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Reader Comments (Page 1 of 1)
5-09-2008 @ 5:26PM
blackwolf675 said...
I think some of us suspect that the current model of Sethik Reg vs. Heroic may be the way this is designed.
Tune up some of the staple bosses, but then also add in special bosses that are only available in the 25man. This would vary up the experience as well as allow for more specific coding.
Just having bigger/harder trash pulls is ok, but adds to burn-out factor.
One of the things I truely loved about Diablo was the random dungeon generator - if instances here were built from that model I don't think any of us would get tired of raiding.
There are few light instances of this now: Moroes, Opera, and MgT's Priestess Arena fight.
Sure, there would be random(Prince)luck designs occassionally - but it would get the players to become really involved and pay attention instead of: "ok, I stand in X place for 13.4 seconds and cast ABC before moving to place Y".
Some of us have been playing since release - Vets would be more likely to cover old ground if it was spiced up a bit.
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