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4-30-2008 @ 12:07AM
I would hope Blizzard doesn't add drops to atone for low drop rates, no matter how unusually low it may be.First off, the Law of Large Numbers (http://en.wikipedia.org/wiki/Law_of_large_numbers) guarantees that, over time, random variables (such as the 10% drop rate of the Badge) will maintain a stable percentage at or very, very near the expected probability.Secondly, you know they wouldn't "remove" any Badges if the drop rate suddenly spikes to an unusually high level, so why should they arbitrarily add Badges if the drop rate goes low for a period of time? This is, of course, assuming a valid random number generator. Seeing as how we pretty much trust the /roll function, there's no reason to think that Blizzard adjusts things when we don't see the random number displayed in the chat log.
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