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5-09-2008 @ 5:05PM
I have to disagree. Karazhan fights like Prince Malchezaar, Netherspite, and Aran are *qualitatively* more complex than the Magtheridon, Maulgar, and Gruul fight. The complexity that requiring 15 more people brings is more a technical hurdle than anything else. I would further argue that bringing 15 more people generates an illusion of greater complexity thru the added burden of coordination those additional people require, but actually allows Blizzard to dilute the overall distributed lethality of the fight.Lose a healer or two in the Gruul, Maulgar, or Gruul fights, and you can limp through it (I know, because we have). Lose 1 out of 2 healers in the Nightbane fight, your chances are much, much slimmer.A 10-man raiding progression track is what I've been QQing to friends throughout the year, and I'm very happy that Blizzard has seen the light. Now a small, weekend-raiding guild like mine with awesome players can access lore-major content instead of being cut off from it, like we are now, just because we can't fill our cadre of healers with 4-6 more people that share our temperament and tempo.
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