Blood Sport: No scrubs allowed in Season 4

The writing is on the wall. Welfare epics are on the way out. With the new changes to the personal rating requirements -- which now includes gear purchasable by Honor -- it will no longer be possible to completely gear up through PvP without stepping into Arenas. The moment the announcement was made, everything changed for PvP and gear distribution to the player base. With the introduction of the new requirements, Arena and Honor-bought gear has become more restrictive than ever.
How does this change the playing field? In two words? A lot. The good will get better, the bad will get worse, and the mediocre won't be getting anywhere. It is no longer possible to participate in Arenas casually. In fact, World of Warcraft PvP as we know it has changed completely. Clearly meant to address point selling teams, the personal rating requirement affects legitimate contenders -- or at least challengers (no pun intended) -- who play Arenas.
There is no question that gear is a differentiator in Warcraft PvP. Certainly it's not the only differentiator, but the impact of gear disparity in Arenas is such that it creates an artificial barrier of entry for players who are only beginning to play it. Players who have been playing since Season 1 or 2 will have garnered enough Arena points for at least 4/5 Season 3 gear. Players who have just hit Level 70 or decided to do Arenas late are at a disadvantage. With the changes to the PvP gear system, the gear gap will grow even wider.
No more gear parity
Previously, the penalty for not doing very well in the Arena system was merely a slow acquisition of Arena points. This meant that players who didn't perform too well would get gear at an extremely slow pace, and teams averaging 1500-1600 only get current season upgrades from Arenas every 5 to 6 weeks -- 9 to 11 weeks for the weapons -- which isn't an easy grind by any means. In practical terms, the delay in acquisition should be enough of a penalty for low ranking teams. With a long enough season and with prudent points banking, eventually most players will be identically geared. In theory, this should be a good thing. This is what the Tournament Realm attempts to achieve -- gear parity. With the introduction of the new PvP gear system, gear parity will be impossible to achieve, no matter how long the Arena season runs.
In many ways, this caters to the philosophy that PvP gear is peacock gear. Blizzard made clear that the introduction of the 2000 personal ratings requirement for the shoulder was because they were, "in (Blizzard's) opinion, the most visually impacting item and we wanted something visual that can distinguish those who are performing well in the arenas." Salthem continues in the same thread that the shoulders are "not substantial stat-wise, and for those without the shoulders the set bonuses can still be achieved." It's no longer as easy to achieve with Season 4 gear, however. But because Gladiator armor pieces from all seasons are considered to be part of the same set, it's possible to get the set bonuses using pieces from past seasons.
The good will only get better
What Blizzard isn't saying out loud, however, is that Season 4 items are significant upgrades from all other Arena seasons. If the leaked items make it to live, these will be Sunwell Plataeu-class Level 159 gear, with massive statistical improvements over their predecessors. In particular, if one of the leaked items -- the Brutal Gladiator's Greatsword -- makes it to live in its current iteration, we'll see a 10.4 DPS increase over the Vengeful Gladiator's Greatsword. A top end damage of 624 is also an incredible upgrade over the previous season's 580. Under Season 4's new rating scheme, only players -- and teams -- with a rating of 2050 will be eligible to purchase the weapon. Although only one example, it stands to reason that this will apply to other Season 4 Arena (Brutal Gladiator) and Honor (Guardian) items.
What does this mean? Because weapons are integral to many classes as part of their damage-dealing ability, it means that players who achieve a high enough rating to purchase Season 4 weapons will see a significant upgrade to their DPS that even players decked in Season 3 items simply won't be able to match. Players who are unable to advance through the Arena system will not only gear up slower, they will possibly not even be able to gear up at all.
With the advent of Season 4 and the new ratings requirements, Blizzard is creating a true barrier of entry for all players whereby obtaining the new items are extremely prohibitive. Average players will be able to obtain 3-4 pieces of Season 4 items at best throughout the season, with most players never reaching past 1700 personal and team ratings.
The new rules were intended to curb arena point selling as players who have ratings 150 points below the team's ratings will earn Arena points based on their personal ratings. This prevents high rated teams from opening up spots on their roster for point buyers who will enter the team with a 1500 rating. This slows legitimate roster replacements, but those players who stay with one team will eventually close the ratings gap with enough games.
Settling for less
With the new system, Blizzard is essentially forcing a majority of players to purchase last season's gear. Although with some focus, it is relatively easy to obtain a 1700 personal and team rating, most players will be completely shut out from obtaining the best gear possible. The logical reasoning for this is because Season 4 is an on-level equivalent for Sunwell Plateau or the unofficial Tier 7 gear. As far as gear progression is concerned, most players in the world will never get to see Sunwell Plateau content, and consequently never obtain Level 159 gear.
Placing ratings requirements for Season 4 items will severely limit gear distribution among players, elevating the difficulty of obtaining (a full set of) Season 4 gear to be on par with progressing in PvE. This is a good thing. This rewards efforts for hardcore PvP and PvE players. The continued availability of last season's gear will enable a majority of players to stay competitive even if not completely bleeding edge. PvP is still a completely viable means of obtaining excellent gear, but Blizzard has imposed a clear delineation for gear progression based on performance.
As Season 2 Merciless Gladiator gear becomes available for Honor and Season 1 phased out forever, players will still have the option and opportunity to upgrade their existing gear. Despite the stringent new rules, the only gear that will be truly out of reach for a majority of players are the "visually impacting" shoulders and to a lesser degree the weapons. It seems to be a step backwards from Blizzard's recent trend of catering to the casual game. More than anything, the change is intended for the hardcore.
Forced to Arena
The one unsettling bit of information with Drysc's announcement is the addition of personal and team ratings requirements for Honor-purchasable gear. This means that the lines between Battlegrounds and Arenas have begun to blur. It will no longer be possible for players to grind through the Battlegrounds without stepping into Arenas in order to get the best non-set pieces of PvP gear. This has caused a stir among the player community for a number of reasons.
First of all, not everyone is interested in Arenas. Some players feel that they don't enjoy the competitive environment of Arenas but thrive on the more casual environment of the Battlegrounds and are rewarded with decent gear. With the introduction of ratings requirements, players have no choice but to participate -- and succeed -- in Arenas, in order to avail of the equipment.
The real problem is that not all classes are viable for Arenas while all classes can perform in Battlegrounds, even in varying degrees, where performance isn't as measured or important. This devalues Honor points and forces players to compete in a group environment whereas Battlegrounds can be queued into solo. Arenas are an organized game, requiring scheduled play time, coordination, and -- often -- voice communication, in addition the the requisite skill and gear.
Battlegrounds and Honor are now a mere accessory to the completion of Arena-viable gear. With the latest change, Blizzard is sending a message about their new infatuation. Ironically, by making the best Arena gear restrictive, they run the risk of alienating a larger, casual audience that has been, by their own admission, participating in Arenas (with little to moderate success) in order to get gear. Ratings requirements for most gear can prove to be a disincentive for many players from even participating in Arenas.
Will Arena Season 4 prove to be as successful as the past seasons? Despite true competitive Arena play formally available through the Tournament Realm, Blizzard seems intent on making the Arena scene on the live realms as formal and hardcore. If this proposed change makes it live, it remains to be seen whether it will create more demand for Arenas or if it will drive people away.
Filed under: Items, Analysis / Opinion, PvP, Blood Sport (Arena PvP), Arena
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 7 of 7)
Albinomule May 2nd 2008 5:16AM
Feral Druid/Holy Paladin combo will never get me to these point prices no matter how hard I try. And dont tell me to change specs to one I wont enjoy because then I won't want to play my character. I play arenas for fun and to get decent gear, I dont have the time or a large enough guild to run raid instances and I dont enjoy them anyway. I mean once you have the stratagy down and a good group going the only excitment is better gear IMO. You never know what a human opponent is going to do. My teams rating is 1518 I did 29 Arenas today and many of the other teams we fought had season 3 shoulders and weapons, if that dosen't make it hard enough to win, a half-way decent group that can drain mana and heal like a Warlock/Resto Druid combo will kill us every time. At least with the current system I can continue to progress even if it is at a snails pace. But what about my new toons I am leveling? I love pvp but if I will never be able to kill someone 1 on 1 because they have way better gear than me or if I cant get arena gear that can compete then what is there for me end game? Guess I'll go buy Warhammer Online.
Velaxis May 6th 2008 11:22PM
I was aghast when I read the ‘end to welfare epics’ tag about the changes to arena requirements for gear. I can only imagine that anyone who said/believes that has never trodden the arena road to get their characters geared up. It’s not easy. It’s not quick. It requires pve’ers to learn a completely different style of play if they wish to compete. That’s not welfare.
I am GM of a moderately sized guild that can run instances like Kara regularly. But at the moment we can’t muster enough troops online at the same time to launch offences upon bigger raids. Nearly all of our members have day jobs or are in education. They’re online in the evenings. For many of us, the arena pvp route seemed a decent option to help kit us out. But as has been said earlier in this thread, the changes to this system mean only that ‘the rich get richer’. Those who are just embarking upon arena pvp are at an enormous disadvantage, not least because it seems that many players of the lower end of the spectrum have given up, so you only get matched against superior teams, dripping in epics. My team mates and I strive to improve, learn tactics and strategy. We are not free loaders. But even so, the odds against us are huge. Does this mean that WoW arena pvp is only for those who are already well kitted and accomplished at it?
The way things were we could edge towards desired gear items at a few hundred points a week (do the math, it takes months). Now, to acquire most of the new season 4 items, we will have to strive to improve our rating against vastly superior teams – in terms of kit. How can this be fair? On the odd occasion my teams are pitched against players of similar status, whether we win or lose doesn’t seem so important, because the match itself feels fair and sensibly competitive. Over the months, we’ve all seen a diminishing of lower ranked teams, who have probably given up. Quite often it’s laughable when we meet our richly attired opponents. The match is over so quickly, you can’t even draw breath before your character is dead. How we are supposed to improve our rankings in this system mystifies me. Quite simply, we can’t. So the season 4 gear will be utterly beyond us, and even more middle ranking teams will drop out of the competition, thereby making it even more difficult for those who remain.
It is hard enough for people who don’t wish to be part of huge raid guilds to acquire end game gear of decent quality. The pvp road, although not hugely favoured by a lot of pve players, at least offered an alternative. Also, I do think it improves anyone’s style of play to learn how to be effective in pvp. I know it helped me learn a lot more about the classes of my characters, and when I enter the arenas I am not, as is commonly termed, a ‘noob’ at it. But now this avenue has been narrowed. I know that many of my guild members are ready to throw in the towel over it. Just as they’ve started to feel confident about arenas, the stakes are raised against them. It’s no longer good enough to feel pleased about winning 4-5 out of 10 matches – that won’t raise your rank enough if you’re struggling to improve a team that’s progressing through experience from a fairly lowly rank. I’ve read that even items from season 3 that will eventually move to the honor system will still require personal ratings of high rank. So that means, for all those who are about to say it, that we can’t even grind the bgs to get fairly good stuff before progressing to arenas.
Well done, Blizzard. Once again, it seems you cater for the smaller percentage of players who can devote unfeasible amounts of time to the game, while the bulk of players, who can’t, are penalised. And I’m not talking about the ‘casual players’ who just play a few hours a week. I mean players who play every evening, usually after coming home from work/school/college. Arenas never were a ‘welfare’ route. Now they are moving towards the simply impossible, where fully geared players just compete against each other, thus making it a WoW ghetto, albeit a privileged one.
Ðrfumanchu Jun 22nd 2008 11:35AM
Q-Q lol 1st off its a game and there r always losers in EVERY game..2nd WotLK will most likely be out soon and ALL the S$ will b crap 5 lvls in or so...people r soo entertaining to read of how they get soo upset because they r unable to do what others have the time,and ability to do go pvp in the BGs and get the "new" honor gear, and soon WotLK will b out and none of this T6 or S4 will even matter o.0
Si May 10th 2008 6:04AM
Thank you Velaxis for your intelligent and insightful perspective into this issue. I agree with you 100%.
Participating in Arena has never been an easy or quick way to get nice gear, but now it seems that option has been taken away from us. These new changes will just drive the wedge further into situation so those who already have the best gear will get even better gear. Those lower down the ranks (largely due to lack of decent gear) will simply have no chance of competing.
It is pure elitism which also holds true for large raid instances to. I fear this "strategy" of Blizzard's will eventually drive away a large amount of players (myself amongst them) as the end-game content is just not acheivable unless you are in a large raid and/or pvp oriented guild.
J May 13th 2008 6:47AM
I think part of the core problem with all of this is that the game is, for all intents and purposes, item based. It isn't much different from Diablo 2 in that respect, except in order to get said items, you have to slave away at the arena or BG to get the items. Or you can go hardcore raider and try to squeeze your self into a raiding guild, and maybe get some tier drops and such.
When you have no gear, you can't help but argue that getting gear is too hard, and that the game should be more skill and teamwork based than gear based. On the other hand, if you have all the great gear you can't help but argue that you worked hard for it, and that you deserve to have advantages over lesser geared players.
I question if you can really find a balance between the two issues while still trying to keep a balance between classes. I don't mind a game that gets involved, but it's getting to the point where I seriously wonder why I'm still playing. Maybe I'm hoping WotLK will shake things up and make it fun again. But as far as the game goes now, I've lost all motivation or inspiration to raid/PvP to get geared. Either choice requires die-hard commitment, and just isn't fun anymore.
Roxoh May 29th 2008 12:05AM
I totally agree with Nati. I'm not a true die hard Arena player but I've done my fair shares of arena. It was a creative way to hype a new feature in the game. But just like what battleground did to world pvp, it killed the whole scene. Arena is just another grind-fest but in a smaller group format.
I for one have left my account frozen. Call me names if you want but I am not going to play this game which has lost it's true fun. I am also wondering why these high-end arena players goes and call other people who aren't as great in arena or can't really find their formula, scrubs.
I am sure like what Nati or someone said earlier, YOU will be the new 1400s, stuck and not being able to obtain that 2k mark. We will see who would be the scrubs at the end of the seasons.
I hope that when WotLK comes out, they do away with arena or not emphasize it as much. Keep the arena type attitude in a separate realms like how Blizzard did with the TTR. I guess that's one reason why they even made a server dedicated to just Arena. It's failing and failing faster than Battleground imo. Nice concept, weak system, no balance, stapled specs and classes.
This is a silly comment but if any of you guys played Yu-Gi-Oh! (I know I know, kids game? haha It's just like arena :P) then you'll know what I'm talking about. There was a new set expansion called Invasion of Chaos that came out back in 2004-2006ish. There were all of these powerful cards, such as Chaos Emperor Dragon or the Yata-Garasu (Came from another expansion).
There were decks that was base around these cards and a few others that created a theme for the deck like Hand Control or Chaos-Yata lock. Do a Google research on the deck theme. Just like the RMP setup for arena, if you didn't have the staples (those specific type of cards ie specific specs and classes) then your chances of succeeding is slim to none.
So to end my post, I'll leave with this statement.
Arena in World of Warcraft is like Yu-Gi-Oh, if you don't go with the flow, you'll be left behind. Invasion of Chaos and staple cards destroyed the Yugioh card game, arena with point selling and full s3 scrubs or.. Pigeons as I like to refer them to, is making the arena system unbearable to play if you're toons aren't in par with theirs. Most likely the player behind s3 knows what they are doing.. so a good player in 2 past season gears vs good player in full s3 gears both with the same spec. You decide.
Cowinyoface Jun 4th 2008 6:18PM
Arena's are more about the class make up of your team and gear than anything. My bro and I (he an ele shammy (with 1 s3 and the rest s1), and me a big red hunter (all in s1)), are a pure dps arena team...we fail...we cruise at the 1600 level. does that make us scrubs? in your opinion, probably. If blizz makes arena 1 vs 1, then maybe i won't be a scrub. Maybe i can actually attain my gear based off these 'skillz' ppl talk about. Or will they be complaining about my class instead? Just like i'm doing now? eh? blizz pvp mechanics dude...
dart Jun 24th 2008 12:52PM
You'll get rocked by Rogues in 1v1.
Cowinyoface Jun 24th 2008 6:53PM
rogues give me a hard time, don't get me wrong, but i've had ALOT of practice fighting rogues. In fact, that's the only class i search for when bg-ing (well that and warriors). Either way, arena sux for hunters.
Ðrfumanchu Jun 16th 2008 1:08AM
I love having sweet epix, but (and here come the curse's and tears) the really good gear should be for the really good/dedicated people,im half assed,i have S1/S2/S3 on my hunter and all T4 or equivelent PvE on my warr.If people want the good gear they should have to earn it..i will most likely never have any T6/S4 gear oh well, that means i didnt want to invest the time and effort to get it. THE END
Ðrfumanchu Jun 22nd 2008 11:40AM
What do u people want..a open vendor with every piece of gear so u can stand in IF and look like the people who worked hard for there gear..the whole game is a grind..i think you r looking for Hello Kitty island..it might b easier for your delicate nature :)
jaan1 Jun 26th 2008 2:24AM
imo this will not make it harder for new players to join the arena. you start at 1500 and if your in dungeon blues you will be in the 1200's-1400's till you get some resilience (well fare epics and S4 gloves)
after that you in the 1500's and because there is this new system you wont have to put up with full S4 teams in the 1500's. its esiar to beat a team thats 2/5 S4 and S2 and S3 mixed then it would be to come out of the 1400's and suddenly be playing people who have full S4 cause they bought teams