The Care and Feeding of Warriors: PuGgit!

This week, I'm writing a post exhorting you warriors out there to PuG. Run pick up groups as tanks, DPS, hey, if people really want you to run around trying to keep them up with bandages then go nuts. Why am I telling you this? Well, it fits into my current crazy plan to stave off WoW burnout. Playing a warrior can be a lot of fun, but it takes a certain mindset to do it and frankly, if all you're doing is tanking raids and grinding on quests, you're in danger of falling into a rut. You don't even have to be tanking raids for this to happen... soloing your warrior in Dustwallow Marsh can be just as much an example of staying in your comfort zone. Do you make up excuses why you can't run Zul'Farrak just to grind away on quests in the deserts of Tanaris instead? Does the very idea of running Uldaman make you break out in a cold sweat? Then you should run Uldaman.
Like most classes in WoW, warriors at say level 12 running Ragefire Chasm or level 15 braving Deadmines are hardly the same as a level 70 warrior running Sunwell Plateau, but the path to the latter leads right through the former. You can read the forums, talk to other warriors, listen to long winded self appointed expert bloggers, or cruise the theorycrafting sites every waking moment, but as helpful as all these things can be you can learn more from doing than from all of them combined, if you pay attention and are willing to accept that you will screw up, groups will wipe, blame will be cast your way and sometimes it actually was your fault. If you can endure this and learn from it, you'll become a better tank or DPS. In fact, I'll go so far as to say that's why these various instances are there. BFD isn't just there to get you Strike of the Hydra, it's there so you can learn how things like aggro management, crowd control, and tanking actually work.
Great for new warriors, you might say. But they're coming up with no access to later tier talents like Shield Slam and Devastate, they're not in epics, it's fine for them to learn their craft in PuG's but I've done my time. I can understand that mindset. In fact I often feel that way myself. It's very hard for me to make myself use the LFG tools when I have a guild full of people who would like me to tank any five man you can think of. Why should we PuG?
Well, for starters, PuGging can keep you sharp. It's one thing to tank a raid, with everyone expected to have a threat meter and make use of it, to use aggro shedding talents and abilities. But eventually threat is going to be lost, and as a tank you need to have a good grasp of how to react and get it back. Frankly, I've come to the opinion that it is better to hone this reaction time in a pick up group than in a guild run if only for the cynical reason that I'd rather risk failing and wiping on complete strangers. More importantly, a PuG is often filled with complete strangers. Unlike a guild group, you won't have a sense of how these people play: you won't know going in that the moonkin in your PuG frontloads a lot of threat but then tapers back to a reasonable level and as a result, you can't fall back on that experience to let yourself coast building rage until the moonkin pulls aggro, and then taunt to get all of his threat and start unloading your stored rage to build more the way you can with guildies you know.
Another reason to run PuG's is a simple one: you can't meet new people if you run the same instances with the same people all the time. Sure, there are jerks, bigots and Primulas out there, but there are also good folks to run groups with and you'll never meet them if you cut off all avenues of exposure to them. I guess you could try meeting good players via trade chat. Good luck with that. A more wretched hive of spam and pointlessness you will not have seen since the days of the global LFG channel. As much as my long dark night of constant Heroic Mechanar PuG's for my Sun Eater sucked, it also exposed me to players in two of the really excellent guilds I've called home since returning to Norgannon. I wouldn't have met those folks if not for suffering through that rancid pain in the hindquarters of an instance over and over and over again, and I have to say that in the end it was worth it. (No, I'm never going back to that soul draining instance. I will tank any other heroic instance you name, Shattered Halls, Shadow Labs, Black Morass, Magisters' Terrace, but not Mech. Don't ask me. This is not a PuG issue, this is a PTSD issue.)
PuGs can be extremely stressful, especially when you find yourself tanking trash mobs you've never seen before, bosses you've only read about a few times, or even running a familiar instance with folks who have never been there before. Likewise, going into an instance as a DPS warrior and watching a new tank struggle can be quite maddening. But these experiences are often important tools to helping you grow and progress as a warrior, and you shouldn't dismiss them out of hand the way I often find myself doing. Such thinking leads to stagnation. Yes, wiping sucks. Wiping sucks even more as a tank, not just for the repair costs (come on, you can make it back with a few dailies nowadays, even in your coveted Professor Plums) but because tanks tend to not want to wipe at all, in my experience as a tank, DPS and a healer. It's contrary to the mindset of the tank of any class, which tends to want to do things like hold aggro and move through the instance without wipes. But it was in a PuG Stratholme run going back almost two years now that I first discovered how to hold aggro on those ridiculous undead packs before the first gate via frantic tab sundering, thunderclapping, demo shouting and outright maniac unwillingness to lose the packs, and this was a lesson that's stood me in good stead a solid ten levels later and several talent improvements like Devastate and Thunder Clap in Defensive stance.
Even at max level you can learn things from PuG's. PuG's are where your beginning warriors will learn the pain and the glory of tanking and how to properly apply DPS (hint, the first time you whirlwind in the middle of the crowd conrtol, the PuG members will let you know you done messed up, loudly and repeatedly), how to get along with other players, and even where you will meet future guildmates and friends in game. Sure, there are bad apples on every server, you'll have wipetastic runs, you'll group with folks who can't get to the instance themselves or keep everyone waiting while they run AB, loot will cause friction. Yes, you'll be tanking a new instance for the first time with that one guy who always runs ahead (possibly a rogue in stealth, but just as often a mage, a fellow warrior or some other class entirely) and then runs back to your low on mana, half health group with two packs of mobs hot on his heels. A hunter will roll need on a perfect tanking weapon, you'll have a DPS warrior who rolls on the healing paladin's healing plate because... well, who knows why? The people who populate PuG's are still people, some are awesome, some make you wish you could shake the internet hard enough that they'd fall out and break their necks.
Very rarely will they be boring, however. You'll learn how to react on the fly, think on your feet, and not panic when you lose two people in the first four seconds of the pull. You'll say oh yeah, this is how I hold aggro on six mobs at once or figure out how to keep a mob stunned and off your healer with intercept and intervene long enough for the tank to taunt it back. You'll pull off a spectacular recover thanks to excellent oh my bleeping bleep reactions that will show you other classes in a whole new light. And yeah, you'll wipe horribly ten times and wonder why you ever listened to that crazy Rossi dude in the first place.
Welcome back to the PuG. You'd better get used to them. Wrath of the Lich King is coming, and I promise you, you'll be PuGgging Utgarde Keep like it or not. So you might as well embrace it, right?
Next week: Fury gear, this time for sure! It's taking me longer to write than I expected.
Filed under: Warrior, Analysis / Opinion, Instances, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
Xin May 2nd 2008 11:45AM
I am fury warr, and if you are one, you ebtter get a group together yourself or you won't find a party unlss it's BM and they want you to kill adds
Epoc May 2nd 2008 12:59PM
I'm fury as well ... 17/44 and it works fine for instances. also if you build a good tanking set you can tank in this spec ,heroics as well (skill applied).
I've gone into some pug's a fury warrior for different heroics and have ended up tanking it cause the current tank just keeps dying. My biggest selling point is being confident when talking to the PuG but not being cocky.
if you dot the caster mob intercepting it or what not just throw on your shield stop attacking defensive stance and hold the mob til the bleed goes away it lasts 12 seconds but u should be able to hold it off for that long easily casters can be interupted and reflected maybe a fear is available.
best thing is to just not intercept .... intervene (or just run to it if its close enough) and be in def stance ... taunt and run it away if you have piercing howl use it use demo shout shield block - this way its not DoT'd and it can be re-cc'd
Xin May 2nd 2008 1:02PM
intervene? by the time u switch to def stance, the priest will be dead or you wont have enough rage. i intercept, hamstring then just kite it, usually the tank picks it up once he sees it. and if a fury warr is tanking a heroic then you need to get yourself a decent tank
Epoc May 2nd 2008 1:21PM
LOL intervene if you have the rage .. usually i notice what is going on around me fast enough that i'll already be in route .. and too close for an intervene sword and board in hand ready to go...
and I've been playing for 3 years now ... warrior for 2.5 of that. I've tanked Nef and Ony I've tanked Princess Huhu I've MT'd Kara in a fury/prot hybrid build including nightbane I'm a very seasoned tank but my guild prefers my damage to my tanking (since we have 5 very capable raid tanks and i'm usually top 3 on raid damage/dps consistantly trash and bosses)
The reason(s) I'm not afraid to tank a heroic as fury are that my gear is sufficient enough that i survive easily, my threat gen while not being superior to a protection spec is still capable enough that I hold aggro better than a dying tank. Tanks are still hard to find on my server at times ... so I step in and say hey this is my spec I am very capable of doing what you need.
I get the invite they say well lets see how this goes and at the end of the runs its all nice job well done ... i'm impressed a fury warrior can tank ...
its the skill and the person driving with the tank midset not the spec
and just as a side note i'm a very capable tank as well just happen to be a different spec. Its doing crazy things like this that make the game fun for me. Just like the time I solo tanked all of Kara minus romulo and juliann and netherspite (yes that includes moroes - we had 1 death - a kara geared ppls)
Xin May 2nd 2008 1:26PM
i dunno why you are talking about tanking cuz if your tank is dying in heroics all the time then get yourself a new tank
Epoc May 2nd 2008 2:34PM
I'm talking about tanking because sometimes there is no other choice as in no other tanks are available. The other 1 maybe 2 times I've had to take over is because the feral druid was just slightly undergeared to tank it. So i would step in and he would dps. The group was already formed we just switched rolls. The other times I've done it the groups had been looking for a tank for close to an hour so I would say find another dps (besides me) and i'll tank it.
thus being unable to find an actual tank - I stepped up and did my part. My point is almost anything is possible especially if you know your class well and have some gear to support it.
Xin May 2nd 2008 2:54PM
well i didn't roll a fury warr so i can tank lol
Sylythn May 2nd 2008 3:24PM
A recent pug reminded me that I had challenging and intimidating shouts available - admittedly after a massive wipe trying to single target aggro a whole mess of mobs onto me. Guildies would have picked up the slack and handled it, which actually would have been a disservice.
That same pug finally broke me out of the habit of forgetting to sunder - yes you heard right. I had plenty of threat with shield slam, thunderclap, revenge and the occassional heroic strike - what is this skill you call sunder? Oh yeah...right. By the end of the run I was successfully weaving in sunders as my other cooldowns were still going.
PUGs are, in short, where you learn ALL your crisis management strategies, but crises will occur! :)
Xin May 2nd 2008 11:48AM
o also, the 17/44 fury build is not very good for instances. a lot of times whens tuff comes off the tank and goes for the healer, a dps warr need to intercept it, hamstring and try to grab aggro until the tank takes over. in this case, the build is fine but if a sheep fails and you intercept to give the mage a chance to resheep, well a lot of times you will end up dotting the mob and the sheep will be broken
will May 2nd 2008 11:50AM
I was suffering serious Mage burnout about a month ago, so I decided I need to do something else. My druid is now lvl 65, and I've really, really enjoyed tanking instances. It's an entirely new mechanic (for me), and has been a really refreshing change.
Last night during a 9 mob pull (silly rogue, lol) I realized how entirely satisfying such a role can be. When you're out front trying to piss off enough mobs to make them hate you enough to try kill you and only you, and you just keep on mangling, mauling and roaring through it all... it's just awesome.
And when the 4 mobs run at my shammy, only to run back because of my challenging roar to get in on some mangle maul swipe action to the face... It's great.
Not really warrior advice, but seriously, if you're on the edge of burnout from doing ANOTHER SSO DAILY, reroll a different role. It'll breathe life into the game once again.
Milktub May 2nd 2008 11:58AM
Cheers. I'm a big fan of the PuG, primarily for your stated reason that it keeps you sharp. If you're used to running with your standard guild/friends group of you, a holy pally, a mage, a rogue and a warlock, you get stale. Running the same instance with four shaman is a different experience. How about you, and a retadin and two dps warriors and a healer? Learning the same encounters with different groups really helps you figure out alternative strategies.
sporteeee May 2nd 2008 12:12PM
I went back on my no PuG rule last nite and met a great bunch of people...I even got a compliment for knowing what I was doing....too bad it wasn't a heroic, just regular Magisters...
VSUReaper May 2nd 2008 12:46PM
I rolled a warrior to tank with this in mind: to PUG as much as I can and to help aliviate the stress of sitting in LFG for hours. But I think the thing that you forget is that there are some people that are 100% morons (i.e. they bought thier character from Ebay).
I was doing a heroic BF the other night, and I asked the hunter to misdirect to me and to check to see if his pet's growl was off or not cause it kept taunting the mob. All I got was how do you do that?
There are also mages that POM-Pyro right off the bat and never back off on the agro.
You mentioned the stupid idiots out there and learning to cope with those "oh shit!" moments, but I dont think you really realize the scope of whats out there anymore. I know how to deal with those idiots:
/leave party
or
/kick _____________
Matthew Rossi May 2nd 2008 1:18PM
Dude, trust me, I've done PuG's where my prot warrior (who was not well geared at the time) out DPS'd a season 2 geared hunter with the S3 axe. She was that bad. My wife, who also plays a hunter, actually started to scream.
pdkm May 2nd 2008 12:58PM
lol@PTSD
I feel your pain man.
BillDoor May 2nd 2008 1:09PM
I've been pugging more lately, and generally I find that pugging Heroics is easier than pugging non-heroics. Dunno why, maybe just better players choose to do the heroics? Maybe the better gear gives everyone more room for error? I dunno.
Starie May 2nd 2008 1:37PM
In my experience, heroic mode encourages better behaviour, because mobs can kill you quickly if you make a mistake.
Dave May 2nd 2008 3:47PM
because in a Heroic, you know that you're going to die when you make a mistake and you're locked out if you fail or the group kicks you out. It's not like a non-heroic 5-man, where you can just give up and try again if you suck or someone else in the group sucks. Plus, people tend to armory people before heroics... at least on my server. I don't go with anyone who's has any green items at all, I don't go with people in PVP specs, and I'm even a bit reluctant to take a guy in S3 PVP gear over a guy with less quality PVE gear because there's a difference in PVP and PVE and a lot of people don't understand that. I'm a pretty big believer in doing things in a logical progressive manner, and people deciding to just jump into heroics with rap gear and let other people carry them through is not my idea of a smart thing.
Starie May 2nd 2008 1:32PM
Great article. Many of my guild mates avoid PuGs. I do not, for all the reasons you've stated. Risk *is* fun. PuGs help you keep your fighting trim. As dpsers who can vanish, self-res, go invisible, or feign death to escape death, you would think they would be more receptive to the idea.
I've recently convinced some of them to try PuGs again, but they do it more out of necessity (our guild has a specific policy of non-obligation for members to help with leveling alts), or out of the realization, after some persuasion and actual experience, that there are competent and even talented players out there who run heroics as PuGs.
Bad pick-ups are fun. But I do concede the perspective is different when you're a healer or dpser.
Angus May 2nd 2008 2:57PM
I go into a PUG and tell them I might die on the first pull because I am doing a tank check.
I then proceed to open up when I think the tank has enough aggro to keep a lead on me. (3k) I usually end up dying, but not always. From then on I can gauge what sort of DPS I can do.
The sad thing is when I am in a heroic with a T4 or T5 geared mage and I let the tank pull, drop 3 totems, calmly walk around behind skull and then proceed to be #2 on the threat meter after 5 seconds. Having no threat dump sucks.