Blood Sport: No scrubs allowed in Season 4

The writing is on the wall. Welfare epics are on the way out. With the new changes to the personal rating requirements -- which now includes gear purchasable by Honor -- it will no longer be possible to completely gear up through PvP without stepping into Arenas. The moment the announcement was made, everything changed for PvP and gear distribution to the player base. With the introduction of the new requirements, Arena and Honor-bought gear has become more restrictive than ever.
How does this change the playing field? In two words? A lot. The good will get better, the bad will get worse, and the mediocre won't be getting anywhere. It is no longer possible to participate in Arenas casually. In fact, World of Warcraft PvP as we know it has changed completely. Clearly meant to address point selling teams, the personal rating requirement affects legitimate contenders -- or at least challengers (no pun intended) -- who play Arenas.
There is no question that gear is a differentiator in Warcraft PvP. Certainly it's not the only differentiator, but the impact of gear disparity in Arenas is such that it creates an artificial barrier of entry for players who are only beginning to play it. Players who have been playing since Season 1 or 2 will have garnered enough Arena points for at least 4/5 Season 3 gear. Players who have just hit Level 70 or decided to do Arenas late are at a disadvantage. With the changes to the PvP gear system, the gear gap will grow even wider.
No more gear parity
Previously, the penalty for not doing very well in the Arena system was merely a slow acquisition of Arena points. This meant that players who didn't perform too well would get gear at an extremely slow pace, and teams averaging 1500-1600 only get current season upgrades from Arenas every 5 to 6 weeks -- 9 to 11 weeks for the weapons -- which isn't an easy grind by any means. In practical terms, the delay in acquisition should be enough of a penalty for low ranking teams. With a long enough season and with prudent points banking, eventually most players will be identically geared. In theory, this should be a good thing. This is what the Tournament Realm attempts to achieve -- gear parity. With the introduction of the new PvP gear system, gear parity will be impossible to achieve, no matter how long the Arena season runs.
In many ways, this caters to the philosophy that PvP gear is peacock gear. Blizzard made clear that the introduction of the 2000 personal ratings requirement for the shoulder was because they were, "in (Blizzard's) opinion, the most visually impacting item and we wanted something visual that can distinguish those who are performing well in the arenas." Salthem continues in the same thread that the shoulders are "not substantial stat-wise, and for those without the shoulders the set bonuses can still be achieved." It's no longer as easy to achieve with Season 4 gear, however. But because Gladiator armor pieces from all seasons are considered to be part of the same set, it's possible to get the set bonuses using pieces from past seasons.
The good will only get better
What Blizzard isn't saying out loud, however, is that Season 4 items are significant upgrades from all other Arena seasons. If the leaked items make it to live, these will be Sunwell Plataeu-class Level 159 gear, with massive statistical improvements over their predecessors. In particular, if one of the leaked items -- the Brutal Gladiator's Greatsword -- makes it to live in its current iteration, we'll see a 10.4 DPS increase over the Vengeful Gladiator's Greatsword. A top end damage of 624 is also an incredible upgrade over the previous season's 580. Under Season 4's new rating scheme, only players -- and teams -- with a rating of 2050 will be eligible to purchase the weapon. Although only one example, it stands to reason that this will apply to other Season 4 Arena (Brutal Gladiator) and Honor (Guardian) items.
What does this mean? Because weapons are integral to many classes as part of their damage-dealing ability, it means that players who achieve a high enough rating to purchase Season 4 weapons will see a significant upgrade to their DPS that even players decked in Season 3 items simply won't be able to match. Players who are unable to advance through the Arena system will not only gear up slower, they will possibly not even be able to gear up at all.
With the advent of Season 4 and the new ratings requirements, Blizzard is creating a true barrier of entry for all players whereby obtaining the new items are extremely prohibitive. Average players will be able to obtain 3-4 pieces of Season 4 items at best throughout the season, with most players never reaching past 1700 personal and team ratings.
The new rules were intended to curb arena point selling as players who have ratings 150 points below the team's ratings will earn Arena points based on their personal ratings. This prevents high rated teams from opening up spots on their roster for point buyers who will enter the team with a 1500 rating. This slows legitimate roster replacements, but those players who stay with one team will eventually close the ratings gap with enough games.
Settling for less
With the new system, Blizzard is essentially forcing a majority of players to purchase last season's gear. Although with some focus, it is relatively easy to obtain a 1700 personal and team rating, most players will be completely shut out from obtaining the best gear possible. The logical reasoning for this is because Season 4 is an on-level equivalent for Sunwell Plateau or the unofficial Tier 7 gear. As far as gear progression is concerned, most players in the world will never get to see Sunwell Plateau content, and consequently never obtain Level 159 gear.
Placing ratings requirements for Season 4 items will severely limit gear distribution among players, elevating the difficulty of obtaining (a full set of) Season 4 gear to be on par with progressing in PvE. This is a good thing. This rewards efforts for hardcore PvP and PvE players. The continued availability of last season's gear will enable a majority of players to stay competitive even if not completely bleeding edge. PvP is still a completely viable means of obtaining excellent gear, but Blizzard has imposed a clear delineation for gear progression based on performance.
As Season 2 Merciless Gladiator gear becomes available for Honor and Season 1 phased out forever, players will still have the option and opportunity to upgrade their existing gear. Despite the stringent new rules, the only gear that will be truly out of reach for a majority of players are the "visually impacting" shoulders and to a lesser degree the weapons. It seems to be a step backwards from Blizzard's recent trend of catering to the casual game. More than anything, the change is intended for the hardcore.
Forced to Arena
The one unsettling bit of information with Drysc's announcement is the addition of personal and team ratings requirements for Honor-purchasable gear. This means that the lines between Battlegrounds and Arenas have begun to blur. It will no longer be possible for players to grind through the Battlegrounds without stepping into Arenas in order to get the best non-set pieces of PvP gear. This has caused a stir among the player community for a number of reasons.
First of all, not everyone is interested in Arenas. Some players feel that they don't enjoy the competitive environment of Arenas but thrive on the more casual environment of the Battlegrounds and are rewarded with decent gear. With the introduction of ratings requirements, players have no choice but to participate -- and succeed -- in Arenas, in order to avail of the equipment.
The real problem is that not all classes are viable for Arenas while all classes can perform in Battlegrounds, even in varying degrees, where performance isn't as measured or important. This devalues Honor points and forces players to compete in a group environment whereas Battlegrounds can be queued into solo. Arenas are an organized game, requiring scheduled play time, coordination, and -- often -- voice communication, in addition the the requisite skill and gear.
Battlegrounds and Honor are now a mere accessory to the completion of Arena-viable gear. With the latest change, Blizzard is sending a message about their new infatuation. Ironically, by making the best Arena gear restrictive, they run the risk of alienating a larger, casual audience that has been, by their own admission, participating in Arenas (with little to moderate success) in order to get gear. Ratings requirements for most gear can prove to be a disincentive for many players from even participating in Arenas.
Will Arena Season 4 prove to be as successful as the past seasons? Despite true competitive Arena play formally available through the Tournament Realm, Blizzard seems intent on making the Arena scene on the live realms as formal and hardcore. If this proposed change makes it live, it remains to be seen whether it will create more demand for Arenas or if it will drive people away.
Filed under: Items, Analysis / Opinion, PvP, Blood Sport (Arena PvP), Arena
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Reader Comments (Page 5 of 7)
Sloegin Apr 25th 2008 11:34AM
I *was* thinking about taking the plunge to acquire s2 honor gear on one of my undergeared alts. Until now, I've been pretty religiously PVE, only dabbling here and there in BGs (getting to sargeant's rank and higher to trim my raiding repair bills).
Slapping an arena requirement on the vindicator accessories will pretty much nix that idea. Never have and never will set foot in an arena. Oh well.
nigelesellman Apr 25th 2008 11:38AM
I despise the change. I do 10-30 matches a week but my skill level will never allow me to qualify for any of the items. I play for the FUN and for the wayyy down the road chance to get some gear that is acceptable.
I am the Casual arena player that have caused the amount of arena teams to expode in number.
Honestly this change is the first time that I have ever seriously thought that I should cancel my subscription.
Steve_S Apr 25th 2008 11:46AM
I guess I’m not still understanding things. So now belts, boots, bracers, trinkets and other stuff I could buy with honor only from vendors (Veteran gear) will require arena points now? So if I go to Org when season 4 drops I’ll see chest, head, shoulders, pants, gloves and weapons for season 2 with no arena ratings like season 1 now but all the rest will require me to do arenas?
Zach Apr 25th 2008 11:53AM
Guardian gear, the S4 equivalent of Vindicator/S3 gear will require Arena ratings, yes. This means that in order to purchase the latest Honor rewards (last season's Vindicator items will still be available), players must participate in Arenas.
pheral Apr 25th 2008 12:03PM
Yes, to get PvP rewards, you'll have to PvP. And in this case, do fairly well.
Steve_S Apr 25th 2008 12:47PM
hmm must be my noobness to pvp, just started BG's after season 3 was up. So vindicator's gear like Vindicator's Pendant of Triumph is a season 3 reward?
I thought it was Gladiator, Vengeful, Merciless and then Brutal.
Perhaps to simplify all season 2 gear regardless of slot will be purchaseable with only honor? Season two gear includes more than just chest, head, hands, legs, shoulders and weapons?
Zerubabble Apr 25th 2008 11:53AM
Maybe Blizz should just take arenas out and make them separate servers if all the PvEers are going to spend so much time focusing on what other people have ("welfare epics") when it shouldn't really matter.
Either way, you got what you wanted. No more welfare epics or at least not the better ones. I guess that means Kara gear is welfare epics now. I know of a rogue in a friend's guild who has full Kara gear and gets out damaged by the tanks, but is now in ZA. If that's not welfare epics I don't know what is.
Badger Apr 25th 2008 12:15PM
"If that's not welfare epics I don't know what is."
Actually, if you've read any article on WOW Insider that mentioned that God-awful and overused term, then yes, you probably already know what they are. "Welfare Epics" are pseudo-Epics that are (were) awarded to players who simply show up on time and ride the coattails of more dedicated players to higher Arena and PvP rankings, similar to people who would AFK in Alterac Valley and absorb the extra Honor from others' efforts.
As for "all the PvEers," not "all" of us spend our time freaking out over who has what "Phat Lewtz."
Any piece of gear which any player actually works to earn is not a "Welfare Epic," it's a just reward.
Kerf Apr 25th 2008 11:54AM
Positive feedback loops are inherently unstable.
This is a classic example of a positive feedback loop being set up by the devs. You can get away with for a while, but then the system breaks down. I guess they figure they can just reset the system every so often (e.g. by releasing a new expansion), and thus get away with it, and maybe they are right. Whatever the solution, it is a tricky one.
gnoop Apr 25th 2008 12:58PM
Quite honestly, I can't say I'd be sad to see the arena move completely to the TTR. That or pull a Guild Wars move and make arena-only characters that you can gear out and fight.
The ratings on Honor gear is just a slap, though. There's really no reason for it.
cluffer Apr 25th 2008 12:07PM
The majority of people supporting this change don't appear to understand how the arena system works. The supporters say that if everyone with a 1400 rating got "serious", they could lift their rating and get rewards.
Not true, every time someone moves up, someone moves down. That's a ladder.
Casual raiders can get "serious" and raid hard core and kill Illidan. Nobody has to fail at Illidan before you can kill him.
See the point there?
The time penalty was enough of a penalty. And what are the 2000 rated players scared of? The 1400's will get the same gear as them and kick their asses?
The change is completely inconsistent with where Blizzard went with the tournament realm.
Personally, I preferred pre TBC where weapons came from PVE mostly. I like the concept of kill dragons and become powerful. Now the weapons from PVE can't compete with PVP weapons given resilience.
WOW is slowly becoming two different games.
Green Armadillo Apr 25th 2008 12:18PM
I've covered this topic in more detail on my own blog. The two things that really stand out here are A) requiring a more difficult activity (arenas) to unlock a less difficult one (bg rewards), and B) a large portion of this is only an issue because gear is the only form of advancement available at level 70, and PVP gear is the only form of gear available to non-raiders. If we had low end rewards for low end players, we wouldn't NEED to have everyone trying to deck themselves out in BT-quality PVP epics, but Blizzard apparently lacks either the dev time or the interest in creating content that high end players won't do.
Full commentary is here:
http://playervsdeveloper.blogspot.com/2008/04/solo-rewards-and-cherry-picking-problem.html
Heraclea Apr 25th 2008 12:42PM
A lot of people seem to think that it's easy and trivial to obtain 1600-1700 ratings. These folks are in for a rude awakening.
People were able to achieve these ratings relatively easier because they had a steady stream of players who used Arena to gear up eventually, and didn't mind losing all that much. I know, I'm one of them. Call me a scrub if you like. I don't care.
For ANYBODY'S rating to go up, SOMEBODY ELSE'S rating must go down. It's really quite simple. That's how the system works. High ratings rest on the foundation of people willing to play even if they lost - because even losers were eventually rewarded. Take that motivation away, and you remove their motivation to try. This means that people who babble on about "welfare epics" and how this change means that "skill" is now required fail at math.
As I've said before, enjoy your new queue times, champs. I'm betting on a reset a couple weeks into the season, once the realities of arithmetic defeat the expectations of half of those folks who imagined that their skills were l33t. Arena will be as pointless and juvenile as ever, but the coming firestorm from all those who fancied themselves winners before promises to be truly amusing to watch.
Diaz Apr 25th 2008 12:47PM
@T. Actually the only thing asinine thing I see is your response to my post. If you would like to use 50-cent words please make sure you can spell them first. I do however enjoy your tear stained response which shows you have no concept of what you are speaking about. The weakness of your argument is two fold: 1. your inability to separate pve from pvp. 2. the assumptions that you build your argument around.
I'm sorry if my personal experience differs from yours, yet I do find it amusing that you take my opinion so very personal that your wounded ego has to betray itself with childlike insults.
T Apr 25th 2008 1:27PM
Rofl. My "tear-stained" response? Pot, meet kettle. You're the one in here having a cry and saying that you're taking your marbles out of the sandbox and going home. Good riddance. Go commiserate on the WoW forums with all of the other babies that can't get ilvl159 epics by losing 10 arena games a week. Maybe you can get in on their "class action lawsuit" because they aren't getting their entitlement! What a joke.
Treima Apr 25th 2008 1:05PM
Good essay, nice to see the pros and cons laid out like this, especially since I was wondering what all the fuss was about.
I can understand why some folks want to make it so that hardcore PvPers are given exclusive gear for their efforts and skill, but forcing people to play Arena seems wrong.
Clem Apr 25th 2008 1:36PM
It's called a "Zero-Sum" game.
There's one pie; if you get a piece, then someone else doesn't.
There's 100 dollars. Every dollar you get is a dollar someone else doesn't get.
There's one bag of marbles. Each marble someone else gets is a marble you don't get.
It was great recently to get my Vindicator Dragonhide wrists. Now, to get the upgrade to those, I'll have to do arena and battlegrounds, and hope to get my piece of the pie away from someone else.
Blizzard: take arena and it's gear out of the game. Make it a seperate game.
tuggle45 Apr 25th 2008 1:38PM
I dont want to get into all the little details of this and I have not read everyone's replies but...
IMO Im glad Blizz has done something about people and their welfare epics, it was a stupid idea to begin with that you could farm honor and get geared. Im looking foward to seeing someone in Full S4 and thinking to myself "wow thats bada*s". For those people who have played the game a while now remember what it was like to see someone in full HWL/GM gear. This change will distinguish between the actual good players/casual players/ and bad players. IMO if you want leet gear be leet and spend leet amount of time for it. But I do agree w/ the fact that the ratings are a bit high for the honor gear....if they are gonna be that high may as well make the S4 Boots/Belt/ect. just cost arena points as well, your making points fast enough for it, not that that I'm suggesting that but the rating requirements for those pieces is extreme it seriously is a slap in the face.
Ircasha Apr 25th 2008 5:27PM
@tuggle45
You obviously didn't participate in the old Honor System. Most people got to high ranks by having multiple people play their toons and afking in the cave in AV. I worked my behind off and only made it to Lt. General simply because I refused to cheat.
This change will no more distinguish the 'best' PvPers than the old honor system did.
Diaz Apr 25th 2008 3:30PM
@T. Actually if you took the time to read what I posted you would see that I never said the change was unfair. What I said was it left me with no incentive to continue with the arena. I said I was going to continue with BG's and PvE.
That's how we all know that you are 'butthurt' by people with people with pvp gear because you can't take the time to read their comments or even propose an intelligent post of your own. You simply take other peoples experience as an affront to your own.
Personally I enjoy both pvp and pve and I hold those two forms of entertainment separate.