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4-30-2008 @ 2:16AM
Most of you are all probably correct in pointing out the substantial DPS upgrade of getting 13 points in Resto for the +Hit. But that build has been covered, and this another Enhancement alternative. I'm also probably just not a big fan of dropping ten points in talents just to qualify for +hit the same way I don't like dropping five points in Improved Devotion Aura just to get Precision.As some of you pointed out, what actually gimps this build is the fact that Enhancement doesn't have much spell crit. About 5-8% for most decently geared Enhancement Shamans. Good call on the build's weakness, but it's an alternative. You can only review so many cookie-cutter specs before exploring odd builds.
4-30-2008 @ 4:12AM
Yes, Zach, but you aren't really walking on unknown territory here. Enhancement shamies are the hardest spec to analyse correctly in the game due to the nature of the damage we produce, so many, many articles have been written analysing the correct and wrong ways to do things. Your threat *will* go through the roof, the theoretical advantages of linking spell damage crits with melee will never be visible at the dps charts (a better trinket will give more benefits than specing this deep in ele, I'd say), and for a melee class +hit is, if not critical definitely not bad to stack if you can get it, so yes, you'd go as deep as you can to grab that extra 3%, there's simply not enough +hit mail gear.Basically, dps-wise ele/enh is equivalent to enh/resto, but skewing the damage towards spells. Spells do not benefit from threat reduction, so your aggro *will* go up 10-15% with that build. Now, since shamans are always threat capped, I really cannot see the benefit.However, I apologise for not having noticed another flaw with your build, that is the lack of weapon mastery. This is unjustifiable and makes this build useless beyond debate. Leaving that talent out is a flat out 10% reduction on dps. I appreciate trying to show something different but this spec is just not viable.
4-30-2008 @ 4:41AM
@Zweel - Perfectly good breakdown, Zweel. I'll confess I completely scrubbed it on the PvE aspect. I didn't even think about threat at all! Goes to show how much I neglected group and raid utility. I come from a PvP perspective, and even though the traditional Enh/Resto build is still more ideal, you won't need as much +hit and the 5 second shocks spells come in more handy for control. My error must've been to generalize the build... it's obviously not optimal for endgame PvE.I did mention the toss-up of Weapon Mastery and totems. The build I linked took 2/2 in both totem talents but the original one I drew up had 4/5 in Weapon Mastery. Easily switched to 5/5 removing perhaps from Mental Quickness.But there's no going around the fact that this isn't a great build relative to the others that have already been covered -- the traditional 0/45/16 in particular. But there are Enhancement Shamans who have pursued this build. I guess it's not too viable, but man, I'd love to see it work.
4-30-2008 @ 6:29AM
Agreed Zach... The class seems to be constructed to benefit from synergy between elemental and enhancement, but the lack of gear with both +spelldmg and +str makes it impossible for that build to become viable, unfortunately...As for pvp, I admit to not even being a factor in what I wrote, so maybe the more frequent frost shocks, for example, would benefit the group more... I don't really do pvp so I'll defer to your opinion :)Thanks for the article at any rate :)
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