Blood Sport: No scrubs allowed in Season 4

The writing is on the wall. Welfare epics are on the way out. With the new changes to the personal rating requirements -- which now includes gear purchasable by Honor -- it will no longer be possible to completely gear up through PvP without stepping into Arenas. The moment the announcement was made, everything changed for PvP and gear distribution to the player base. With the introduction of the new requirements, Arena and Honor-bought gear has become more restrictive than ever.
How does this change the playing field? In two words? A lot. The good will get better, the bad will get worse, and the mediocre won't be getting anywhere. It is no longer possible to participate in Arenas casually. In fact, World of Warcraft PvP as we know it has changed completely. Clearly meant to address point selling teams, the personal rating requirement affects legitimate contenders -- or at least challengers (no pun intended) -- who play Arenas.
There is no question that gear is a differentiator in Warcraft PvP. Certainly it's not the only differentiator, but the impact of gear disparity in Arenas is such that it creates an artificial barrier of entry for players who are only beginning to play it. Players who have been playing since Season 1 or 2 will have garnered enough Arena points for at least 4/5 Season 3 gear. Players who have just hit Level 70 or decided to do Arenas late are at a disadvantage. With the changes to the PvP gear system, the gear gap will grow even wider.
No more gear parity
Previously, the penalty for not doing very well in the Arena system was merely a slow acquisition of Arena points. This meant that players who didn't perform too well would get gear at an extremely slow pace, and teams averaging 1500-1600 only get current season upgrades from Arenas every 5 to 6 weeks -- 9 to 11 weeks for the weapons -- which isn't an easy grind by any means. In practical terms, the delay in acquisition should be enough of a penalty for low ranking teams. With a long enough season and with prudent points banking, eventually most players will be identically geared. In theory, this should be a good thing. This is what the Tournament Realm attempts to achieve -- gear parity. With the introduction of the new PvP gear system, gear parity will be impossible to achieve, no matter how long the Arena season runs.
In many ways, this caters to the philosophy that PvP gear is peacock gear. Blizzard made clear that the introduction of the 2000 personal ratings requirement for the shoulder was because they were, "in (Blizzard's) opinion, the most visually impacting item and we wanted something visual that can distinguish those who are performing well in the arenas." Salthem continues in the same thread that the shoulders are "not substantial stat-wise, and for those without the shoulders the set bonuses can still be achieved." It's no longer as easy to achieve with Season 4 gear, however. But because Gladiator armor pieces from all seasons are considered to be part of the same set, it's possible to get the set bonuses using pieces from past seasons.
The good will only get better
What Blizzard isn't saying out loud, however, is that Season 4 items are significant upgrades from all other Arena seasons. If the leaked items make it to live, these will be Sunwell Plataeu-class Level 159 gear, with massive statistical improvements over their predecessors. In particular, if one of the leaked items -- the Brutal Gladiator's Greatsword -- makes it to live in its current iteration, we'll see a 10.4 DPS increase over the Vengeful Gladiator's Greatsword. A top end damage of 624 is also an incredible upgrade over the previous season's 580. Under Season 4's new rating scheme, only players -- and teams -- with a rating of 2050 will be eligible to purchase the weapon. Although only one example, it stands to reason that this will apply to other Season 4 Arena (Brutal Gladiator) and Honor (Guardian) items.
What does this mean? Because weapons are integral to many classes as part of their damage-dealing ability, it means that players who achieve a high enough rating to purchase Season 4 weapons will see a significant upgrade to their DPS that even players decked in Season 3 items simply won't be able to match. Players who are unable to advance through the Arena system will not only gear up slower, they will possibly not even be able to gear up at all.
With the advent of Season 4 and the new ratings requirements, Blizzard is creating a true barrier of entry for all players whereby obtaining the new items are extremely prohibitive. Average players will be able to obtain 3-4 pieces of Season 4 items at best throughout the season, with most players never reaching past 1700 personal and team ratings.
The new rules were intended to curb arena point selling as players who have ratings 150 points below the team's ratings will earn Arena points based on their personal ratings. This prevents high rated teams from opening up spots on their roster for point buyers who will enter the team with a 1500 rating. This slows legitimate roster replacements, but those players who stay with one team will eventually close the ratings gap with enough games.
Settling for less
With the new system, Blizzard is essentially forcing a majority of players to purchase last season's gear. Although with some focus, it is relatively easy to obtain a 1700 personal and team rating, most players will be completely shut out from obtaining the best gear possible. The logical reasoning for this is because Season 4 is an on-level equivalent for Sunwell Plateau or the unofficial Tier 7 gear. As far as gear progression is concerned, most players in the world will never get to see Sunwell Plateau content, and consequently never obtain Level 159 gear.
Placing ratings requirements for Season 4 items will severely limit gear distribution among players, elevating the difficulty of obtaining (a full set of) Season 4 gear to be on par with progressing in PvE. This is a good thing. This rewards efforts for hardcore PvP and PvE players. The continued availability of last season's gear will enable a majority of players to stay competitive even if not completely bleeding edge. PvP is still a completely viable means of obtaining excellent gear, but Blizzard has imposed a clear delineation for gear progression based on performance.
As Season 2 Merciless Gladiator gear becomes available for Honor and Season 1 phased out forever, players will still have the option and opportunity to upgrade their existing gear. Despite the stringent new rules, the only gear that will be truly out of reach for a majority of players are the "visually impacting" shoulders and to a lesser degree the weapons. It seems to be a step backwards from Blizzard's recent trend of catering to the casual game. More than anything, the change is intended for the hardcore.
Forced to Arena
The one unsettling bit of information with Drysc's announcement is the addition of personal and team ratings requirements for Honor-purchasable gear. This means that the lines between Battlegrounds and Arenas have begun to blur. It will no longer be possible for players to grind through the Battlegrounds without stepping into Arenas in order to get the best non-set pieces of PvP gear. This has caused a stir among the player community for a number of reasons.
First of all, not everyone is interested in Arenas. Some players feel that they don't enjoy the competitive environment of Arenas but thrive on the more casual environment of the Battlegrounds and are rewarded with decent gear. With the introduction of ratings requirements, players have no choice but to participate -- and succeed -- in Arenas, in order to avail of the equipment.
The real problem is that not all classes are viable for Arenas while all classes can perform in Battlegrounds, even in varying degrees, where performance isn't as measured or important. This devalues Honor points and forces players to compete in a group environment whereas Battlegrounds can be queued into solo. Arenas are an organized game, requiring scheduled play time, coordination, and -- often -- voice communication, in addition the the requisite skill and gear.
Battlegrounds and Honor are now a mere accessory to the completion of Arena-viable gear. With the latest change, Blizzard is sending a message about their new infatuation. Ironically, by making the best Arena gear restrictive, they run the risk of alienating a larger, casual audience that has been, by their own admission, participating in Arenas (with little to moderate success) in order to get gear. Ratings requirements for most gear can prove to be a disincentive for many players from even participating in Arenas.
Will Arena Season 4 prove to be as successful as the past seasons? Despite true competitive Arena play formally available through the Tournament Realm, Blizzard seems intent on making the Arena scene on the live realms as formal and hardcore. If this proposed change makes it live, it remains to be seen whether it will create more demand for Arenas or if it will drive people away.
Filed under: Items, Analysis / Opinion, PvP, Blood Sport (Arena PvP), Arena
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Reader Comments (Page 4 of 7)
Dunwich Apr 25th 2008 10:17AM
I think my only problem is that the Ring, Necklace, Boots, Belt and Bracers require a Rating in addition to Honour. Given that not everyone who runs the Arena circuit is interested in grinding battlegrounds to get the currency to buy their upgrades, and not every BG-goer has the drive to run the Arena circuit, I think it's rather foolish to merge them
I'd rather they were either sold for hefty (20K upwards?) sums of Honour and no rating, or sold with the Rating and bought with Arena Points.
As for S4 set and weapons, the top flight players should get the top flight gear. It does create a situation where the best just get better and everyone else gets crushed beneath their iron-shod feet, but the game, in every respect, in every aspect, has been about gear. Gear is the goal, not a mens to an end, but the end in of itself. We move ever onwards to improve our gear, as otherwise we cannot progress.
So, I'm broadly happy with the changes, but I still feel the Honour-bought gear should either be entirely Arena focused, or just drop the ratings.
tsatsa Apr 25th 2008 10:21AM
The good will get better? Not really. The cookie-cutter teams will continue to dominate is what this will turn into. If there was some actual class balance and certain class/specs were viable in the Arena, this change wouldn't be so bad. As it stands, though, there's a lot of classes and specs that just can't get higher ratings because of class balance, so this is pretty unfair to those teams who decided not to do a cookie-cutter team and try something new.
In some ways, I guess this change is good since it encourages me to stop spending my time PvPing and get back to leveling alts. It's doing anything but encouraging me to continue PvPing with my one character I prefer it on, my Hunter.
Replex Apr 25th 2008 10:22AM
The good will get better - GOOD
The medicore will stay the same - GOOD
The bad will get worse - GOOD
Scrubs won't get gear better than my T6 - PERFECT
Andy Apr 25th 2008 10:36AM
A read an article saying a scrub is someone who creates artificial rules and calls you "cheap" for exploiting aspects of the game, for example throwing all the time in Street Fighter. If someone can do Arena and get better gear than you for less effort, doesn't that mean YOU are the scrub for deciding that arena is "cheating" even though its a perfectly valid way to play the game?
Badger Apr 25th 2008 11:06AM
@ Andy: That's a very good question.
I believe that, in this particular case, the term "Scrubs" is intended to refer to players who simply tag along and minimally involve themselves in Arena combat for the purposes of earning the very same - and I curse myself for using this term, as I hate it so very much - "Welfare Epics" that these new modifications to the game's mechanics are intended to curb.
It's not literally the same definition as what was presented in the article you cite; I believe that the term was simply reused for its harsh and clearly derogatory "feel."
I believe that Replex is indicating that he has no qualms with players who actually *earn* gear that is equal or superior in quality to the Tier 6 gear which he has worked to earn. His only objection is to players who receive gear for doing nothing other than showing up.
@ Replex: Feel free to correct me as necessary, my friend.
gareth Apr 25th 2008 11:50AM
Reality check here, the S4 geared players will 1-2 shot you in BGs with your T6 and no resilience, and despite defeating Illidan you'll be little more than another low level noob for them to farm in BGs.
Of course if that's what you want then go ahead and enjoy, personally I'd only be happy if they removed the whole arena gimmick.
Badger Apr 25th 2008 12:07PM
Gareth: Have you actually seen this happen, or are you just speculating?
To my knowledge:
(1) Season 4 gear hasn't even been confirmed yet, let alone officially released.
(2) Raid dungeons typically offer a greater variety of buffs to more general stats at once (e.g. STR, AGI, INT), thought they don't focus on Arena-exclusive stats, like Resilience, so there is undoubtedly a broad variety of math that needs to be done before any effective comparison between Tier and Season sets.
(3) Why does this matter anyway? We're talking about the amount of effort invested in earning either PvE or PvP gear. We're not comparing who would win in a fight. Raiders will probably be too interested in actually Raiding - and thus spending much of their time in protected Instances - to worry about whether they can stand toe-to-toe with PvP Gladiators.
pheral Apr 25th 2008 12:11PM
Not everyone wants to spend HOURS raiding. To think that they have an alternate way to enjoy the game! *GASP* To think that their way of enjoying their version of the game means that their avatar might almost look as cool as yours! And be able to hang out in the same town, no less! *GASP*
What makes your T6 so precious that you use it for? Raiding, correct? In fact, it is specialized exactly for that purpose.
No one is going to try to take your raid spot in full S4.
@Andy: Lots of moves have priority to throws, especially on "wake-up". Sorry you lost so many quarters :P
pheral Apr 25th 2008 12:14PM
@badger: Apparently you have found the Root Cause to our little problem. People miss the says when they could get a full set of T1 and rule the server in anything they do. Could it be that people with full PvE gear feel entitled to do the same? Do they feel that they shouldn't have to earn PvP gear as well because they are already so elite?
Last I checked, it was possible to have both PvE gear AND PvP gear if you wanted it...
Badger Apr 25th 2008 12:19PM
Right in one, Pheral.
PvE Raiders and PvP Gladiators don't have to duke it out. They can co-exist easily, because that's what the game was designed to permit.
frank May 8th 2008 12:41PM
Hopefully this is the first step toward moving arenas out of regular servers and to their own 'e-sport' realms for good.
Diaz Apr 25th 2008 10:36AM
A great article which is spot on accurate.
With these changes I will be ending my participation in the arenas. I consider myself a decent hand at pvp. I was rank 13 in the old honor grind system. I have over 100,000 lifetime kills among my toons. I know how to handle myself in pvp. However, I choose to arena with RL friends. We do not run a cookie cutter spec team (although I do spec purely for arena my friends do not). I could do alot better if I dropped my friends and joined a 'hardcore' arena team. That's not going to happen. I have been content to slowly get my gear over time... now I can't get anything but a set of season 4 gloves. I can't even get the season 3 gear I am missing (shoulders and weapon) because they will carry over a rank requirement to the next season. I have no incentive to do the arena now. So it's back to BG's for fun and PvE for gear. Guess someone else will have to slide down to my rank to take my place.
T Apr 25th 2008 10:56AM
"With these changes I will be ending my participation in the raiding. I consider myself a decent hand at pve. I was in Naxx before TBC. I have killed every major engame boss among my toons. I know how to handle myself in pve. However, I choose to raid with RL friends. We do not run cookie-cutter pve specs or enchant/gem our gear properly. I could do a lot better if I dropped my friends and joined a 'hardcore' raiding guild. That's not going to happen. I have been content to slowly get my gear over time... now I can't get anything but badge gear. I can't even get the T5 gear I am missing (shoulders and chest) because I can't kill those bosses any more. I have no incentive to raid now. So it's back to battlegrounds for fun and PvP for gear. Guess someone else will have to raid to take my place."
See how assinine that sounds? If someone who raids said that they'd be laughed out of town. The worst thing that Blizzard ever did was to provide good PvP rewards for essentially no effort. The old system was broken, but this one is too and it has lead to this BS sense of entitlement that you should be able to run a crappy comp with crappy specs with your mouth-breathing keyboard-turning friends and be rewarded with the best loot in the game.
Ircasha Apr 25th 2008 5:17PM
I agree wholeheartedly.
WOW is a game I play for fun. I enjoy running 5 mans and BGs with my friends. I've dabbled in Arena, but in order for me to be successful at it I would have to respec to a spec I do not enjoy playing and ditch my friends (who mostly suck at PvP). Where's the fun in that?
People keep going on and on about how after this change only the skilled players will get the best gear. That's BS. The people who will get the gear are those who have already gotten the S3/Vindicators (by any means) and are willing to submit themselves to a specific spec and class to be successful. The game stops being fun and becomes more like a job. I have one of those already, I don't need another one where I have to pay my employer to participate.
frank May 8th 2008 12:41PM
What the arenas should be and should have been from the start, is exactly what the arena tournament server is- you get to choose from max level gear (the same gear your opponents choose from), wearable only in the arenas, and then you compete for points and special titles/items/'prestige'. Making the gear useable in the whole game world was a huge mistake and I don't know how they are going to get out of that now.
Cheeno Apr 25th 2008 10:43AM
I'd love to see all the arena gear be only useful for pvp combat. Make it to where it is completely unusable in any instanced part (raids and dungeons) of the game with the exception of battlegrounds and arenas. Also make it unsuable if you are not pvp flagged (obviously this would apply to pve servers). This way, the gear is used for which the purpose it was intended.
I also like the idea of the more stringent rating requirements on the gear, however, I truly hope in the future that there actually be a significant item level gap between the loot that drops in top raid content and the lastest "season" of arena gear, ideally 2 tiers behind.
pheral Apr 25th 2008 11:40AM
So then we can let all the T6 gear be only used inside 25-man raids or heroics, right? All this chatter about only letting folks use their PvP gear inside a BG or Arena is crazy. Just because someone feels like they put more effort into getting their T6 than some scrub did to get season three doesn't mean they should change the entire system to appease the people who raid to make them feel like elitists.
Those of you in your epic raiding armor that grinded through hours, lost blood, sweat, and tears for will likely never cross the path of those in their full season PvP gear. Point being, why care what everyone else is wearing? Play the game and enjoy it YOURSELF. It's silly to waste time thinking that someone else might have better gear...
amınzakoyum Apr 25th 2008 10:44AM
Whats your problem guys? the ones who support S4 requirements.Game have lots of casuals peoples who love doing arena at least 10 matches everyweek.Yea maybe they get their slower but at least they get gear.So why u so much fucking bully on people who have 4/5 and 1500s rating.There are people who doesnt stand 6-7 hours in front screen and doing arena.
Your are just jealous about gear-want to feel special.No its just silly.Just look to yourself not inspecting every people and judge them with their ratings.It's just a game.
Want to be special? then get BT/MH/SW guild and try to get ur gear.As far as I know most of people in WoW %90havent seen Sunwell.
I have paladin who got 5k cap that I started saving about 3 months ago and my plans just failed.was planning to get 3 piece of retri when season starts.Then now I
Syme Apr 25th 2008 11:17AM
I broke my rule and read your column. Usually I stop reading anything at the point I encounter the word "scrub."
Anyway, my problem with Season 4 arenas is that it is apparent that Blizzard is elevating the set of skills needed for deathmatching above the skills needed for other forms of WoW PvP. In a gear-based game, this is a problem when that comes to awarding gear for only one set of skills.
Of course all this is done so Blizzard can continue to pursue its e-sport delusion.
Chad Apr 25th 2008 11:43AM
Guess my brother summed it up best:
"Time to prepare for Age of Conan."