When you are the weakest link

I restarted my router and modem, waited a minute, and logged on to find we'd dropped another 25 points. Eager to recoup our losses against a team we were certain we could beat, we queued again. Not three minutes into the queue, my Vent went silent and I feared the worst. After making certain I had disconnected, I sent an SMS to our leader to tell him what had happened, went through the motions of connecting again and when I finally got on, I found that our team had tanked a total of 76 insane points. And it was largely my fault.
I know that Internet disconnections and router problems happen. But at this level of play, when there's so much at stake, I simply couldn't help but feel I was pulling the entire team down. We are racing towards the end of the season, concentrating more on our ratings rather than our points as some of us were already hitting the 5,000 Arena points cap with nothing left to buy. Our games are now such that winning often nets us no more than 6 points if we're lucky and losing burns us for no less than 19, every aspect of play becomes crucial. If I can't have a stable connection, no matter how much on top of my game I am at that time, I'm hurting the team.
This happens to us all. Many of us have played in instances or raids where someone, maybe the main healer or the tank -- It may even be yourself -- suddenly drops or lags to the point of ineffectiveness. Playing in Asia, I have learned to adapt to an average ping of 500-700ms with the help of Quartz and a habit of preemptive healing. When I'm doing melee, I adapt by enlarging the range display option on MetaHUD to alert me of key range changes and try to stay on top of my opponent on screen at all times. Even then, sometimes these measures aren't enough. I'm sure we've all had instance runs or Arena matches where our party or teammates yell "Laaaaaaaag!" choppily over vent preceding a wipe or a loss.
Because we're playing a game that requires us to connect to a server, response times are important. Heck, staying online is important. When we're playing solo, dropping from the server or the 'Net will, at worst, find us logging back in at the feet of a Spirit Healer. When we're in a group such as a raid or Arena team, if our link to the Internet breaks or slows at the most inopportune times, we log back in to find a group of people running back to their corpses or sitting stunned in front of Zeggon Botsnap. A group of people that's usually upset, disgruntled, and -- if it happens often enough -- pushed to the limits of their patience.
While this hasn't happened to me as often or resulted in such abominable rating drops, at this point in the season, I don't think I've ever felt more introspective and filled with self-doubt. I know what I'm capable of and I know what I bring to my team, but when my link to the Internet is a weak or unstable one, I become my team's Achilles' Heel. I am the weakest link, and an army only travels as fast as its slowest soldier. Even though they won't verbalize it, I know my teammates are frustrated. It's the same feeling I get when a player on our raids keeps disconnecting constantly and dying during boss fights because she isn't moving when she's supposed to move or casting what she's supposed to cast. It frustrates me and often, in my draconian moments, I've elected to kick those people from our raid and bring in replacements who can perform -- even if not better -- reliably. I now know how those shoes feel.
The worst part of it is, this is largely out of my control. When I logged on after disconnecting a second time, we decided to wait thirty minutes to see if my connection had stabilized. When i didn't disconnect in that period, we decided to queue again and sure enough, thirteen minutes into the queue, my connection drops and we decide to call it for the night. Tomorrow, we'll begin the slow, excruciating climb to regain our footing after dropping so abysmally. Tomorrow, I'll be praying that I no longer be our weakest link by virtue of an unreliable connection as we move towards the impending Season 4.
Our game is something we can control. The way we play, our gear, our knowledge of the game, our class, and the encounter -- these are all factors that we have a hand in. But there are things beyond our control, and our connection's stability is merely one of them. When external factors play a part in bringing down your game, how does your party, team, or raid adapt? How do you compensate? Have you ever been frustrated at a team member not simply because of his game but his reliability to stay online? Have you ever experienced such helplessness and frustration during key moments -- perhaps while attempting, say, Kael'thas for the first time? I'm sure we've all experienced bad connections at some point in time, but has it happened at such crucial moments that it has demoralized you or your raid?
When Deus ex machina is responsible for moments like these, it often happens that we look for someone -- not something -- to blame. Perhaps it's human nature. Perhaps it makes thing easier to accept. I know for certain that it came to a point where I blamed myself. Counterproductive as that was, it was a useful step towards moving on. I look forward to tomorrow. With a little luck and a determination to stay on the ball, hopefully the only things that I'll be bidding 'goodbye' to are bad games.
Filed under: Analysis / Opinion, PvP, Arena






Reader Comments (Page 1 of 1)
pudds May 2nd 2008 5:11PM
I think the best action for a case like that is to be honest and open minded. Tell your team that you're sorry, and ask them if they'd like to replace you...and don't be upset if they go through with it.
At the same time, don't drop out, assuming they'll want to replace you; they probably realize you're a valuable teammate, and may prefer to try and work through the connection problems rather than find a new teammate.
As with most things in life, communication is the best option here.
gpgo May 3rd 2008 12:11AM
Actually our rouge disconnected too so it was fair game... but anything to make your headline...
Silenius May 3rd 2008 12:11AM
I never really DC from arenas but when I first got Proximo it gave me allot of problems. I only dinged 70 about 3 months ago and I don't pvp exclusively (I also raid) so Ive only build up a little over 200 resil so far, but somehow I ended up in a 5s team where everyone else had over 400 and I had just installed Proximo the night before. As far as I know the only way to get the insanely large Proximo window to pop up is to enter an arena, and when i first got it it was covering up allot of my important addons so Id have to move it around before the arena match. But then when I would try to move it it would lock my mouse up so I couldn't do anything, and I would have to reload my UI, and of course by the time this happened we would have lost the match and the Proximo box would be in an even more awkward place. Needless to say my membership in that team was short lived.
Zeplar May 2nd 2008 6:05PM
You can run tests on Proximo when you're not in arena, there's an option to "create test enemies" or some such.
I often disconnect in arenas, and only arenas. Bliztech told me to connect to my modem directly via USB, skipping the router. My modem has no USB port/plug. o_O
Suzaku May 2nd 2008 6:20PM
It's my experience that disconnections happen, without fail, at the worst possible time. It's never while you're putting some herbs in the auction house or safely running somewhere. Never in the time when you're drinking and preparing for that next pull.
No, it will happen at the precise moment that you engage that elite mob you need to kill for a quest, the moment your party charges into battle with an instance boss, the moment another player drops out of the sky and starts preparing to unleash a pyroblast.
Not much you can do about it, except grit your teeth and pray that you'll log in to find a corpse that doesn't belong to you or your party.
maximus May 3rd 2008 12:11AM
I agree with Zeplar. As to me, i often disconnect in arenas too...
Alexey, http://www.tarusexpert.ru
sparkinator2tuf May 2nd 2008 6:28PM
I'd suggest replacing your cable splitters if you are using a cable modem (even the outside ones that can get weathered). Don't get the cheap ones (900mhz I think) get the good ones (perhaps 2700mhz?). I was having problems for a few months disconnecting a few times a day. Replacing those splitters solved my problem. May not for everyone.
matt May 2nd 2008 6:42PM
Sonic.net decided (without telling its subscribers) that Wednesday night was upgrade night for several weeks in a row. Ping times went from 130ms to 3000ms (yes, 3000) every Wednesday. Given that our regular arena night is Wednesday, that didn't make me real popular.
They're fixed now, though. It's too bad there's no good way to distinguish between someone's ISP blowing up and someone intentionally disconnecting.
Qix May 2nd 2008 7:58PM
While i love the 'idea' of a hardcore character (permadeath). This is why I dont play them on games that allow the option (Diablo II, Mythos). Like others said, it always happens right after you aggro something.
I remember in the First EQ, before any of the expansions, If you DC'd, while your char was still there, you turned into an NPC, gaining an NPC's regen/attack speeds, resists (plus gear!), etc. People would DC themselves all the time on purpose!
ron May 3rd 2008 1:12AM
I play from china too, and I play on chinese and american servers. On chinese servers i get an average ping of around 450 ms, and on american servers i get 400 ms. Im actually getting better ping on american servers even though im in china. Weird huh?
Vidi May 3rd 2008 12:09AM
Its only competition when all things are equal but the players skill. With the internet, lag, pings, disconnects play a factor. And this is where the idea of Esports fail, in my opinion.
Great Article btw.
Tenchan May 3rd 2008 1:49AM
I know the feeling. I play on a US server and sit in Germany, and I don't think I ever saw what a real Instant Cast is like in my WoW life. On DPS, that doesn't matter, because I'm a Warlock and know my Dot's timers. On healing, I just got into the habit of casting preemptively. On my Prot Warrior though, I constantly struggle to get Taunts off before the mob ran away from me, or to get aggro on adds quick enough before they hump my healer.
kuett May 3rd 2008 3:37AM
http://en.wikipedia.org/wiki/Murphy%27s_law
Trubadur May 20th 2008 2:13AM
So much crying cause of couple DC's .... 2200+ rating?