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5-06-2008 @ 8:43PM
Copying the game into RAM to play is one thing. Isn't copying the game into RAM and making money off it where the infringement comes into play?
5-06-2008 @ 11:31PM
The article's pretty short, and quite interesting. It's packed with neat info about the state of software sales, EULAs, etc.. If you were interested enough to click on the comments link for this story, you're interested enough to click over to the main article. :)The link I'm referring to is:http://www.publicknowledge.org/node/1546It makes Blizzard's claim of copyright infringement out to be quite plainly ludicrous. So why would they bother? Well, there's also this part:"There’s a big legal difference between what happens when you breach a contract and when you infringe copyright. Generally speaking, the idea with contract remedies is that if you break a contract, you have to pay the other person what they’ve lost due to the breach. In copyright infringement, though, you pay a minimum of $750 per infringed work, and up to $150,000 for willful damages, no matter how little the copyright holder has lost."
5-07-2008 @ 1:03AM
@ WolfkinMensrea's point is that the copying does constitute copyright infringement, since it's being done without express consent of the author. The equivalent would be if a journalist gained permission to quote a large part of a book in their column (not infringing copyright) as opposed to doing so without any (now infringing copyright).
5-07-2008 @ 4:14AM
from my understanding of how glider works, it doesn't even breach the EULA of WoW, let alone copyright law. At best it may breach things like the DMCA, but even then it's not clear cut. As much as it pains me to say it, it looks more like blizzard are trying to force glide in to submission, rather than legally aiming for what's right.I don't agree with what glide does, but if what it does is within the realms of law, and EULAs i would advise blizzard to ignore it, and stop drawing media attention to this product, and maybe look at making its use obsolete? How?I think glide's main use to a certain type of person, is to allow them to level alts, where they don't want to run through the same content again, and again. other MMOs have the ability where, once you have a character of a certain level, you can create another one of the same level, thus nullifying the whole level grind, add to this a character creation cap to limit how many alts created this way, and you have a flexible way of allowing players to try out new classes, and non-low level game content. Look at what blizz has tried to do to halt the need for farmed gold? honor, reputation, decent gear in the expansion, gear bought through BoP badges. there's less emphasis on gold, and in the same way there needs to be less emphasis on the low level grind for alts. 2.3 was a nice start, but it needs more.
5-07-2008 @ 7:35AM
jrb, I personally know of no game that allows you to do this. Examples are needed, methinks.
5-07-2008 @ 1:02PM
@JRBAre you serious? Have you looked at the EULA. Using a program to automate actions is most definitely breaking the EULA.
5-08-2008 @ 3:33PM
@ onetruepingAmazing engine - an old TSR ruleset allowed the player to keep a certain % of exp overall - which got used on new characters. But that was a tabletop game.
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