Patch 2.4.2 notes released
Blizzard has released tonight the patch notes for patch 2.4.2, which means the PTR will probably be up and running sometime soon. Patch 2.4 will likely be the last major patch before Wrath of the Lich King, and we expect to see a couple more of these minor patches before WotLK comes out.Highlights of 2.4.2 include:
- Changes to the way arena points are calculated - essentially what Drysc talked about earlier.
- Void Shatter no longer has a cooldown, and other cooldowns have been reduced.
- Illidan will no longer despawn if a raid wipes during his death speech.
- If you are sheeped / polymorphed by a mob, you will no longer gain back health (ie: the mass sheep in Aran, which regens your health before he fire blasts the raid). This is a potentially large change.
- Many main hand weapons are now one hand weapons.
- A good list of bug fixes, including several problems associated with sounds.
Hunter
- Dire Ravens in Blade's Edge Mountains now tameable.
- Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)
Mages
- Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
- Completing the quest "Arcane Refreshment" will now properly teach the spell Conjure Water (Rank 7).
PvP
- Arenas
- If a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
- If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating.
Professions
- All 23-hour profession cooldowns are now 20-hour cooldowns.
- All 4-day cooldowns are now 3 days, 20 hours.
- Enchanting
- Removed the cooldown from Void Shatter.
- Void Shatter recipe now correctly requires 375 enchanting.
- Engineering
- The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
- Jewelcrafting
- Brilliant Glass no longer requires a forge.
- Brilliant Glass now has a small chance to make an epic gem.
- Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel'danas gem vendor.
- Leatherworking
- Completing the quest "The Journey Has Just Begun" will now properly teach how to make an Onyxia Scale Cloak.
- Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.
Quests
- The categories for the quests "Wanted: Sisters of Torment" and "Wanted: The Signet Ring of Prince Kael'thas" have been fixed to now properly read as Magister's Terrace.
- The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests "Who Are They?"
- Jailor Eston and Jailor Marlgen for the quest "The Rescue" should now respawn more frequently.
Dungeons and Raids
- Black Temple
- Illidan will no longer despawn if a raid group wipes during his death speech.
- Karazhan
- Nightbane's Charred Earth ability will now properly deal Fire damage.
- Magister's Terrace
- Vexallus is no longer immune to taunt on Normal difficulty.
- Kael'thas is no longer immune to taunt on Normal difficulty.
- Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
- Sunblade Imps will now reset properly.
- The doors in Heroic Magister's Terrace will no longer respawn after a soft reset if a boss has already been killed.
- Sunwell Plateau
- Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
- Tempest Keep: The Eye
- Void Reaver's Arcane orbs now generate combat log entries.
Items
- Arcane Charges now deal arcane damage.
- Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
- Battlecast's Garb should now properly grant pushback resistance in addition to interrupt resistance.
- Borderland Fortress Grips have had their stats updated.
- Botanist's Gloves of Growth have had their texture corrected.
- Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
- The Cloak of Swift Mending now has a level requirement (70).
- Goblin Jumper Cables are no longer a trinket item.
- Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
- The Helm of Fire has had its casting range reduced.
- The Magic Candle has had its casting range reduced.
- Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
- Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
- Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
- The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
- Most Main-Hand weapons are now One-Hand weapons.
- Naturalist's Preserving Cinch have had their stats updated.
- Reins of the Black War Elekk spell and buff now correspond to the item name.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
- The Romantic Picnic Basket will now display the blanket properly.
- The socket bonus modifiers of some items will now properly display the bonus healing.
- The reduced cooldown of Shaman Nature's Swiftness provided by the 4 piece set bonus from the Seer's Ringmail Battlegear PvP armor will now apply properly.
- The Skyshatter Helmet's gem socket bonus will now properly reflect the plus damage in the tooltip.
- Shadowsong Panther will no longer prematurely despawn.
- Talasite Owl: This trinket will now properly restore full mana as described.
- Troll Male off-hand items are now the same size as the main hand item.
- Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
- The Winterfall Firewater buff is no longer dispellable.
User Interface
- Black Lotus will now show up under the Herb subcategory in the auction house.
- Primal Nethers will now show up under the Materials subcategory in the auction house.
- Mailboxes can now be tracked on the minimap.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
- Creature versions of the Polymorph spell no longer heal the affected target.
- The dragons in Blade's Edge Mountains will no longer instantly knock you off your mount.
Mac
- Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
- Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
- Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
- Symlinks can be used again for Interface and WTF folders and subfolders.
- Cinematics playback is working again.
Bug Fixes
- Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
- Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
- Items that have multiple charges will now properly display the amount of charges.
- Fixed an issue where chain damage spells were chaining to critters.
- Female Draenei horns will now correctly protrude through certain plate helms.
- The Vengeful Gladiator's Rifle will now play the proper sound when used.
- The Cursed Vision of Sargeras now gives the buff, "Sense Demons" which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
- It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
- Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
- Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
- Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
- Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
- The hunter pet ability Growl will no longer scale with pet Attack Power.
- Druid Talent- Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
- Druid Talent (Restoration)- Natural Perfection will no longer proc by normal melee attacks.
- Mage Spell - Molten Armor will now do damage while a damage absorption shield is active.
- Mage Spell - Noxious Breath (Ysondre) will no longer cause Arcane Missiles to only damage on the first volley.
- Mage Spell- Fixed an issue that was causing a pink hue to appear when a mage would phase out via Invisibility.
- Paladin Talent: Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
- Paladin healing spells used in castsequence macros are now properly completing the cast sequence when a rank is not specified.
- The Paladin talent Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
- Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
- Priest Talent- Power Infusion will now consume the correct amount of mana when cast on yourself.
- The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
- Shaman Talent: Frostbrand (Enhancement) Rank 6 will now properly do more damage than Rank 5.
- Warlock Spell- Drain Soul will no longer continue to do damage to another player after they have died.
- Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
- Priest Spell: Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
- Priest Spell: Fear Ward will no longer be consumed while under the effects of cyclone.
- Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
- Whirlwind now has the correct sound associated with it.
Filed under: Patches, News items
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Reader Comments (Page 4 of 5)
Inscrutibob May 13th 2008 11:54AM
@aratan - The two comments are semantically the same, so why do you like one and not the other?
Aaron Apr 23rd 2008 7:42AM
Those 4 day cloth cooldowns should have been changed to at least 2 days if everything else Blizz added in 2.4 was made to speed up reaching end content (more honor, badges, 3x tokens etc). I've only just got an alt's tailoring up and at the current rate it'll take 6 months just to make 6 primal mooncloth bags :(
aratan Apr 23rd 2008 7:47AM
It shouldn't take that long, if you can make spellcloth and shadowcloth as well. Since all three are on separate timers, you just make the cloths you DON'T want and then trade them with other tailors.
ninjasuperspy Apr 23rd 2008 8:28AM
"Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.)."
Bwah-hahaha! I'll finally be able to spike my own shield!
Raaj Apr 23rd 2008 9:33AM
I completely missed that! Thanks!
Summer Apr 24th 2008 9:58AM
I agree! My reaction was "HELL YEAH!!!"
Dah Apr 23rd 2008 8:37AM
"Mage Spell - Molten Armor will now do damage while a damage absorption shield is active"
This is a pretty serious nerf to PvP frost mages that use builds like 0/5/56 or 0/10/51 which rely on using Molten Armor with Impact to relieve pressure and escape melee.
Pzychotix Apr 23rd 2008 2:03PM
Uh.... Isn't that a buff? Read what you just said.
John Apr 23rd 2008 8:40AM
I hope this is on the PTR for awhile, need to get enchanting up, learned void shatter at 360 (before i realized I needed an eternium rod, d'oh), and I imagine Blizz won't re-create the recipe in my inventory when they take ti away from me. But, no fix for the archmage's guile not showing weapon enchant glows? I look forward to mailbox tracking, too many town's I haven't spent enough time in to know where the damn mailbox is.
Tekiwao Apr 23rd 2008 9:13AM
Im glad about the fixes with all those bugs... but what about the bugs in cloak of shadows and vanish???
Pucelle Apr 23rd 2008 9:42AM
You can literally say goodbye to hunters soloing after they hit Karazhan [and maybe earlier, if they run heroics] - I'm wearing a mix of t5 and equivalent and none of my pets can hold aggro as it is. Unless they're removing the pet attack power coefficient and replacing it with hunter attack power... which is what I thought it was scaling with in the first place.
I guess I put away the pet and kite everything to death. How ironic, for a BM hunter.
Why the hell is this a bug fix? What was wrong with hunters being able to do their daily quests without running all over creation?
ShadowMagus Apr 23rd 2008 9:53AM
Oh yay, my Crusader Strike will work properly now. I was wondering when they were gonna get around to showing some lovin' to the Retadins.
Arras Apr 23rd 2008 9:55AM
letting the mass sheep heal you in the shade fight is a good learning tool, taking it away will make the fight just that much harder for guilds learning the encounter
Hoggersbud Apr 23rd 2008 9:59AM
Mailboxes can now be tracked on the minimap.----great, but there's still only going to be one in Undercity.
Is it really that hard to convince Lady Sylvanas that the folk of her good city deserve the benefits of accessing their mail from more than one location?
PJ Apr 23rd 2008 10:35AM
You gotta be kidding, the need to test these minor things on the PTR first????
Lolpvp Apr 23rd 2008 12:23PM
Very few of these things are minor, IMO. The class changes always have a huge effect on game balance that even Blizzard can find it hard to foresee. I'm glad they take it to the PTR first - it gives them a chance to say "oops, nerfed the hunter, take that change back."
...a chance to, anyway.
Kurgann May 5th 2008 4:34PM
Also, since the game really is just lines and lines of computer code, no change made to the code is ever guaranteed to work the way it was intended under all circumstances the first time through.
This means that developers are imperfect beings and cannot always foresee what people will do--and people always do *something* unexpected. I wouldn't want to be doing some special ability, and then the game keeps crashing, or maybe my camera orients itself in a completely stupid way, or even something as simple as nothing happening at all. The PTR is a good way to clear up some of the more obvious and common errors and problems.
A small handful of people at Blizzard may be able to catch some errors, but allowing a larger number of players access to the test server means that the changes will get a good stress test.
Inscrutibob May 13th 2008 11:56AM
Let us never, ever say "do they really need to test..." anything! The answer is always...
Dear God, PLEASE let them test it before they turn it loose on us!
Frank yew berry mush.
Kiltreiser Apr 23rd 2008 10:49AM
So Hunters get a nerf in the form of less aggro-generation for pets and we don't even get recognition that the auto-shot/kill command bug exists? Way to go Blizz...
Salty Apr 23rd 2008 11:01AM
Oh god, I was really hoping they would fix this. I kinda understand why the bug happens and can sometimes fix it, but it's so frustrating in the middle of a frenzied DPS race.