Dungeons and Raids in Wrath of the Lich King
There's more news coming in for Wrath of the Lich King regarding how dungeons and raids will work. First the 5-mans:- All 5-man dungeons will have a Heroic mode
- Heroic dungeons will have a separate loot table than non-Heroics
- A new token system will be used, similar to the Badge of Justice one used now
- The 5-man instances are designed to not take more than an hour
- All raid dungeons will have both 10-man and 25-man versions
- The 10 and 25-man progressions will not depend on each other
- There will be no attunements or keys necessary for any raid
- The 25-man loot will be a tier higher than the 10-man loot
- The 10 and 25-man versions of the same raid will be on different timers so that each can be attempted on the same day by the same people
[via Gamespy and World of War]
Filed under: News items, Expansions, Raiding, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Justin May 9th 2008 4:03AM
every raid having 10-man and 25-man versions is the best news of this entire WotLK blowout, if you ask me. A smart solution to the "raiding problem" WoW has had up to now. Everyone wins.
Ella May 9th 2008 5:55AM
It's the worst thing I've heard so far about wotlk. Just because the casuals "need" to see and experience everything ingame, the raiders then need to do the SAME instance with the SAME bosses all over again. Whoa, that doesn't sound fun at all. I'm totally sick of BT by now but we still have to run it so everyone can get their loot. Can't imagine how sick I've would have been on BT and everything about it if I had been raiding it at the time when I was raiding Karazhan too. Heh Blizzard have not really been generous with 25man instances and new content for raiders so far (how long was it before the latest new content- sunwell, 9 months?), so I doubt they will be in wotlk. I like the idea of an heroic 10man instance, like Karazhan. I would run Karazhan heroic a few times with 9 other people if I could. But let's leave at 10man then, ok? 25man raiding content should be epic.
Verit May 9th 2008 11:47AM
@Ella
So more people get to experience content - doesn't sound fun?
I've never set foot in BT (my guild isn't that far along, and sadly probably never will be) - but the content sounds fun to me.
Sadly what you probably mean is - raiding guilds won't be able to parade around ironforge or in front of the scryer/aldor bank showing off their epic loot. Don't worry - from what I understand the loot is quite a bit better on 25 man verisons so you'll still be able to clock just as many hours doing that.
Matt May 9th 2008 2:11PM
this is a baaaad idea...casuals see certain content, hardcore see other parts...now what WOULD work is 1 location but 2 raid dungeons, one happens to be a 10 man, the other a 25 man, but fighting the same bosses same location on a "easy" mode is garbage... thats uber lazyness to the fullest...
Diabla May 11th 2008 11:47AM
Getting 25 people, making a solid core raiding group out of them, and scheduling the raids so that all 25 individuals will be in attendance is one of the *biggest* issus with guilds trying to leave 10-man territory. The number of guilds not able to content based just on not having the numbers in members is *astounding* and Blizz sees the problem in that. With WotLK, they are trying to fix that. Folks like you, Matt and Ella honestly need to unglue your eyes from uber epic'd toon of yours and look at the bigger picture because rumor has it that outside of your perfect little gaming world, there's people that aren't in your same situation of having the time or the guild rescources to pull off the same things you have.
Tbh, the way you two talk about your ingame "accomplishments", you'd think that your farming of BT somehow tied into real life byfreakin' idk...solving world hunger or something...and anyone not doing the same and putting in the same "effort" as you is Trash...
Cheesy ass analogy, I know, but seriously...It's a game (and everything in it *is* fake...chillax
Abhinav Kumar May 9th 2008 4:13AM
It is a smart solution but i really don't want to see 10 man versions of Malygos and The Lich King. I mean having most of the instance in 10 man form is fine, i just don't want to see these powerful figures nerfed into 10 man form. I think having 90% of the instance and leaving the final boss out of the 10 mans would be the best way to solve this. It would be like doing TK with 10 people but not being able to fight Kael which makes sense to me.
Unmei May 9th 2008 12:35PM
for someone like me and my guild who can't pull together a 25 man guild as it is. I welcome this change.
:) But if we do evolve and gather more with this expansion hell yeah 25 man raids whoot
Adrian May 9th 2008 4:54AM
It doesn't make sense to me, let the casual finish all game in there time and us the raiders finish 25-man as we wish. Both casual and raiders PAY same sum of money for the game, so why should raiders get all content and casual only 90% of it ?
Best thing ever blizz could posibly think about.
Gulbrandt May 9th 2008 5:13AM
You won't get the same loot on a 10-man raid as you would on a 25-man raid. So if you kill the Lich King on a 25-man, it is going to be a much harder fight, and you get that much better gear to show for your hard efforts.
Warcloud May 9th 2008 5:14AM
Agree. Killing Arthas with a 10-man group would be so wrong.
Thandorin May 9th 2008 5:54AM
Arguably, using a small group might feel more "natural", heroic and in line with traditional fantasy and RPG concepts. A small group or a single hero is all that it takes to unroot a great evil. We all know that :-)
But really, I do not see the issue here, everyone wins. Except for people who always complain, but its their attitude that drives them down, not the world around them.
Gulbrandt May 9th 2008 5:57AM
I want to say that I fully *support* the idea of a 10-man raid, btw. =) I pay just as much as anyone else, and it would be nice to see the end-game content for myself.
Warcraft is a game, and it's supposed to be fun. My idea of fun are 10-man raids, and some people's idea of fun are 25-man raids. :) People who do the 10-man raids, though, won't get the same loot as those who do the 25-man. So, it's all good.
Elmo May 9th 2008 6:00AM
I don't think you'll kill/defeat the Lich king in a 10 man version
I bet the 25 man version has the Lich king and a 10 man version a lesser final boss, say some Scourge General.
however you never know, Blizzard sometimes really rapes the lore.
Super Guest Man 9000 May 9th 2008 7:44AM
Thats the funny thing about owning something, you can do what you want with it.
TobiasX May 9th 2008 4:15AM
No attunements. Are they serious?
Ben May 9th 2008 10:03AM
Yeah, seriously, look at what happened after they lifted the BT/Hyjal attunements. Now we have all these Kara guilds marching straight into BT and one shotting Illidan.
Oh, wait, that didn't happen.
No attunement doesn't mean no standard progression order. It means no tedious 153-step quest chain beforehand. If you happen to like 153-step quest chains, they'll still be there I'm sure, just not as a barrier for entering a raid instance.
Kaeb May 9th 2008 3:57PM
As I read it, he didn't say there wouldn't be an attunement to get into the the 10-man version. (again, the way I read it) He meant "there's no attunement to switch from 10 man to 25 man." You don't have to do the dungeon in ten man version to try it with 25. You can start with the 25 man version if you wish and not do the 10 man version at all...
So Let's use old dungeon to demonstrate this.
There is 10 man UBRS and 25 man UBRS.
25 man UBRS is approx equal to 10 man Molten Core.
25 man Molten core is equal to 10 man Blackwing Lair.
etc.
So you could start on 25 man UBRs and run a couple bosses on 10 man Molten Core just to get a feel for the bosses, then go do a 25 man molten core.
If i read it correctly, he's saying that if you want to run 10 man MC and then do the first boss of 25 man MC as you work on it, you can immediately without running an attunement quest to attempt the 25 man version (since you're already keyed for 10 man.)
or maybe he meant no keys at all and your gear, skill and luck will be the determining factor.
.
Gtrx May 9th 2008 4:24AM
Let's wait that the content of 25 men this one designed to be very much a difficult mas that what we have been till now in tbc
Because if simply they increase the damage that the enemies do and his hp, as if itshe was another heroic, they're saying me everything for those that they expect from WOTLK, a badge vendor in the center of the world and everything around turns concerning ways of obtaining what offers us
(sorry about mi english :P)
crapton May 9th 2008 4:28AM
"No attunements. Are they serious?"
but if you go there in your lvl80 greens how far do you expect to get? your gear is your attunement.
Silverrealm May 9th 2008 3:01PM
This is the point... attunement was about gearing up and getting the experience for running it.
SOME of the people who will run smaller raids are alts or casual players.
Having to go through all that attunment is a pain... but you won't waltz in and sneeze on the boss causing him to go down.
It's a nice change... and it doesn't, no matter how much people b*tch about the attunment removal, mean an easy fight!