What WoW should learn from certain quests in and around The Barrens
So I've been thinking a bit about questing lately as I traverse Outlands on my latest project, a level 61 Blood Elf Paladin, working on the Outlands quests. I think my favorite part of playing a lowbie hordeling is how many quests there are to "stumble upon" in the oft-maligned Barrens. Technically, they're all very basic "find and kill these dudes" quests, but the presentation is such that I always get a big rush from doing them. They really do make me feel like a mighty hunter.The quests start in Mulgore. Skorn Whitecloud, a grizzled old Tauren Hunter, tells you a story about a legendary wolf named Ghost Howl, a noble beast who went insane due to an injury suffered at the hands of a demon in the old wars. He doesn't give you a quest to kill the wolf, he just relates a story of his glory days and a legend of his people. It's a simple act that makes you feel immersed in the world, without the nagging feeling in the back of your head, that voice that says, "man, I have to go track down this dude and kill him now, don't I?"
Yet, as you run around the plains of Mulgore taking care of other quests, you may have your encounter with Ghost Howl himself, and when he dies, you'll find his hide, which you can bring back to Skorn for his approval. It feels less like a chore of a quest, and more like a brave and noble hunt you undertook by yourself.
This basic pattern continues into the Barrens. You can defeat Lakota'mani the kodo, Washte Pawne the tunderhawk, and Owatanka the thunder lizard, bringing trophies of your hunt back to the Tauren, taking part in the ritual of the hunt and being hailed as a great hunter and a friend of the spirits. You can also kill the strange Harvester, ushering in the first signs of a sinister infestation that will grip all of Kalimdor, an epic storyline that comes to fruition nearly 45 levels later in Silithus. In a more non-hunting vein, you can also assassinate an Alliance messenger and deliver her note to your superiors, leading to a quest to "send a message" to the Alliance.
In Ashenvale, Senani Thunderheart will advise you on the great hunt, but it is your choice to go out, and using her directions, find and kill your prey, bear, cat, and hippogryph. At the end, as a recognition of your mastery of the hunter, you'll receive accolades and a cloak.
Now, Drysc has rightly pointed out that Blizzard's gotten better and better at implementing varied and interesting quests, and I think their quest system has a lot going for it. But there's also room for improvement. For me, one of the easiest ways to improve would be to go back to the beginning and use those Barrens quests just a little bit more often. Let picking up quests feel a bit more organic. Rumors in town lead to you watching out for certain monsters or landmarks or roving bands of thugs out in the field without being specifically on a quest. From there, you pick up the quests in the field.
Syp also wrote about a similar idea on the Waaagh blog a few days ago, and I agree: this type of dynamic questing would serve to make playing a lot more exciting and make people feel like their characters are so much more involved in the story and world. Being able to take quests on split paths would be great too. Say you intercept a messenger from the Venture Company speaking about a stealth clear cutting operation in Ashenvale. Do you send word to Astranaar and help them ambush the logging crew, saving the trees and becoming a hero of the Night Elves? Do you negotiate with the Venture Company to keep quiet about the operation for a cut of the profits? Or do you offer to help them slip past the Night Elves and into Ashenvale, setting up the possibility of further business dealings with them on down the road?
The biggest problem with this, I suppose, is that people who aren't natural born explorers might feel a bit left out without that Carrot on a Stick to lead them out to the frontier to find all these quests. Of course, with that, you can just give them quests at towns and quest hubs that will entice them to head out and pick up the "real" quests in the field. However, keep fewer of the quests in town with preset goals and objectives, and more of them out in the field and dynamic, more "discovered," so it feels more like an experience and less like a laundry list.
There's some of this in the game already. While killing Witherbark Trolls, you may stumble upon a Venom Bottle. While killing Firewing Elves, you may find a Druid in need of your assistance. But this type of questing in any large amounts really peters off after that initial Barrens and Ashenvale spurt, and the Alliance doesn't really get much of it at all.
The quest system itself is marvelous. It's a great way to focus on your character advancement and it's a far cry from early MMORPGs where there were almost no quests and all you had was the grind, but there's always room to grow. With WoTLK getting closer, some people have said that they feel that WoTLK needs something revolutionary to reel them in. Me, I say let's get a questing revolution in there, even if all that means is expanding on a great idea from a low level zone.
Filed under: Analysis / Opinion, Quests, Expansions, Lore, Leveling, RP






Reader Comments (Page 1 of 2)
Evolves Apr 29th 2008 7:43PM
I agree with Daniel Whitcomb because i have leveled many alts in the Barrens and i always enjoy the general chat, and the quests are very interesting however lame that sounds to many lol.
jrb Apr 30th 2008 9:43AM
the barrens, and the surrounded areas used to be a good source of rare and unique pets for hunters, you know, before they nerfed all pets to be the same. Ahh, good old days.
as it stands, the barrens, for alliance, is just a big open area that gets in the way of questing at lower levels.
Charlie Apr 29th 2008 8:07PM
I agree, kind of. I like the fact that the quests would immerse you in the world. But the problem is when these quests are to randomly located. I much rather have quest hubs with 5 quests than 5 quests in 5 different locations.
Now if you have a quest in a quest hub that takes you to a location, and there are more quests at that location. Then thats awsome.
niko Apr 29th 2008 8:10PM
great post. Honestly, while Barrens is basically a leveling area that most are quick to try and put behind them (Chuck Norris be damned), the basic premise that quest lines in such a large zone were so well executed gives rise to our thirst for more of the same in Wrath.
I hope it comes true. Playing Horde just for Barrens chat (and the great quests) is something every WoW player should do at least once.
Unagieater Apr 29th 2008 8:17PM
More Ghost Howl, Less Mankirks wife?
Seriously though, I hate the barrens. It took me like 2 months to get my troll hunter from 10-20, simply because I got so BORED.
IMHO this game is rather dull until level 40, then things get interesting. After that there are multiple instances to run, (Uldaman, Zul Farrak, Stratholme, Scholomance, Sunken Temple, Blackrock Depths, and others.) all at the same time, as opposed to, when you're done with RFC, you move on to WC, then by the time you can do SFK, you're too high for WC, and by the time you're ready for Gnomer, (lolgnomer) you are almost too high for SFK.
But, back to the point, I'm sure I missed many MANY quests in Barrens, but I hated that place. In fact, I'm not even taking my latest creation (BE Pally who's already level 18 without having gone past Orgrimmar) to Barrens, simply because it's too much. I don't even know which way to go there. I'll probably spend a good chunk of time in Ashenvale for my new alt, because I missed a lot of quests there in favor of Hillsbrad, and 1k needles, (Which I skipped a lot of quests for as well.)
In all honesty, I never could do many quests until I got my mount. It took too long running back and forth, and actually, I ground centaur in Desolace for levels 32-40. Only way I got enough gold to afford my mount. I don't recommend doing this because when I was a total noob, (see, grinding centaur from levels 32-40) I didn't even know the zone Dustwallow Marsh existed.
So what's my point in relation to your post? I hate barrens. I have nightmares about Barrens. I like Quests that drop off of mobs, but that place was too much of the same for me. If it had had a bit more change in scenery, (Say, if it had more Oasis ((Oasisis? Oasi?)) Then I would have like it much more. But if I'm going to invest my time, even if it is only a week or 2 max, at least make sure what I'm seeing is visually pretty? Because that place is UGLY.
TL;DR
Quests from items good.
This game stinks until 40.
Barrens is the worst zone ever. (Tied with Desolace.)
monflugen Apr 29th 2008 9:04PM
just so you know WC is just a wee bit higher then SFK. WC is 19-23 and SFK is 19-21. but both allow you in at 15 or so.
Unagieater Apr 29th 2008 9:16PM
Are you sure?
Hmm... I thought...
Meh, I don't do the lowbie dungeons anyways... My addon said that WC was low than it, lfg won't let me in (for SFK) until level 17, and will let me in the queue for WC at like 14 or so...
I'm sorry, thank you for correcting me. I still consider this game rather dull until level 40... But that's just my opinion. SFK is a bit easy to miss. I didn't even know about it first time through until mid 30s.. And I leveled in the UC zones.
In my opinion the first 40 levels are just there to teach you how to play your class. And the game gets much better at 40.
(I'm still pretty sure SFK is higher than WC, but looking back you're right, you do get in at very close times.)
Zarzuur Apr 30th 2008 6:32AM
I can see why grinding 8 levels in Desolace is boring, but if you should do a powerleveling guide (like on wow-pro.com) and do more zones, then you only need to spend 1-2 lvls on places like Desolace.
As for Alliance, I can say that 1-30 is great (like Elwynn/Westfall/Duskwood especially IMO). 30-45 is more of a stretch because of Stranglethorn Vale, the zone is ok, but you end up visiting there repeatedly due to the large lvl range.
If the discovery-type quests were implemented more widely, this would be good for exploration 1st time on your main, but not for doing alts.
squeama Apr 29th 2008 8:26PM
The Barrens is my favorite zone.
There, I said it.
BigBear Apr 29th 2008 8:42PM
The underlying point your making is that the game is being, in a ways, dumbed down. Rather than exploring the world and being involved in it (as the quests examples the OP provides do - and much of the early game was like this - I really liked the start of the LBRS chain where there was no quest, but if you spoke to the old warlord in Kargath and listened to his story you then got it. This made interaction with NPCs alot more interesting), now we are spoon fed. Go to this spot - do all the yellow excalmation marks, do a circle of the map, hand in and leave. You almost miss the game.
To this end I find that I am one of the few people that actually enjoys reading the quest text. For those that don't I highly recomend it, because there is some truly great stories inside those quests.
The only problem I did face as that in contested zones (I play on a PvP realm), you often can't take the time to read the quest text and enjoy the storyline as its just providing an easy target. If there was some solution to this problem I think they could spread the quests out more and make the NPC's more....alive
But they probably won't
Unagieater Apr 29th 2008 8:46PM
I read the quest text for quests in my log... Usually while flying to a summoning stone, or to a spot to do some dailies...
Hot$auce_Magik Apr 30th 2008 1:56PM
I read all the quest text for my first characeter/main...After that on my alts, I just check the instant text box in the options and skip to the bottom where it summarizes. I'll go back and read if I can't figure it out after that.
BigBear Apr 29th 2008 8:52PM
RE: Unagieater
Sounds like you read just to find out what to do, cause you would know that when you finish a quest, there is nothing in your quest log to read later. Hence I would often wait for contested areas to be clear before handing quests in so I could enjoy the end story, or more improtantly - the NPC's emotes/actions.
Unagieater Apr 29th 2008 9:09PM
I read the quests enough to know what's going on. I like to understand the quests.
But considering I've done the start zones dozens of times now, I know what's going on, and I don't read them more than once.
LAWL Apr 29th 2008 9:18PM
those quests are awsome,if wow still has a chance blizz should expand those quests .
Badger Apr 29th 2008 9:13PM
I love pseudo-free-form quests like the ones you refer to in today's post, Daniel. Seeing an unusually colored creature and noticing its distinct name and skin are always pleasant surprises to me, because they immediately raise a 'red flag' in my mind (in a good way) that mirrors closely what my character's reaction would be. It's a fun, interesting, freshly immersing factor in the game.
Also: I like the Camp Taurajo zone. I have no idea why.
RichM Apr 29th 2008 10:17PM
Hmm... I wonder if they could put in an entire zone with ZERO quests given by NPCs?
You just basically have to go out and explore to find your quests which only drop off mobs?
That would be really fun I think.
Imagine you find a quest item which is then part of a chain which requires you to find the next item.
For example, you find a bloodstained axe which if you click on it starts a quest. Then you have to discover the murder spot to find the next step.
Ametrine Apr 30th 2008 12:30AM
That'd be an awesome hope, yeah, but unfortunately, it'll never happen. Too many folks want hand-holdings and walkthroughs and pin-point directions.
As beautiful a concept as it might be... the shouts of clueless children asking where to go and what to do for literally everything there...it'd make Barrens Chat's cries of "WHERE AM MANKIRKS WIEF?" and "HELP WITH STOLEN SILVER PLX!" seem welcome by comparison.
Brommon Apr 30th 2008 5:17PM
I agree that total reliance on such quests would lead to mayhem. And, really, it would be a devolution from the elegant and obvious quest system Blizz came up with for WoW. In many older MMOs, finding quests or tasks requires finding obscure people and doing non-obvious things to them, generally with no indication in-game that they are any different from the flavor NPCs walking around down. It's things like this that made sites like Allakhazam a NECESSITY in playing these old games, because the game itself didn't give you enough info to play the game. I will never forget an interview one of the WoW developers did back before it came out, in which he said one of their goals with WoW was to make a game that did not require a spoiler site to play. (Not saying they wouldn't exist, as Al's, Thottbot, and WoWHead prove, but that you can get to 70 without using those sites.) That is the thing that most impressed me about WoW, and kept me feeling immersed in the game, coming from games like EQ and FFXI.
That said, I completely agree that the game has swung TOO FAR in the opposite direction. Every quest or even remotely cool thing is telegraphed and hinted so thoroughly that there is very little feeling of discovery. There's not enough reward (aside from a pittance of experience) for exploring the unknown, finding areas that aren't normally explored, (if such areas are even built into the map - many maps lately have taken design efficiency to the point where no space is "wasted") and striking out on your own instead of letting yourself be led along. What about that nursery in Nagrand? Or the skeleton with the hatchet on the floating island? They were awesome to find (Nagrand is one of the few areas that's still willing to put in stuff just for the sake of finding it) but what if they had some meaning?
And, granted, you can see how the developers themselves might WANT to point out every little thing. They put a lot of good time and effort into developing these places and people, and they want their work to be enjoyed and appreciated. (And from a cashflow point of view, they want it to keep people playing.) But I would argue that while Ghost Howl has been experienced by fewer players than Mankrik's Wife, the overal quality of Ghost Howl is far greater, partially FOR its rarity and exploration element.
There needs to be a balance - Exploration and discovery should not be REQUIRED for advancement, but they should be rewarded for those who enjoy them.
Kusa Apr 30th 2008 12:32AM
After leveling a BE Hunter in and around Silvermoon, i told myself, "heck, the next time i'm leveling a BE, i'll go back to The Barrens, Tranquillien Cloak be damned" There's a certain charm about quests in the Barrens that BC designers has not quite captured, Chuck Norris and all.
On another note, anyone else kind of missing having to actually stop at ALL flight paths to connect? Makes hub towns like Crossroads all the more fuller and funner. Now XR and Gadgetzan are like ghost towns, relics of an old world forgotten.
So, how about us finding the corrupted soul of Mankirk's Wife wanting to be broken free from ?