Questioning the fate of 25 mans in Wrath

The mention of there being both 10 and 25 man versions of every raid zone is interesting, but makes me worry from a logistical point of view. I like the fact that it means more casual players can see the content, I like the fact that it means the content actually exists for the casual players.
I wonder, though, what it will do to 25 man raiding. I can't speak for all servers, but on my server(or more specifically my raid group) the gear that comes out of boss fights is just a way of progressing to the next boss. It is largely unimportant to us until we come across something like Brutallus, in which the gear is absolutely necessary to have to progress. Seeing the characters, bosses and the encounters is far and away the most important part of raiding.
This may be my perception talking, but it seems interest in 25 man raids overall has gradually gone down with the introduction of arena gear and how easy it is to acquire badge loot. The draw of 25 mans is primarily to see things like Illidan and Kil'jaeden, and the gear is secondary. To make the same zones able to be accessed in an easier form seems to me that it would be just make the 25 man scene worse.
Will the encounters differ between the 10 man and 25 man versions? Yes, probably. Most likely, even. However, it is still, overall, the same content. You can turn Ragnaros blue and make him cast Gravity Lapse and Polymorph and in the end, you're still in Molten Core. The fight is different, but he's still Ragnaros and you're still in the zone you were the other day or even earlier that day.
The draw of gear has lessened dramatically over the course of The Burning Crusade, because raiding isn't the only source of that gear. The draw of the content will fade, because even if the fights change you're encountering the same guys in a setting that looks identical.
Personally, I think unique content in the 25 man would be the only way to really make this work. Bosses you can't see in the 10 man. Scenes or events you can't see in the 10 man. Things other than gear that you can take out into the world and have an impact. Nothing says Blizzard isn't doing this, it is simply something I feel is necessary. We don't know either way, but I really hope we see something like this.
Now, I won't go as far as to say this is the end of raiding. I don't think it is. If you're going into Wrath with an established raid group that was successful in The Burning Crusade, you'll do just fine. The impact will be on the recruiting end. If you lose an important member of your raid, replacing them will become much more difficult. The draw of 25 mans will be minimal.
Heroic 5 man dungeons still have some draw because they only take 5 people and less than an hour of your time. A heroic raid is going to be a much larger time investment and it's much more challenging to schedule and organize. Better gear and Badges of Justice 2.0 just aren't going to be enough to fuel a raiding community. Unique content is going to be a must, or 25 mans are going to end up in a tight spot, I think.
Filed under: Analysis / Opinion, Expansions, Raiding, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Mirajj May 9th 2008 4:37PM
See, I think that Blizz is just tired of making these incredible zones that everyone talks about...but hardly anyone gets to see. I'd love to see Archimonde and Illidan put down, but my guild can't seem to get that high up the progress ladder, and any guild that can kill them is more interested in the Sunwell right now. My gear is SSC/TK level, so it's not like I can jump in and help them out. So there I go, unable to see any of this content due simply to circumstances.
As I was told lately (and agree with) there's more to this game than Heroics and Dailies. I would love to be able to visit this stuff and see this content in the 25man version. But due to several different circumstances, I'm not able to. However, I do know that I have 9 other good buddies with the same kind of drive I have, the same kind of problem, and a good class spread...
Matt May 9th 2008 5:38PM
I 2nd that Mirajj. I really want to see Illidan... I just can't with two jobs and a full schedule. I mean I do Kara and it works out but me managing to make it into a 25 man raid and invest that sort of time and/or keeping the guild happy with my chaotic schedule isn't really doable.
Stabarella May 9th 2008 7:30PM
I think this change is going to be GREAT! More people interested in raiding, and the ubers who want the BEST gear will just have to find each other and team up. The rest of us can have fun doing all of the content, getting good gear and having a blast.
Bigups May 9th 2008 4:43PM
While I understand your concern, I think that it's probably going to be all right. For one thing, I'm sure Blizzard will make the two versions of the raid different enough that people will still go for the 25-man ones. But 10-man and 25-man raids are two completely different completely animals. Compare any of the boss fights in Karazhan with the much more intricate and tactical strategies of even Magtheridon, to say nothing of Gruul, Maulgar, etc. It would seem that there would have to be a fundamental difference between the two. Large-group raiding is unique because it involves so much complexity, flux and flow. Considering Blizzard's own love for the stuff, I don't think you have to be too concerned.
Starie May 9th 2008 5:05PM
I have to disagree. Karazhan fights like Prince Malchezaar, Netherspite, and Aran are *qualitatively* more complex than the Magtheridon, Maulgar, and Gruul fight. The complexity that requiring 15 more people brings is more a technical hurdle than anything else. I would further argue that bringing 15 more people generates an illusion of greater complexity thru the added burden of coordination those additional people require, but actually allows Blizzard to dilute the overall distributed lethality of the fight.
Lose a healer or two in the Gruul, Maulgar, or Gruul fights, and you can limp through it (I know, because we have). Lose 1 out of 2 healers in the Nightbane fight, your chances are much, much slimmer.
A 10-man raiding progression track is what I've been QQing to friends throughout the year, and I'm very happy that Blizzard has seen the light. Now a small, weekend-raiding guild like mine with awesome players can access lore-major content instead of being cut off from it, like we are now, just because we can't fill our cadre of healers with 4-6 more people that share our temperament and tempo.
Mattlistener May 9th 2008 6:04PM
I don't know what Starie is smoking -- Prince is tank and spank with some movement. Netherspite is complex to learn but easy to execute, just stand where you're supposed to at roughly the right time. Aran is a mess but aside from an interrupt rotation there's little team play, just DPS/heal and avoid damage.
Maulgar has 5 mobs each of which requires a different tank AND dps strat. Gruul is tank and offtank and spank with some movement, but movement mistakes can directly kill other players, and the overall DPS on the tanks and raid increases linearly over time. Pre-nerf Magtheridon required significant team play, with serious add-management, *synchronized* cube-clicking teams, and timing the ceiling collapse.
Heilig May 9th 2008 7:01PM
I don't know what MATTLISTENER is smoking -- GRUUL is tank and spank with some movement. MAULGAR is complex to learn but easy to execute, just KILL WHO you're supposed to at roughly the right time. MAGTHERIDON is a mess but aside from a CUBE CLICKING rotation there's little team play, just DPS/heal and TANK ADDS.
Fixed that for you.
Seriously, all PvE content is the same. Figure out the gimmick, heal through the damage, kill the boss before he enrages. The difference between running into a green beam on Netherspite and running away from a green beam on Felmyst is just a question of scale. What makes it fun is knowing that it takes 25 people who all have the gimmick figured out, are all paying attention, and none of whm can make mistakes, and you still pull it off. Ten man raiding and 5-man dungeons are exactly the same, it's just that the odds of no one doing anything wrong are astronomically lower on 25's, making a successful kill feel like more of an accomplishment.
Rich May 9th 2008 4:45PM
I don't do 25 mans now. But I agree with the point that, that 25 mans will need something different in them. Bosses that don't show in 10 man or cut scenes or something. Without them, there is no real reason aside from phat lootz ( and let's be honest most of us want them) to do the 25 man.
The 25 man needs to be more than just heroic difficulty too. None of this jacking up HP and damage crap from heroics.
Naix May 9th 2008 4:46PM
I think wow should add NPCs or hired help when running a raid/instance. These characters would cost 100 gold and can fulfill their roll flawlessly. So if your short a healer everyone put up 25 gold and get one. Need a tank? No problem. Short some DPS? Got you covered. But the drops are less frequent to balance this feature.
Razhlok May 9th 2008 4:49PM
This is a concern I just shared with a fellow guildie on our guild forums. Seems to be a common one. I'm sure Blizzard is aware of this concern as well. Considering they haven't designed a single raid boss yet, I'm going to try and not think about it until the launch date to WotLK gets closer. Hopefully we have enough time between now and the launch of WotLK to kill Illidan, that's going to be the goal. :)
Procris May 9th 2008 4:51PM
I really like this change, mostly because i've been with a big guild in my time but no longer see the appeal as i prefer the small guild atmosphere, everyone knows each other really well for example.
However i can totally see your point that for people who raid solely so they can obtain gear so they can progress to the next encounter it may have affects on those guilds. But i'm going to go out on a limb here and say we do not have enough details to fully understand how its going to work. Loot may be significantly inferior from the 10 man raids than the 25 man raid. I'm sure blizzard is going to consider this and think "how can we make people want to do the 25 man raid instead of just doing the 10 man" and so on. Since no raid bosses have even been made yet, its too early to say how it'll work.
widowmakrtwo May 9th 2008 4:52PM
I can list at least two raiding e-peeners for every player you say raids "to see content". If armor models aren't distinct between 10 and 25 man raids, i think you'll be correct and 25 man raids will go the way of the dodo.
Balasan May 9th 2008 4:53PM
I'm surprised you guys didn't put up the interview from 1up. Especially the interview with J Allan Brack and Jeff Kaplan (hottie!), since one interviewer specifically asked this question.
http://www.gamevideos.com/video/id/18754
Jeff replied by saying that that question came up in the discussion but they're not sure what to do yet. One option is to even make the end-boss not appear in the 10 man version. I like that one.
I do however disagree that they're going to do ridiculous recolours of gear from the same 10 and 25 man raid dungeon. Geez, hire more art designers, will ya?
Jack Spicer May 10th 2008 2:42PM
I doubt that they would eliminate the final boss from the 10 man version. While I agree that it would be a sensible idea. I think that the developers have stated in the past the they want more people to have access to Arthas, for example.
Aelfinn May 9th 2008 4:55PM
People seem to think that Blizz should just cater new content to hardcore raiders. My guild isnt able to access 25 man content. But last I checked I pay just as much as everyone else so there should be some for me to access that content.
I do agree that the rewards should be greater for a 25 man than it is for a 10 man. But they have addressed. I don't understand why hardcore raiders have such a strong desire to keep others out of what they conider their pary of the game.
Kuroyume May 9th 2008 5:01PM
that's missing the point of the post... the issue the writer brings is that, if there is no 25 man exclusive content, there's gonna be issues with the people who currently raid 25 mans to see the content, who will drop out of their 25 mans and do the content in 10 man form, since they will get to see the same content with less time investment.
My guess will be that there will still be the mega-hardcore who will compete for world firsts and will enjoy being decked out in the best gear in the game, but i think the 25-man raider population will go down...
Rhadagast May 9th 2008 4:57PM
I love Kara. We can get in, progress, and go on with our lives. I love to see content, play the content, and do things. I have a full time job, things to do on the weekends, just flat real life stuff. Not that a full time raider doesn't, but I would like to play the game as well, the full game.
The 10 mans are not going to be cake walk, they are going to be challenging encounters with nice rewards (one full tier below the 25 mans who get very nice rewards).
While the writer has a nice point, it should be an epic battle.....who says 10 mans aren't? If the group you can get is 10 skilled people who like to raid twice a week, let us have content, let us play the full game. Is a 25 player raid getting nicer loot? yup, and good for them. Go on about your 25 man and be proud. I'll take my 10 man enconter any day of the week and be happy with it. I get to see the end of the game, things wrap up, closure.
Saying there should not be 10 mans because there are not enough people is like saying you can not watch revenge of the sith or return of the king because you are watching with just 9 friends.
There are plenty of people who like raiding in the 25, and will keep doing it happily. This just lets a big percentage see the end. That has not happened in the previous iterations, and now that we have a shot at it, let us go in peace, we will extend you the same courtesy, and even compliment you on the nice shiny stuff you got.
anonymoose May 9th 2008 7:16PM
Rhada, I love your commentary and your attitude. Would that there were more like you. I've been on all sides of the fence, and currently I am in a "hardcore casual" raiding guild. We raid less than 15 hours per week (12 is about the norm, sometimes less) and we are making our way through BT & MH.
I applaud developing 10 & 25 man versions of the raid content--you cheer me, and I'll cheer you on. I bear no ill will toward those who prefer 10 man groupings, and have not understood how much enmity people have toward those who are raiding the 25 man content.
Here's hoping we both enjoy the content--be it from the vantage of 5 mans, 10 mans, and 25 mans. And for goodness sake, let's decompartmentalize PvP!
infection May 9th 2008 5:00PM
So can someone tell me why 20 mans are impossible?
I know 10 man works for casual and a 25 man is crappy for hardcore because of the extra 5 man....
What is so difficult about a 20 man? Putting 2 10 man groups that have been running and sync'ing together.
Where is the magic in 25?
Tom L May 12th 2008 8:58AM
25 man raids allow more flexibility in terms of class mix/spec mix. There are 17 different class/spec combinations which matter, not counting the Death Knight. Building a 20 man raid for that can accommodate/showcase all of them is nigh impossible. The extra 5 people allow the players to have viable options for all class/spec mixes.
But, growing a 10 man guild to a 20 man would be easier, certainly.
Ta,