More Death Knight news and clarifications
Having had a few hours to sleep and then a few more to digest the new information on the Death Knights, I'm finally getting a clearer picture of what the Death Knight will be able to do and how they'll fit into the existing hierarchy of classes, and I have to say, I'm still just as excited. There's a lot of questions that have risen from a lot of corners, but new information has come to light that may answer at least a few of them.
First, let's look at some of the clarifications the CMs have been offering, and clear up some other questions from the comments of this morning's article about how creating a Death Knight will work:
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You have to have a character of at least level 55, not exactly level 55, to unlock the Death Knight.
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You do not sacrifice a character to make the Death Knight. They will be a completely new level 55 character.
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It is one Death Knight per realm, but not per an account. You can have multiple Death Knights on different characters.
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The unlock is currently account-wide. You can make your new Death Knight on any server, and on either faction (unless it's a PvP server where you already have characters).
Anti-Magic Tanking and other Death Knight tricks
This is also a good time to link yet another useful Death Knight article, this one by Ten Ton Hammer, which covers another aspect of the Death Knight's role. Just like the Paladin's niche is AE Tanking, the Death Knight's niche will be Anti-magic tanking (which will probably translate well to anti-magic PvPing). Ten Ton Hammer lists a few of their Anti-Magic abilities, as well as clarifying some of the other abilities we've already heard mentioned:
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Anti-Magic Shell: This ability uses a rune to surround the Death Knight in a shell that absorbs 75% of the damage from the next incoming spell and converts it to runic power. We've seen similar abilities before from Banshees, so it certainly fits within Scourge lore.
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Mind Freeze: All TTH says about this ability is that it interrupts casting, but with a badass name like that, you'd think it'd do more.
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Strangulate: One of the Runic Power finishing moves, which drains the Death Knight's Runic Power to silence a target for up to 5 seconds and cause some damage.
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Death and Decay: It causes AE Damage, of course, but apparently also has a chance to fear affected targets.
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We also learn from the TTH article that raising a Ghoul will last for 2 minutes. No mention if you can raise the same corpse more than once. Despite the two-minute limit, TTH quotes Tom Chilton as saying that he expects Ghouls to be one of the class defining features of the Death Knight, so it sounds like they'll be rather powerful while they're up.
Death Knights: Taking Your Jobs?
But there's two questions that seem to be on everyone's lips right now: Will Death Knights usurp tanking spots, and will Death Knights be overpowered?
On the subject of Death Knights being overpowered, I think Drysc stated it most succinctly in this post. You need to understand two things: First, the presentation on Death Knights given by Tom Chilton and reported on by the gaming media this morning was made about a class that is still very much in the Alpha state. There is a lot of play testing to be done on Death Knights before WoTLK goes live (Hopefully sometime before 2009), and many things could be changed and tweaked before then.
Secondly, We have only thus far seen new talents and skills for the Death Knight class. However, every class will be getting 10 more levels, and new skills and talents to go with them. If Death Knights are getting all these amazing abilities, it stands to reason that other classes will be getting abilities to match.
lt's also understandable that other tank classes are a bit put out by the possibility of Death Knights horning in on their territory. I play a Druid currently, and I already envy Death Knights from what we do know -- and I plan to play one. That said, I wouldn't despair just yet. As I mentioned in the last article, Worldofwar.net has quoted Chilton as saying that they are looking at having all tank classes be able to do more DPS while tanking. You may be a little put out by the thought of a Death Knight tanking alongside a risen Ghoul while putting out mega-damage via stacking Blood Strikes and a few Strangulations on caster trash, but the developers, I think, have given a definite sign that they're not about to neglect the other tanks. I do very much think we'll see enough love for all classes that no-one should feel too left out.
And one final note: Deathchargers are cool and are not lame at all. Ever since I saw Baron Rivendare astride one, I have wanted one, and I cannot wait to get mine when I roll my Death Knight.
Filed under: Analysis / Opinion, Blizzard, News items, Expansions, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Perrins May 9th 2008 8:13PM
blizard no loves warrior tanks :(
/sad panda
Heilig May 10th 2008 4:59AM
Yeah, Blizzard really hates warriors. It shows clearly in the way they designed all the end-game raid bosses to be preferentially tanked by warriors. Yeah, they hate you alright.
Matthew Rossi May 10th 2008 10:59AM
Yes, Helig, because it's easy for a warrior coming up through the instances to gear...
Oh, you'd rather have a paladin? Oh okay. I'll go... do something else and hope someone will take a prot warrior to sit in the back of a raid so that I can collect gear enough to tank a boss.
Warriors who leveled to 70 before the paladins got entrenched do not understand how difficult it is for warriors who came up after, and who are not getting to tank five mans. That's where the gear they need to start Kara is. That's where the experience they need is. And they're not getting it now. I'm thrilled I leveled to 70 early and yet I still experienced some of it.
valkry May 10th 2008 3:53PM
Yes, because the guy advertising in trade "LF1M dungeon tank" for the last 30 mins will decline your offer in the hopes that a pally will come along to tank it in the next two hours.
These days, there is such a shortage of 5 man groups of Frostmourne that any tank will (and has always) do.
Nick S May 10th 2008 4:10PM
i'm with perrins on this one. i just hit 70 with my warrior tank, and i don't have time for even half of the stuff i'm being asked to tank. i'm not even geared...
Nick S May 10th 2008 4:17PM
*with valkry, not perrins
Daniel Whitcomb May 10th 2008 10:27PM
In the interest of giving a middle road, I agree with both parties to some extent.
For 5-mans and Karazhan, I vastly prefer a competent, well-geared Paladin to a competent, well-geared Warrior. A Paladin just has more tools to kill more enemies faster.
That said, When I am playing my non-tank characters, If I go for a PuG instead of a guild group, the hardest slot to find is generally the Tank, and at that point, I will gladly take a Warrior if one can come. Also, I generally have at least one Karazhan a week with a Warrior Tank.
I guess what I am trying to say is that you go to an instance with the tank you have, not the tank you wish you had.
matt May 9th 2008 8:16PM
I don't believe you! They're going to be OP, take all the tanks' jobs, pwnx0r all the casters, and make healers obsolete. There'll be no reason to play any other class! World of Death Knights m i rite!? omg teh sky! It's lower than it was previously!
BookhouseBoy May 9th 2008 8:37PM
"You do not sacrifice a character to make the Death Knight. "
That is not entirely true. If you currently have 10 alts on a realm, you would need to delete one to make the Death Knight.
Slayblaze May 9th 2008 8:44PM
Not saying I disbelive that, but has that been definitively confirmed?
matt May 9th 2008 8:50PM
What if I have 9 alts and one main?
Daniel Whitcomb May 9th 2008 10:54PM
Slayblaze,
That has definitely been confirmed. It was mentioned in Tom Chilton's presentation. I mentioned in my article this morning when the news first broke, as well.
Baluki May 10th 2008 3:27PM
It was confirmed at BlizzCon, but the crowd booed him when he announced that they wouldn't raise the characters-per-server cap, and he said something like "ok, maybe we'll reconsider it" in response. So...I think right now, it's leaning toward no, but if there's enough of an uproar, maybe they'll reconsider.
So, get roaring, people! I don't want to have to delete my second shaman so I can play a Death Knight.
Exton May 9th 2008 8:51PM
They took our jerbs.
http://jerb.ytmnd.com/
Jessierockeron May 9th 2008 8:49PM
Will deathknights be geared up upon making them?
pdkm May 9th 2008 8:56PM
Blizz has said that they will start at or near level 55. Likely they will start out with some basic gear and then work their way through Hellfire as any normal 58+ and start the gearing process from there. I doubt very seriously that they will have any items initially that are greater than green quality.
Evermore May 9th 2008 8:51PM
Strangulate?
Sounds like there having fun with words
Slayblaze May 9th 2008 8:55PM
You've never heard of strangulation?
"Strangulate"
Main Entry: stran·gu·late
Pronunciation: \ˈstraŋ-gyə-ˌlāt\
Function: verb
Inflected Form(s): stran·gu·lat·ed; stran·gu·lat·ing
Etymology: Latin strangulatus, past participle of strangulare
Date: 1665
transitive verb
: strangle, constrict
intransitive verb
: to become constricted so as to stop circulation
Heilig May 10th 2008 5:01AM
Sure, except the preferred form of that verb is "strangle." And seeing as that ability hasn't been used in teh game thus far, strangle would be a little less pretentious than strangulate.
Zach May 13th 2008 5:48AM
Right. In a game rife with terms like Frostbolt, Shadowburn, and Shadowfury, we're concerned about sounding pretentious now? It's a fantasy MMO, FFS. Strangulate sounds just about right to me.