Skip to Content
4-26-2008 @ 11:16PM
I voted raids because I'm glad to see that there will be only 25 man raid instances. I felt in BC that Kara, as well-designed as it was, ended up being a road block for many raiding guilds having to transition from a 10 man to 25 man instances. Hopefully in WotLK we'll see more guild progression because of this lack of 10 man raids.The other thing I'm excited/apprehensive about, that's not on the list, is the new Inscription profession. I'd like to see it create interesting possibilities in terms of chance on hit or debuff abilities that can be added on to spells, perhaps even making sub-specs within specs depending on which Inscription you have. However, I'm afraid that it'll end up like Jewelcrafting, where there's a large variety of Inscriptions to choose from but it's only the min-maxing ones that anyone wants.
4-26-2008 @ 11:32PM
There will still be 10 man raids in WOTLK.
4-27-2008 @ 2:17AM
10 mans are cool,but as a hard pug/somewhat premde thing not on a raid level,with guilds there they are problematic.Old UBRS,SCHOLO or BRD raids where cool back in the best days.
4-28-2008 @ 6:35AM
Ten mans helped people alot i think.. My raiding guild got 2 solid kara groups down than an iffy 3rd and that meant we were ready to move to guild only 25 mans
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.