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Last week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

The Gaming Iconoclast: Discomfort Zone
Have you ever wondered how the other half lives? Maybe you're a tank, and know the intricacies of threat and mitigation inside and out, but can't figure out what those finger-wigglers at the back are going on about. Or perhaps you're a sniper, and don't care about what goes on in the melee fracas.
The 10 Commandments of Altitis
If you're the type of player who just needs to experiment with every available race and class in your MMO of choice, then altaholicism may be a serious concern for you. Seeking professional help is optional, but do know that you are not alone.
Behind the Curtain: More Epic Gameplay?
Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting.
Player vs. Everything: Fixing the problem of guild-hopping
I've gotta hand it to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs drop), coming up with interesting quests...
Player vs. Everything: Those poor, poor designers
There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically World of Warcraft, actually, but it universally applies).
EA executive says they have no influence over The9's WoW contract
N'Gai Croal, of the Newsweek games blog Level Up, recently sent a few questions in the direction of Electronic Arts. He was following up on the war of words that has been developing between the enormous software publisher and up-and-coming heavyweight Activision Blizzard.
A guide to Lockpicking in WoW
Picking locks is one of those RPG features that has allured players for a long time. Not all MMOs have adopted this skill for their default rogue/thief/burglar class, but we certainly think WoW has done a fine job with it. The only problem is, many Rogues don't concentrate on this skill as much as they should,
Nominees announced in 6th Annual Bitfilm Festival
This year's Bitfilm Festival will be a tight race. There are five nominees from MMOs, with the rest being from a variety of platforms. Last year, Olibith took home the top prize with a World of Warcraft machinima, but this year is anyone's game!
The Digital Continuum: Single-player MMO
Injecting the single-player special sauce into MMOs is hardly a new idea. In fact Phantasy Star Online has done it more than once in the past. It's also been done in small amount, though. Nobody has taken the chance to go all out and merge the single-player and massively multiplayer styles...

Filed under: Analysis / Opinion, News items, Features

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