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4-21-2008 @ 4:32PM
Healadins are barely functional solo. They're just not meant to be used that way. That said, it was a t6 holy paladin who ran me through scholo for my epic mount, and he seemed to do ok, but his gear was the cause of that (concentration aura and flash of light for 5k ftw!). DPS classes are better able to do soloing and dailies, and holy paladins are pretty much only suited for raiding or pvp. I wish I realized this when I started... I would have started a warlock alt earlier and leap-frogged my questing.
4-21-2008 @ 5:09PM
I wouldn't say Holy Paladins are "barely functional solo". It just takes patiences and time. I look at barely functional and I'm taking it that you're saying we are slow killers. Well, we might be slow killers but we do not die. Isn't that the key to all games (and life for that matter)? Not dying?Sure, we are not DPS as good as a Mage but that's because that's the way it has been for decades (going all the way back to the beginnings of D&D). Blizzard said it themselves that Mages are damage and Paladins are a secondary class.Blizzard Character Page-Mage: "When seeking someone to introduce monsters to a world of pain, the Mage is a good choice."Blizzard Character Page-Paladin: "a secondary spell caster." and "Paladins are a defensive class designed to outlast their opponents."Defense is supposed to SUPPORT the offense in all cases. Football: Bring the opposing offense closer to their endzone so the def's offense can score easier. Baseball: Get 3 outs without the opposing team scoring so your offense can hit homeruns. Hockey, get the puck across the neutral zone so your team can go on offense. Warcraft: Heal the crap out of your teammates so THEY kill or Tank mobs to keep them away from your casters (Ret being the exception).All I'm saying is that you can't say that we're not meant to do something when we clearly can solo. We just do it in a different way.-Aticus, http://www.paladintales.blogspot.com
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