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5-05-2008 @ 4:01PM
You're all missing the point. Blizzard blew a fantastic game design opportunity by not utilizing Seals as part of a healing Paladin's spell cycle. Imagine if Paladins had a Seal that would boost +heal with each attack and could be Judged to unleash powerful heals. Imagine if Paladins had a Seal that would bounce heals to nearby allies with each attack.The point is that Blizzard shuts down the Seal system for Holy/healing Paladins and it's a damn shame. If I mention Warhammer it's because this was mentioned in their class design video blogs. If you're too much of a Blizzard fan boy (and believe me, I love Blizz... I buy Collector's Ed of most of their releases) to even look at other games then more power to you. But even Blizzard admits to learning from other games. Warhammer looks like it will take an interesting direction for healing... something the Paladin class COULD'VE been. A melee class in plate... sitting in the back of the raid. Hoo-hah.As for Blessing of Light, it IS a LOW-PRIORITY Seal. In a raid with ONE Paladin, BoL will most likely be put on the tank ONLY, if even that. If you have TWO Paladins, there's BoK, BoSalv, and BoW that most raids PREFER. If you have THREE Paladins, then you'll have the leeway to put on Light. That's how you determine Blessing viability. Anyone who's actually raided would know this. If you had only one Paladin in the group, what Blessing would you ask for? The only time you ask for Light above all others is if the Paladin lacks +healing:"Ever Off-spec main heal? Thanks to BoL I can slap on my off-set and heal most 5-man instances when my buddies come calling."Thanks for validating my statement. I want my 1.5 points back.If you have a day job, and by appearences I don't think you do, Please don't quit. The world needs hamburger flippers more than it does trolls.
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