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4-28-2008 @ 11:23AM
Chain-pulling keeps peopel engaged. As others have noted, any time that you paused for longer than a few seconds is another opportunity for someone to stand up, announce an AFK, and put the game on hold (if it's a potentially significant person, such as a tank or integral CC).The goal is to avoid as much down time as possible. The waiting game is tedious and annoying. I can't tell you how often I've sat there between pulls, twiddling my fingers, wondering why the hell we're waiting and not doing what I came there to do: down bosses and have fun. Furthermore, I enjoy the challenge of chain-puilling. I currently raid as both a Beast Mastery hunter and healing hybrid priest and I enjoy having to have traps ready (if we're down CC that night) before the main tank pulls or having to practice being a mana efficient healer to manage the quick pulls. It's fun. It keeps the raid on its toes and it makes for more valuable time that could be better spent on boss attempts and hopefully a raid first! I raid for those moments, not sitting on the sidelines and wondering why we haven't done a pull in the last two minutes.Also, waiting until all mana bars are full? Most trash pulls pre-Black Temple don't require that much preparation in my experience. I hesitate to mention it, but if you're running out of mana during trash pulls there may be an issue there. Either some of your healers are not playing a mana efficient game (which does happen; Flash Healing priests during trash fights are my bane as a healing leader) or you're shouldering more of the burden that you should. One single healer isn't usually going to make much of a difference in most trash fights. Having full mana bars are a luxery but not a requirement. As a druid, you probably have a significant amount of Spirit on your gear and have a OO5SR mana regen; take fifteen seconds or so to regen some of that valuable mana.Though I readily admit there are pulls where you want everyone thinking and ready.
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