DPS classes or specs. This is fine. The only real beef I have is in the disparity in play experience and the nagging feeling that, at the heart of it all, Paladins are glorified sidekicks.
I suppose that for the most part, this is true for all hybrid classes, but the offensive experience diminishes when speccing Holy as opposed to the other two hybrid classes (and to an extent, Priests). For one thing, Holy Paladins have 0 spammable offensive options. None. Nada. Everything works on your swing timer and an 8 second, 10 second, and 15 second cycle of Consecration, Judgement, and Holy Shock. Consecration actually plays a role in a Holy Paladin's spell cycle because of its 100% damage coefficient -- while it is a complete waste of mana for Retribution Paladins unless you're using Rank 1 to flush out Rogues. Anyway, the point is that when speccing Holy -- even as Shockadin -- you're always just waiting on a cycle that's pretty much rote.
When you spec Retribution, you remove the 15 second timer and insert a 6 second one for Crusader Strike. On paper, this doesn't look like much of a difference, but philosophically and practically, it moves everything forward. More damage over a shorter period of time so the thrust, generally, is purely offensive. It takes a different mindset to play Retribution because if you're playing it right, your idea is to deal as much burst damage as possible. On the flip side, the new itemization for Retribution that came in Patch 2.4, as well as Blizzard's intention to create a shared loot table with Warriors, gimps Retribution healing to the point that it's almost impractical to heal.
This has bothered me somewhat not necessarily because it's difficult to adapt from one playing style to the other. I'm sure Druids have more of a headache seeing as how they're shapeshifters, and I'm sure it's wildly different playing walking firewood from an overweight chicken. It's just that, these past weeks, it's become extremely glaring to me how the Paladin class was designed from the ground up to be a support class. There's just no going around this fact. A vast majority of Paladin spells are support-oriented, and the glaring shortage of controlled offensive spells can make playing a Paladin frustrating.
I'll try to explain. When I play my Shaman, there's very little difference in playing style because I can easily shift from offense to heal support with minimal impact on performance. A Restoration Shaman has pretty much all the tools available to an Elemental Shaman, for example. In an Arena match, if all the Restoration Shaman's teammates are topped up, she can easily switch to throwing Lightning Bolts or Chain Lightning. Throw in an Earth Shock on an opponent's spellcast for good measure. The same applies to a 5-man instance or heck, I'll throw it out there, a raid. If everyone's topped up or near full, it's actually sometimes useful if the Shaman shifts to offense. And she'll even be effective at it. The only real difference is in the numbers, but the versatility is there even without having to re-spec.
On the other hand, a Holy Paladin whose teammates are all topped up is left to do precious little. Going on offense isn't even an option because healing Paladins running in to whack at an opponent with their tiny one-hander healing hammers just won't be doing anyone any good. Any Druid, whatever her spec, can spam Moonfire or Wrath (not quite sure why you'd want to, but you can). In PvP, Druids of whatever spec can cycle Cyclone on opponents. I guess what I'm trying to say is that a Paladin specced in a particular fashion is pigeon-holed into that role more than any other hybrid class.
The one offensive spell available to Paladins of all specs is Judgement, and it isn't even a purely offensive spell. It's a utility spell that Paladins must choose to use as a damage dealing effect or an auxiliary set-up every 10 seconds (8 if talented). This doesn't leave us a lot of options. All other spells are situational (Holy Wrath, Turn Evil, Cleanse, etc.) or preparatory buffs (Blessings). Auras activate the global cooldown so aura dancing isn't even wise, particularly in Arena matches because it'll lock you out of key spells for 1.5 seconds.
Now that I'm Holy, when I'm soloing my daily quests and I get ganked, I really don't even bother fighting back. Sure, I can last long enough, but I'll almost always eventually die anyway so I just roll over to save all of us some time. If I were Protection-specced, at least I'd enjoy it if a Rogue or Warrior tried to gank me. It's a completely different attitude change from when I'm specced Retribution, where I actually feel like I have more of a fighting chance. When I'm playing my Shaman, I don't have to exercise such a massive paradigm shift.
I suppose this is the drawback of being touted as the 'defensive hybrid'. More than anything, playing the class' different specs will reinforce the idea that the Paladin is all about support. Cycling through the specs will expose the class design for what it is -- a support class. More often than not, everything a Paladin does is geared towards helping others. A Paladin works best with others. That's just how the class is designed. Even Paladin tanks, fantastic as they are (don't let anyone tell you otherwise!), need healer support. I know all tanks do, but you understand what I'm trying to get at.
Blessings, auras, heals -- everything is designed for support. Even most Seals are designed for support when unleashed as a Judgement. In many ways this is a good thing, but it's a playing attitude that all Paladins must inculcate. We are at our best when we are part of a group. As a player who mostly enjoys solo play, this is a hard lesson to learn. I like Retribution because it allows me a modicum of freedom to play solo. The other two specs, not as much (yes, I know farming with Prot is fun). And despite switching roles, as hybrid classes are wont to do and likely to cause dissociative identity disorder, this is the underlying philosophy that Paladins must follow in order to play the class right. As good as Paladins are on their own, we shine brightest when we have friends.
Want to learn more about the Light? Read Zach's thoughts on how Paladins are a glorified auto-attack class or how to PvP as a Retribution Paladin. Chris also wrote about the Badge of Justice rewards that Paladins can get in Patch 2.4, and Elizabeth outlined the enchantments you can get for them. More Light-filled goodness in The Light and How to Swing It.
The trouble is, between Holy and Retribution, there is a world of difference in how to play. Granted, most of your spells will be pretty much the same, but the playing style is completely different. As much as Shockadins will protest, the truth is, Holy is a support spec. It is terrible for questing and the best thing to do is find a partner who can kill things for you. Despite the improvements to Holy Shock and the spell damage included with healing gear, the experience pales in comparison to pure DPS classes or specs. This is fine. The only real beef I have is in the disparity in play experience and the nagging feeling that, at the heart of it all, Paladins are glorified sidekicks.
I suppose that for the most part, this is true for all hybrid classes, but the offensive experience diminishes when speccing Holy as opposed to the other two hybrid classes (and to an extent, Priests). For one thing, Holy Paladins have 0 spammable offensive options. None. Nada. Everything works on your swing timer and an 8 second, 10 second, and 15 second cycle of Consecration, Judgement, and Holy Shock. Consecration actually plays a role in a Holy Paladin's spell cycle because of its 100% damage coefficient -- while it is a complete waste of mana for Retribution Paladins unless you're using Rank 1 to flush out Rogues. Anyway, the point is that when speccing Holy -- even as Shockadin -- you're always just waiting on a cycle that's pretty much rote.
When you spec Retribution, you remove the 15 second timer and insert a 6 second one for Crusader Strike. On paper, this doesn't look like much of a difference, but philosophically and practically, it moves everything forward. More damage over a shorter period of time so the thrust, generally, is purely offensive. It takes a different mindset to play Retribution because if you're playing it right, your idea is to deal as much burst damage as possible. On the flip side, the new itemization for Retribution that came in Patch 2.4, as well as Blizzard's intention to create a shared loot table with Warriors, gimps Retribution healing to the point that it's almost impractical to heal.
This has bothered me somewhat not necessarily because it's difficult to adapt from one playing style to the other. I'm sure Druids have more of a headache seeing as how they're shapeshifters, and I'm sure it's wildly different playing walking firewood from an overweight chicken. It's just that, these past weeks, it's become extremely glaring to me how the Paladin class was designed from the ground up to be a support class. There's just no going around this fact. A vast majority of Paladin spells are support-oriented, and the glaring shortage of controlled offensive spells can make playing a Paladin frustrating.
I'll try to explain. When I play my Shaman, there's very little difference in playing style because I can easily shift from offense to heal support with minimal impact on performance. A Restoration Shaman has pretty much all the tools available to an Elemental Shaman, for example. In an Arena match, if all the Restoration Shaman's teammates are topped up, she can easily switch to throwing Lightning Bolts or Chain Lightning. Throw in an Earth Shock on an opponent's spellcast for good measure. The same applies to a 5-man instance or heck, I'll throw it out there, a raid. If everyone's topped up or near full, it's actually sometimes useful if the Shaman shifts to offense. And she'll even be effective at it. The only real difference is in the numbers, but the versatility is there even without having to re-spec.
On the other hand, a Holy Paladin whose teammates are all topped up is left to do precious little. Going on offense isn't even an option because healing Paladins running in to whack at an opponent with their tiny one-hander healing hammers just won't be doing anyone any good. Any Druid, whatever her spec, can spam Moonfire or Wrath (not quite sure why you'd want to, but you can). In PvP, Druids of whatever spec can cycle Cyclone on opponents. I guess what I'm trying to say is that a Paladin specced in a particular fashion is pigeon-holed into that role more than any other hybrid class.
The one offensive spell available to Paladins of all specs is Judgement, and it isn't even a purely offensive spell. It's a utility spell that Paladins must choose to use as a damage dealing effect or an auxiliary set-up every 10 seconds (8 if talented). This doesn't leave us a lot of options. All other spells are situational (Holy Wrath, Turn Evil, Cleanse, etc.) or preparatory buffs (Blessings). Auras activate the global cooldown so aura dancing isn't even wise, particularly in Arena matches because it'll lock you out of key spells for 1.5 seconds.
Now that I'm Holy, when I'm soloing my daily quests and I get ganked, I really don't even bother fighting back. Sure, I can last long enough, but I'll almost always eventually die anyway so I just roll over to save all of us some time. If I were Protection-specced, at least I'd enjoy it if a Rogue or Warrior tried to gank me. It's a completely different attitude change from when I'm specced Retribution, where I actually feel like I have more of a fighting chance. When I'm playing my Shaman, I don't have to exercise such a massive paradigm shift.
I suppose this is the drawback of being touted as the 'defensive hybrid'. More than anything, playing the class' different specs will reinforce the idea that the Paladin is all about support. Cycling through the specs will expose the class design for what it is -- a support class. More often than not, everything a Paladin does is geared towards helping others. A Paladin works best with others. That's just how the class is designed. Even Paladin tanks, fantastic as they are (don't let anyone tell you otherwise!), need healer support. I know all tanks do, but you understand what I'm trying to get at.
Blessings, auras, heals -- everything is designed for support. Even most Seals are designed for support when unleashed as a Judgement. In many ways this is a good thing, but it's a playing attitude that all Paladins must inculcate. We are at our best when we are part of a group. As a player who mostly enjoys solo play, this is a hard lesson to learn. I like Retribution because it allows me a modicum of freedom to play solo. The other two specs, not as much (yes, I know farming with Prot is fun). And despite switching roles, as hybrid classes are wont to do and likely to cause dissociative identity disorder, this is the underlying philosophy that Paladins must follow in order to play the class right. As good as Paladins are on their own, we shine brightest when we have friends.
Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It







Reader Comments (Page 1 of 3)
Bodlar Apr 21st 2008 4:14PM
I think the same arguments could be made for all hybrid classes. They are so-so alone, but in a group they really shine. Take the shaman's totems, or the feral or balance druid's aura like effects. I have had a few holy paladins make meaningful dps contributions in the arena against me. Between judgement, holy shock, consecrate, and hammer of wrath they can put as much smack down as any heal specced hybrid. In nature, they are the most defensive hybrid being a plate wearer, though, so I can see your perspective of feeling less useful. It's just a different play style.
It is always easier to look at other classes and wish you had ability X, but then that would be imbalanced. There are plenty of shaman that are envious of certain paladin abilities.
doogan Apr 21st 2008 8:20PM
calling paladins the "defensive hybrid" is outdated.
Sure in Vanilla WoW they were.
Now they are the least defensive hybrid, with the least offensive output.
Druids....I shouldnt have to explain how impossible one of those are to kill.
And now Shamans w/ insta ghostwolf are also very hard to pin down.
subbeast May 28th 2008 10:30PM
Absolutely spot on. I've been writing similar comments for months, and then stumbled upon this article. This is part of the reason paladin healing has gone to the dogs. When you chose to a paladin healer before, you really were very good, it off-set the fact you have no offensive functionality. However, with the nerfs a holy paladin is reminded just how boring play is, and how utterly limited it is.
Harmun Apr 21st 2008 4:32PM
Healadins are barely functional solo. They're just not meant to be used that way. That said, it was a t6 holy paladin who ran me through scholo for my epic mount, and he seemed to do ok, but his gear was the cause of that (concentration aura and flash of light for 5k ftw!). DPS classes are better able to do soloing and dailies, and holy paladins are pretty much only suited for raiding or pvp. I wish I realized this when I started... I would have started a warlock alt earlier and leap-frogged my questing.
Aticus Apr 21st 2008 5:09PM
I wouldn't say Holy Paladins are "barely functional solo". It just takes patiences and time. I look at barely functional and I'm taking it that you're saying we are slow killers. Well, we might be slow killers but we do not die. Isn't that the key to all games (and life for that matter)? Not dying?
Sure, we are not DPS as good as a Mage but that's because that's the way it has been for decades (going all the way back to the beginnings of D&D). Blizzard said it themselves that Mages are damage and Paladins are a secondary class.
Blizzard Character Page-Mage: "When seeking someone to introduce monsters to a world of pain, the Mage is a good choice."
Blizzard Character Page-Paladin: "a secondary spell caster." and "Paladins are a defensive class designed to outlast their opponents."
Defense is supposed to SUPPORT the offense in all cases. Football: Bring the opposing offense closer to their endzone so the def's offense can score easier. Baseball: Get 3 outs without the opposing team scoring so your offense can hit homeruns. Hockey, get the puck across the neutral zone so your team can go on offense. Warcraft: Heal the crap out of your teammates so THEY kill or Tank mobs to keep them away from your casters (Ret being the exception).
All I'm saying is that you can't say that we're not meant to do something when we clearly can solo. We just do it in a different way.
-Aticus, http://www.paladintales.blogspot.com
Verses Apr 21st 2008 4:38PM
"Now that I'm Holy, when I'm soloing my daily quests and I get ganked, I really don't even bother fighting back. Sure, I can last long enough, but I'll almost always eventually die anyway so I just roll over to save all of us some time."
Haha I actually do the same with my Resto Shaman, since I usualy get ganked by people who completely outgear me, the resto usualy tries to purge my earthshield and get an instant chain lightning in their face, POW!
Danath Apr 21st 2008 4:45PM
If you think an enh shaman's healing is viable your way off base. Enh shamans mana pools and the shamans heals are so terribly inefficient and heal for such small amounts that its more a waste of time to heal since you will almost always get outdpsed whatever amount you heal in arena's.
You count classes offensive abilities without mentioning paladins defensive ones, or how effective their support is with judgements and blessings, as well as live saving bop/bubble spells. Nevermind their naturally high armor and near impossibility to interrupt.
Paladins are a support class, but you include silly examples, Shaman has one melee offensive ability... stormstrike, which is weaker and on a longer CD than crusader, and Earthshock, which is Judgements less viable cousin.
All hybrids are support, the only hybrid with significantly different options in their specs is the druid, You cant complain about nukes in a class that wasnt based around nukes, you can tank, shamans cannot, your even superior to warriors and druids in many situations, and are preffered main/OT healers due to your never ending mana.
Terrible article. Paladins are not pigeon holed, no more so than any other class, theres ideal specs and abilities for everything, and yes, paladins specialize in support, their whole descriptions in warcraft are based around helping allies, not being one hit wonders.
Aticus Apr 21st 2008 4:47PM
I completely agree with you in that Holy Paladins are nothing but a support class. As a Shockadin myself, I won't be at the top of the damage charts, nor would I be at the top of the healing charts. However, I'll be doing just average is all aspects of the Paladin.
I think there's a lot of Paladins out there who stay away from Holy because they A: Don't want to heal and B: Not want to spend 30 seconds on one enemy. IMO, I don't mind throwing a judge, consecration, and holy shock and then whacking on a guy for until my holy shock cool down is done and I go in for the kill.
It's a good feeling to know there's people, such as yourself Zach, who understand Holy Paladins the way they're supposed to be: A support class and a Jack-Of-All-Trades Master Of None class.
-Aticus, http://www.paladintales.blogspot.com
Qix Apr 21st 2008 4:47PM
The most fun Ive ever had on My paladin, was quite a while ago, before the Paladin patch (1.12?). During the levels 20-60 I was in a Paladin only guild. Outside of the obvious loot issues, it was a blast. Back then, when could you spec protection and be loved.
With 5 auras and blessings, there were many buffs to be had. Everyone could heal to some extent, meaning no one was forced into the role if they did not want it. Who ever had aggro tanked. Others healed/dps. Pull aggro? No problem. Not to mention going into any of the undead laced instances. 5 holy Wraths, 5 exorcisms, etc.
Unfortunately the guild suffered from stupid people and we never got around to Raiding.
Grouping definitely brings out the best in Paladins. The more the merrier.
Our Motto:
Paladins stack like Voltron.
If i was not playing on a server with IRL friends i would start up a Blood Knight guild in an instant.
FireStar Apr 21st 2008 4:48PM
Don't get me wrong, it sucks badly trying to solo my 63 holy (that's why my last 3 lvl's were purely from instance play). However, I'd have to disagree with the rolling over and playing dead while getting ganked. It depends on who's trying to gank you. I had a warlock try to kill me when i was going somewhere on my horse, and I simply healed myself through his entire mana pool then beat him (slowly) with my healing mace. The fight lasted like 3 minutes. However, I thought it was hilarious and probably very infuriating for the wannabe killer. So, it was worth it.
Clink Apr 21st 2008 4:51PM
I'm a Holy Paladin as well, whenever someone tries to gank me I sit there and spam heal until they decide to go away. Sometimes they will managed to lock me enough to out damage my heals but most of the time they give up and leave me alone.
Jacob Apr 21st 2008 4:50PM
I completely disagree with certain aspects of this article, mainly
dealing with retribution pallys. I have been a ret pally since level
1, when i chose a two-hander over a one hander and a shield after one
of my first quests, and now as I approach 70 (65 now), I have to say
it is one of the easiest classes to solo with. There is just so much
versatility. Ret pallys can pump out some impressive dps, whether you
haters would like to admit it or not. On top of that, we have plate
armor. This means that we can fight all sorts of mobs, downing them
quickly while at the same time taking much less damage than, say, a
priest or mage would. This improved armor means that we can also
handle groups of mobs efficiently, and we always have the bubble to
fall back on when things get iffy. I find that gear for ret pallys is
relatively easy to find, and even though I can't take as much as a
prot pally, I have 6k health and over 1k ATP at lvl 65. By far ret is
the best leveling spec for pallys, as we get the mob down quickly and
move on. Our heals may not be good for raids/instances, but we can,
in a pinch, heal ourselves or our group members if need be.
Also, your generalized statements about how pallys are a "support class" sicken me. I quote, "Even Paladin tanks, fantastic as they are (don't let anyone tell you otherwise!), need healer support. I know all tanks do, but you understand what I'm trying to get at." No I do not understand. All tanks need healer support, it is a fundamental part of WoW. Since you admit this, why do you single out pallys as a "support class?" With this logic, every class is a support class. And it is true. You reference raids/instances frequently in your arguments. No group/player in an instance can survive without a tank, healer, and dps. NO ONE. Are you trying to say that other classes would be just fine if they went in and attempted to solo, say, Karazhan? Not a chance. You also say that pallys,"shine brightest when we have friends." What class doesn't benefit from grouping with other players to quest/do instances/whatever? NAME ONE. All classes perform better when they have "friends" to help them. This is one of the fundamental points of WoW and what Blizz is trying to accomplish -- a game where no one person can achieve all the game's best content by themselves -- they must interact with other players to get to the top. Hence the very genre WoW is classified as being in -- Massive Multiplayer Online Role Playing Game. Notice the "Multi"? This means more than one, folks. This applys to WOW as being that no class can truly survive in any sort of end-game content without the others. So, there is no reason to single out pallys as a support class -- all classes are in their own way.
Zach, quit whining and go play your shammy. There is no need for this basesless inflammatory hate.
roguedubb Apr 21st 2008 6:52PM
Paragraphs love you, they really do!
So why not show them some love too?
Jacob Apr 21st 2008 7:20PM
Sorry about the wall of text. I thought for sure I had paragraphs set out in there. This is when an edit option would really shine.
jbodar Apr 21st 2008 10:56PM
What negative things did he say about Ret pallies, other than:
- Their itemization was changed which reduced their effective healing when not smashing faces.
- Concecration is waste of mana for them, since they have little +dmg now.
Seriously, re-read the article. His complaint seems to be that Holy pallies are similar to Prot warriors, in that they lose a lot of their solo ability due to their spec.
Eleasar Apr 21st 2008 7:10PM
Being a support class is not a problem for me, in fact I very much enjoy this about being a Paladin. My issue is that you can't switch between the type of support you provide.
--Prot can for the most part only tank, even with a gear change which can't be done mid-battle.
--Holy can admitedly add some spike damage to help finish someone off in PvP, but they can only do it once every 15 seconds or so and can only do it a couple times because of mana. They certainly can't tank and sustained DPS is a joke.
--Ret (I am the least familiar with) can add some great utility to a Raid with judgements, blessings, auras, and +crit. Especially when combined with other pallys, but they can't off tank or heal effectively at all.
What I think was the original intention, but is no longer the case, is a class that could do at least 2 of those things. While they wouldn't be able to heal like a healer, or tank as well as a full tank. What they should be able to do is be a jack of all trades (or at least 2) but master of none. As it is, they are one and only role at a time. What would be great is start off tanking when needed, then switch to healer mode or dps but drop some heals when the heal load gets to high.
Support is fine, but bring us back to the hybrid role. Because now we are not hybrids, we are a class that with a respec and gear change can do something different.
thebvp Apr 21st 2008 4:53PM
@ Bodlar:
Ironically, I was going to say the same thing about warriors. They’re arguably the best group pvp class, but worst solo pvp class. Dare I say it, but they’re not particularly good in solo pve, either. I’d much rather grind for motes on my warlock or even priest (lolsmite w/spirit tap is amazing for solo grinding, by the way).
If flexibility is a prerequisite of the “hybrid” classes, many of the stated nonhybrids may actually do it better. A shadow priest, for example, can drop out of shadow form and provide emergency heals, if needed. Sure, their healing is not going to be stellar, but it will be better than a Ret or Prot Pally’s due to itemization. If you work your gear and spec on a warrior right, you can be a decent emergency tank for trash. You’re not main tank material, but you can get it done.
My Pally may be parked at 59, at the moment, but my ability to heal is absurdly bad as Ret, even if I toss on my healing set. About all it's good for is topping myself off so I don't have to eat and drink at the same time.
I generally define “hybrid” classes as those who have more than one role, whether it be dps, healing, or tanking. Tanking is essentially a form of CC, but the only CC you dedicate your gear and spec to. All healing and tank classes are necessarily hybrids. DPS classes cannot do anything besides damage, however, so they are given things like nontanking CC, free food, and wipe protection for group viability.
Pre-BC, a developer also stated that warriors are considered a dps/tank hybrid.
ninjasuperspy Apr 21st 2008 4:56PM
I've got two paladins. One, the human female, is Holy. She's been Ret (back when BoK was the top tier talent), she's been prot, then I settled on Holy and most of the expansion was spent building up to Shockadin. I (kind of) like the hands off combat approach because it allows me to click a few buttons then spend the cooldowns healing myself (or whoever is taking damage) or swapping blessings/auras. I think a more active mage-like Shocker combat system would impact that flow. Though I would like a better reason to "twist" auras. I know I technically can, but the incredibly situational benefits and uselessness of the resist auras make the tactic more of a PITA than it is worth.
My second Paladin is a Blood Elf. He's ret right now, and he's gone from ret to prot and back to ret in the standard Ret to 35 (until HS is available), Prot to 50 (until CS is available) and then Ret again cycle. My guild has me listed as Holy, and really I'm only ret until I can try out Seal of Blood. I'd love to run 5's and raid as ret, but I'm not holding my breath. I'm saving enough quest rewards to re-gear and respec to Holy when needed.
That said, everything you say about Holy makes complete sense. It seems a shame that there really isn't any way to make a gear-sharing spec that allows you to spec from healing to damage without using completely different stats, or do spell based damage while healing. That latter part would make priests hate paladins forever though, so no, I'm not asking to be the best parts of Holy and Shadow all wrapped up in Plate with a shield.
There are times when I really wish I had rolled a Hunter on horde side.
Kuhtarl Apr 21st 2008 4:59PM
Such is the life of a hybrid. Druids face the same sort of challenges, but we just look better when we do it.
:)
I have two level 70 druids... one is tanky, one is healy. Neither can come remotely close to doing what the other can do... with the exception of cyclone in arena. (But cats ain't 4 cyclone... cats is 4 fite!)
Me Apr 21st 2008 5:04PM
Wow, Im a healadin, and honestly I have no problems questing or even old world instance running UNLESS I get too ambitious and pull too much. @ Harmun: Im Kara / SSC (just one piece) geared and none of it are Tier and I have NO problem soloing Scholo / Strat or even running L50+ ppl through.
When it comes to questing or just soloing in general as a healadin you really HAVE to have groups on you to be effective. Rather than just killing a mob here or a mob there. As Harmun stated Concentration Aura is your best friend while solo and if youre smart youll be specced into Imp Concentration Aura so that nothing short of actual interrupts will stop your heals and/or cast rotations.
On the other hand I agree that a lot of what we have access to IS too situational. Holy Wrath for example. It's awesome that Undead / Demons just lay down to us, but when I see "Holy Wrath" I think along the lines of Divine Punishment to wrong doers of ALL types not just Undead / Demons, I mean we have Exorcism as well which is understandably type specific.
Now, a big problem comes in the form of Ganking. I agree, most classes just put it all over a healadin and there is nothing to do BUT lay down and die *cough* Lock *cough*.
Just my 2c *shrug*