Patch 2.4.2 notes released
Blizzard has released tonight the patch notes for patch 2.4.2, which means the PTR will probably be up and running sometime soon. Patch 2.4 will likely be the last major patch before Wrath of the Lich King, and we expect to see a couple more of these minor patches before WotLK comes out.Highlights of 2.4.2 include:
- Changes to the way arena points are calculated - essentially what Drysc talked about earlier.
- Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
- Illidan will no longer despawn if a raid wipes during his death speech.
- If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid). This is a potentially large change.
- Many main hand weapons are now one hand weapons.
- A good list of bug fixes, including several problems associated with sounds.
Hunter
- Dire Ravens in Blade's Edge Mountains now tameable.
- Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)
Mages
- Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
- Completing the quest "Arcane Refreshment" will now properly teach the spell Conjure Water (Rank 7).
PvP
- Arenas
- If a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
- If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating.
Professions
- All 23-hour profession cooldowns are now 20-hour cooldowns.
- All 4-day cooldowns are now 3 days, 20 hours.
- Enchanting
- Removed the cooldown from Void Shatter.
- Void Shatter recipe now correctly requires 375 enchanting.
- Engineering
- The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
- Jewelcrafting
- Brilliant Glass no longer requires a forge.
- Brilliant Glass now has a small chance to make an epic gem.
- Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel'danas gem vendor.
- Leatherworking
- Completing the quest "The Journey Has Just Begun" will now properly teach how to make an Onyxia Scale Cloak.
- Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.
Quests
- The categories for the quests "Wanted: Sisters of Torment" and "Wanted: The Signet Ring of Prince Kael'thas" have been fixed to now properly read as Magister's Terrace.
- The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests "Who Are They?"
- Jailor Eston and Jailor Marlgen for the quest "The Rescue" should now respawn more frequently.
Dungeons and Raids
- Black Temple
- Illidan will no longer despawn if a raid group wipes during his death speech.
- Karazhan
- Nightbane's Charred Earth ability will now properly deal Fire damage.
- Magister's Terrace
- Vexallus is no longer immune to taunt on Normal difficulty.
- Kael'thas is no longer immune to taunt on Normal difficulty.
- Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
- Sunblade Imps will now reset properly.
- The doors in Heroic Magister's Terrace will no longer respawn after a soft reset if a boss has already been killed.
- Sunwell Plateau
- Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
- Tempest Keep: The Eye
- Void Reaver's Arcane orbs now generate combat log entries.
Items
- Arcane Charges now deal arcane damage.
- Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
- Battlecast's Garb should now properly grant pushback resistance in addition to interrupt resistance.
- Borderland Fortress Grips have had their stats updated.
- Botanist's Gloves of Growth have had their texture corrected.
- Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
- The Cloak of Swift Mending now has a level requirement (70).
- Goblin Jumper Cables are no longer a trinket item.
- Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
- The Helm of Fire has had its casting range reduced.
- The Magic Candle has had its casting range reduced.
- Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
- Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
- Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
- The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
- Most Main-Hand weapons are now One-Hand weapons.
- Naturalist's Preserving Cinch have had their stats updated.
- Reins of the Black War Elekk spell and buff now correspond to the item name.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
- The Romantic Picnic Basket will now display the blanket properly.
- The socket bonus modifiers of some items will now properly display the bonus healing.
- The reduced cooldown of Shaman Nature's Swiftness provided by the 4 piece set bonus from the Seer's Ringmail Battlegear PvP armor will now apply properly.
- The Skyshatter Helmet's gem socket bonus will now properly reflect the plus damage in the tooltip.
- Shadowsong Panther will no longer prematurely despawn.
- Talasite Owl: This trinket will now properly restore full mana as described.
- Troll Male off-hand items are now the same size as the main hand item.
- Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
- The Winterfall Firewater buff is no longer dispellable.
User Interface
- Black Lotus will now show up under the Herb subcategory in the auction house.
- Primal Nethers will now show up under the Materials subcategory in the auction house.
- Mailboxes can now be tracked on the minimap.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
- Creature versions of the Polymorph spell no longer heal the affected target.
- The dragons in Blade's Edge Mountains will no longer instantly knock you off your mount.
Mac
- Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
- Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
- Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
- Symlinks can be used again for Interface and WTF folders and subfolders.
- Cinematics playback is working again.
Bug Fixes
- Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
- Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
- Items that have multiple charges will now properly display the amount of charges.
- Fixed an issue where chain damage spells were chaining to critters.
- Female Draenei horns will now correctly protrude through certain plate helms.
- The Vengeful Gladiator's Rifle will now play the proper sound when used.
- The Cursed Vision of Sargeras now gives the buff, "Sense Demons" which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
- It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
- Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
- Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
- Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
- Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
- The hunter pet ability Growl will no longer scale with pet Attack Power.
- Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
- Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
- Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
- Mage Spell - Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.
- Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.
- Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
- Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.
- The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
- Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
- Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.
- The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
- Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.
- Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
- Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
- Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
- Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.
- Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
- Whirlwind now has the correct sound associated with it.
Filed under: Patches, News items
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Reader Comments (Page 3 of 5)
Cal Apr 23rd 2008 12:04PM
Actually, yes I am!
makishima Apr 23rd 2008 12:41PM
Same card line here as well. Glad to hear this will be fixed :)
alanray Apr 23rd 2008 7:16AM
"The hunter pet ability Growl will no longer scale with pet Attack Power."
Yes, this is just what I needed. Now my Autoshot won't even have to crit for me to pull aggro from my pet.
/sarcasm
Seriously Blizzard, why would you nerf an already broken class mechanic?
Adam Flanczewski Apr 23rd 2008 7:31AM
I really hope they don't mean what I think they mean...
It should scale with /Hunter/ Attack Power... :(
Dreadbeard Apr 23rd 2008 7:32AM
Keep in mind these are just the notes...it might change while in test on the PTR...you know, something to the effect of:
Hunter class has been removed from game.
Adam W Apr 23rd 2008 7:43AM
Yeah. It's not like holding aggro was easy before. Now I'm going to be a melee hunter, and not by choice.
Daimon Apr 23rd 2008 10:37AM
actually this is a good raid change, I'm tired to get taunted off by a hunter pet; now they won't need to cancel the autotaunt in fights with several adds; and I can tank relaxed.
And for solo you hunters have tons of resources to avoid dmg, cmon...
Salty Apr 23rd 2008 10:51AM
Pet aggro issues? Get a boar, make sure he gets a charge off before you attack. For any sufficiently high HP mob, load your pet up with a Misdirect and use Aimed Shot, Multi-Shot and Steady Shot. Wait till you get close to his aggro, Feign Death, pop trinkets and go all out. If you're a beast master use Intimidation if he even looks at you. Better yet, get Conc Shot and Wing Clip on a keyboard binding, use them liberally to prevent a mob from getting to close and utlimately getting away.
At the end of the day, almost any Hunter shot is going to generate more threat than that provided by the difference between a static and a scaling growl, you've got to rely on your other utilities.
Drof Apr 23rd 2008 11:36AM
I thought my pet was taking aggro quite quickly and holding it a lot better than before. Oh well, it was good to see my pet tank mobs while grinding dailies for a change instead of having to kite everything.
Chris Anthony Apr 23rd 2008 11:38AM
Salty, now that you've shown us your vast wisdom, how about a post for the hunters who /aren't/ 70 yet, who don't have spells lke Misdirect and who - like Adam said - are going to be melee hunters, and not by choice?
Adam W Apr 23rd 2008 12:09PM
@Salty:
> Get a boar, make sure he gets a charge off before you attack.
Perhaps you're not understanding what the change we're talking about means. Charge currently gives you an AP boost. Right now (and especially pre 2.4) this meant it would give effect growl causing it to cause more threat. Post this upcoming patch that will no longer happen, causing charge to be not much more threatwise than Dive/Dash.
Rob Apr 23rd 2008 12:27PM
I was hoping for an address of the multiple hunter issues. Instead, another nerf. So for clarification. 1) Boars will no longer always growl after charge. Sometimes they do and sometimes they don't. 2) Growl isn't affected by pet AP. Not sure if this works with hunter AP or just isn't affected by anything. Could be another nerf. 3) We know that pets no longer hold aggro like they used to, but Blizz claims that growl is currently giving the same threat as before.
It will be interesting if #2 helps or hurts. I imagine alot of people will stop playing hunters due to the mana regen issue and the pet issue. At 70 i'm fine, but I wouldn't want to level another hunter. They will have to do something pretty fantastic to make people want to play a hunter again, I'm thinking.
Leigh Apr 23rd 2008 7:22AM
All 4-day cooldowns are now 3 days, 20 hours.
What exactly is the point of this? Four hours shorter??
Avender Apr 23rd 2008 8:05AM
It's probably for people who try to do cooldown crafts roundabout the same time every day. It should stop the problem where the time you're able to craft just gets later and later.
As an example imagine you get home about 8pm, you log on and do your crafts. One day you're a bit late and get home at half past but still you log in and do your crafting happily. Next day you're on time again and get home to find there's still a half hour wait before you can craft so decide to do something else first then do the crafting.. and then forget until 10pm. Next day you find yourself needing to wait till 10pm, and things are getting a little silly.
Zali Apr 23rd 2008 3:19PM
Ask a simple question and get a bloody good answer. Thanks Avendar. Makes a lot of sense.
aratan Apr 23rd 2008 7:44AM
Cooldowns to go from 23 hours to 20 hours. What is the point in this, exactly? I am still going to be doing one transmute a day, since I only play WoW in the evenings, usually between 8pm and 11pm.
Will go and look for a blue post trying to rationalize this, but it seems a pretty pointless change.
Eternalpayn Apr 23rd 2008 7:48AM
You play between 8 and 11. Let's say one day you forget to transmute until you're about to log, at 11:30. Then, the next day, you can only play until 9, you've got plans to go to a 9:40 movie that night. No transmutes for you today, unless you do it when you get home at midnight, but then you won't have any the next day. It's basically just to give you a better window of time.
gareth Apr 23rd 2008 7:55AM
Its a good change and really is useful, previously it was easy to make your one daily transmute slip later and later into the evening. So eventually either you stayed up until 1am or missed one out, now you can transmute late one evening and a little earlier the next one - nice change Blizzard, thanks :)
More ideally though would be just to treat them like the dailies so you can do one a day whenever, although this could end up with people logging in just during the changeover to do two transmutes - which would encourage some really unsociable hours, I guess Blizzard are doing people like that favour with this system
aratan Apr 23rd 2008 8:01AM
@Eternalpayn - thanks, but your reasoning is based on the assumption that I forget to do my transmute ;). The first thing I do when I log in is do my daily transmute, based on what I need or what a guildie has asked for.
@gareth. Much better idea. Allow a daily transmute, once a day, regardless of time since last one.
innajunglestylee Apr 23rd 2008 8:41AM
@aratan
Hey, we can't ALL be as perfect about remembering to do our transmutes as you. Cut the rest of us some slack!
Though I do agree, treating it like a daily would be much less restrictive. I'm actually bummed that they took the cooldown off Void Shatter, guess I should go pick up some VCs and go nuts on AH when the patch hits.