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5-09-2008 @ 11:35AM
Actually, for many 25-man guilds, this is *great* news. We were dreading being forced to start WotLK raiding in 10-man instances.We've worked hard to build a team for 25-man raids. The last thing we wanted to do in WotLK was to break up into 10-man teams. That brings headaches with class balance, people sitting out more often (unless you run three teams, which stretches the guild pretty thin), resentment and jealousy if one team progresses faster, friends being unhappy at being put on different teams...ugh. Then we'd have to bring all those people back together and get them used to working as a single team again. It would have been a real pain. Being able to go right into 25-mans and keep the whole crew together right from the start will be much better for us. And we will still have the option to run the instances as 10-mans on off-nights for badges and to help bring new members closer to our gear levels. Still, I think it is an even bigger win for small guilds. They will get to see the full lore and content (albeit with lesser loot) instead of running out of content after only two instances.
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