The Care and Feeding of Warriors: To Gear A Fury

Before we get rolling, you should take a look at this thread from the Elitist Jerks forums that gathers up a lot of information on warrior DPS specs and what to look for when gearing. One of the things to keep in mind is that it's not as straightforward as just piling on the stats that help you do damage... much like tanking, where you first stack defense until you reach the target (in the case of tanking you want 490 defense) when assembling fury gear you prioritize hit until you reach 9% chance to hit, and then start stacking crit, attack power and armor penetration.
So what's the hit cap? Well, in general a fury warrior with full precision should look to accumulate hit gear until roughly 96 hit rating, which should put you at about 9% actual bonus hit. Up until 9%, it's generally accepted that hit provides the greatest boost to your damage both from the damage that you actually do with your white hits and from the rage you generate by them, as well as reducing the chance of special attacks like Bloodthirst (not Bloodlust, you can tell I play my shammy too much) and Whirlwind to be missed, which is not only annoying but amazingly does not seem to hurt monsters. Not even their feelings.
After you reach the 9% hit cap, what should you go for first, crit, attack power or armor penetration? Well, that's up to you, of course. Armor penetration is a fantastic stat against low armor mobs and can really increase your damage, but against a mob or boss with high armor the effect of reducing armor isn't worth stacking vs what you'll lose in procced flurries, Rampage stacks and white damage. Others will disagree and will point out ways that I'm wrong, but my suggestion would be to give crit and attack power weight over armor penetration while assembling armor pen gear to test out for yourself. One of our main fury warriors likes to stack armor pen on Solarian because it can easily reduce her armor down to zero until 20% or so.
The value of expertise is still up in the air for melee DPS warriors based on our imperfect understanding of how much dodge the average boss has. You shouldn't have to worry about being parried, as you will hopefully not be standing next to the tank and thus your attacks won't be parried (and if they are, the tank may have some choice words for you afterwards). I would generally stack Strength over actual Attack Power on gear if only due to blessings like Gift of the Wild and Blessing of Kings, but crit rating seems to outperform stacking Agility even with those buffs in mind.
With all of this said, it's time for me to talk about mail and leather vs. plate for DPS warriors. There are pros and cons to wearing mail or leather. As an example let's look at the mail shoulders on the Broken in the picture that leads this article, the Pauldrons of Primal Fury. There's not a point of wasted itemization on these shoulders for a DPS warrior, and the only real downside is that they have AP instead of strength, a choice clearly made in order to allow these shoulders to benefit both shamans and hunters. This doesn't necessarily mean you should be fighting with hunters and shamans for them, especially not if you have a piece like Pauldrons of the Wardancer already. (I chose the Wardancer's because they are roughly equivalent, both being iLevel 128 according to Wowhead). But it's hard to argue that the Primal Fury shoulders are not good for melee DPS warriors with the crit from the agility, the high stamina, the two sockets, the attack power (keep in mind that the Wardancers are tuned more in line for a warrior with strength and crit rating) and finally, that 20 hit rating.
Essentially, the argument is simple enough. If you have a piece of plate that is roughly equivalent to a mail or leather drop, even if the mail or leather is an upgrade, then it is only polite to not even make an effort to obtain it as long as the classes that can't equip plate or even mail are interested in it. DPS leather, you shouldn't even look at it until Rogues, Feral Druids, Hunters and Enhancement Shamans have all had a go at it. This doesn't mean that you should ignore mail and leather, however. For a DPS warrior, it's simply not important how much armor a piece of gear has. You shouldn't be getting hit anyway. If you are, you'll probably die. A fury warrior who pulls aggro off of a tank not only should be ashamed of him or herself (you're a warrior, you have no excuse for not watching your threat, there's no cheat mode button for you if you pull agg) but is most likely going to die before the healers can react. If they do manage to react, that does not mean you should then apply your highest DPS while being healed, by the way. You want to help the tank get aggro back by not putting any threat out there yourself. Stand there and look pretty.
No, seriously. Do NOT try and 'dps tank' Nalorakk. I speak from experience here: it was not a good move and I wiped the raid.
For a fury warrior, keep your eyes out for gear that will allow you to hit that hit cap. Once you're at 9% hit, look for Strength/AP, critical hit and armor pen. The reason you don't roll on leather or mail first has nothing to do with those pieces being somehow inferior, because they're not. Compare the Gauntlets of Rapidity, badge mail gloves, with the Gauntlets of Martial Perfection. Now, this is an unfair comparison, because the Gauntlets of Martial Perfection are a drop from Gruul's Lair, one of the first 25 man raids, while the Gauntelts of Rapidity are vendored from the Isle of Quel'Danas and cost 75 badges of justice, making them at the very least equal to a T5 content item. However, if you never got the Gauntlets of Martial Perfection and are no longer running Gruul, or haven't started running Gruul and have badges burning a hole in your bank slot from Karazhan runs and heroics, there's very little reason not to consider the badge gloves. (Although you could get the cheaper Furious Deathgrips, if you don't mind losing a lot of crit). Right now, the position of 'best fury gloves in the game' is debatable between the Gloves of Immortal Dusk (leather) and the Hard Khorium Battlefists (plate), and it really comes down to what stats you need the most, crit and ArP or hit and haste.
To be concise (too late) - don't take leather or mail over classes that can only equip those. But don't ignore leather and mail simply because that's what they are. Look at their stats, not their armor value: you shouldn't be getting hit anyway. If a piece of mail or leather is a stats upgrade, take it.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
kevin May 9th 2008 11:15AM
just for the record, hydross shoulders are 100x better.
archangel723 May 9th 2008 11:29AM
I don't think that's the point...
Matthew Rossi May 9th 2008 12:11PM
Yes, they're better. That's why I showed a comparison: the plate shoulders are itemized perfectly for a warrior. The mail shoulders are itemized to be useful for either a hunter or an enhancement shaman. However, if you don't HAVE the plate shoulders, and the mail ones drop, they're still a very good choice for a DPSing warrior and if no one else needs them, it would be foolish to let them get DE'd.
Which is why I have them.
Matt May 9th 2008 4:10PM
"...special attacks like Bloodlust and Whirlwind to be missed, which is not only annoying but amazingly does not seem to hurt monsters. Not even their feelings."
I laughed out loud--nice. :)
Xin May 9th 2008 11:55AM
i would never wear any mail or leather. as a fury warr for isntances you gotta off tank if the tank dies or situations when you need to off tank, i dont see you surviving for long if you got leather and mails on lol
and hit rating 95? that's all we need? that's so easy to cap.
expertise is also important for fury as i found out once i switched to the new badge fists my expetise was 0/0 (human warr). and i found myself being dodged and parried alot), well parry can be ignored from behind the enemy but they still dodge and sometimes due to lag or other miracles bosses parry even i am behind
niko May 9th 2008 12:08PM
truth of the matter is, itemization for fury warriors isn't clear-cut. Sometimes mail and leather are the best available option when taking upgrades. Simple truth.
and on no such raid has a Fury warrior done anything closely resembling "off-tanking" that is geared for dps. Sure, you can equip a shield and stance over to Defensive to help, but you're still gonna go down quick without quick healers. If MT goes down, it's pretty much a wipe on any occasion. Would love to see a Fury warrior specc'd for sustained DPS do anything but tank a mob for a few moments.
darian May 9th 2008 12:22PM
Generally, you don't have this luxury at the Karazhan level of raiding unless you're PvPing for your epics; in which case your stats aren't fully synced with what you're trying to accomplish.
Xin May 9th 2008 1:18PM
can't off tank in instance or raids? what are you crazy? lol you can't off tank raid bosses that's for sure but instance bosses are easy to off tank when the main one dies. the best use of fury in an instance is if your healer dies then i can grab aggro, so my druid tank will Battle rez the healer then take aggro back. the worse case scenario is i will die but so what the party will live and rez me after or i pop shield wall which is more than long enough to get the healer and mt back to position
infection May 9th 2008 12:07PM
Can anyone tell me if that is just a guild tabard or is that a rep tabard. (DONT FLAME ME > I KNOW IT IS OFF SUBJECT > SORRY)
Matthew Rossi May 9th 2008 12:08PM
It's a rep tabard. Shattered Sun Offensive exalted.
niko May 9th 2008 12:09PM
where have you been? That's a Shattered Sun Offensive rep tabard, acquired at exalted rep.
infection May 9th 2008 3:38PM
i've been leveling on a new server and havne't done one shattered sun quest at all. haven't even stepped into the portal.
RichM May 9th 2008 12:11PM
"special attacks like Bloodlust and Whirlwind to be missed"
It's actually called Bloodthirst.
"You shouldn't be getting hit anyway."
Armor does affect certain AOE damage and sometimes you will get cleaved.
Also, what happens if you need to equip a shield and go def stance/shield wall to save the raid from a 1% wipe? Your leather gear won't help you that much then.
Or what if an offtank taking swipes such as on ZA and some BT bosses dies and somebody has to help out quickly?
You'll never see me wearing leather, especially as the agi > crit ratio is so bad on item points.
Matthew Rossi May 9th 2008 12:16PM
If at 1% you try and save the raid in this way, you will die.
No, you will die.
You will not save the raid as a fury warrior except in an absolute fluke situation, and even THEN you'll die, you'll just hopefully hold aggro long enough for the incredibly small amount of health the boss has that reads as 1% to get burned down.
And yes, it's Bloodthirst, too much time playing my shammy lately.
But make no mistake: the Gloves of Immortal Dusk are on as many fury warriors as can afford them.
Aylia May 9th 2008 12:20PM
I must say i disagree with quite a lot of this. You do state that crit > agi and that str>ap, yet you don't really show this with the items you're linking.
(Some) Leather drops are without a doubt the best in the game, and though it's very sad for rogues/druids/enhancement shammies, you're there to do your job as DPS as well, and that gear will be the best for your own DPS.
You cover ArP though you could talk about how it scales the more you have, you could talk about flurry uptime and impale from crits and explain why hit rating diminishes at 9%, but you don't do that very much.
All in all, ArP is great when you stack a lot of it, hit loses value once specials are capped and you'll do more white damage with additional hit. Hit does mean that you'll have a steadier income of rage that can be spent on heroic strikes to avoid glancing blows, but gear usually cover enough hit for steady rage. Crit is great because of the damage bonus from impale (yellow crits), flurry uptime, higher rage generation and the fact that it's both yellow and white damage it affects.
Haste is generally not wanted because it only affects white damage (and on-next-hit abilities such as heroic strike and cleave slightly), but it's still a DPS stat and you shouldn't try to avoid it like the plague.
Str/AP is great because it affects both yellow and white damage, increases your rage generation (though you wont notice it as much as crit, usually), scales with blessing of kings (str), improved berserker stance (10% ap) and the fact that bloodthirst is based on nothing but your attackpower aswell.
Matthew Rossi May 9th 2008 12:21PM
Well, it's up to you if you want to roll against rogues, shamans and hunters for gear. I can only state that personally, I wouldn't want to do that. But I'm mainly prot. Our fury warriors tend to not do it either since they already have to fight for weapons, trinkets, rings, etc etc.
To be honest, I only have so much room to cover a lot of ground, and I've talked about fury before so I don't want to repeat myself too much. ArP deserves (and will get) it's own column, but to my mind it's generally better for lower armor mobs and bosses. It does scale very well, but you really need to get into the math of it to discuss it in depth, and it really will take its own post to cover effectively.
RichM May 9th 2008 12:20PM
"No, you will die."
I disagree, if you put your shield on, activate shield wall and say over vent "XXX taking over" etc, then you can last a good 10 seconds which should be enough to take down most bosses.
You could even do this on Kaly/Brutallus in theory depending how awake your healers are - you underestimate how good shield wall is. Maybe you've only tried this in your leather so that's why you died? ;)
Matthew Rossi May 9th 2008 12:25PM
What's your defense in your fury gear? How are you going to hold threat on a boss that's been tanked by a fully geared, fully specced tank? How long does your non-talented shield wall (and if the boss is at 1% why weren't you using recklessness to increase your DPS to get it down faster?) last?
You'll die. If you haven't died, it's your healers being awesome, not you. And if they're that awesome, why did your tank die at 1%? As a fury warrior you're not at a boss fight to tank, except in rare situations where you may have to tank an add. And if you're tanking an add, you should be in tanking gear.
You're crittable in any fury gear, be it full plate or not. If you're fury in raids in PvP gear for the resilience, then you've just lowered your DPS. If you're fury, you should be dealing damage. It's a specialist role.
I simply do not agree. We can argue it back and forth, but as a raiding tank, if you're in my raid as fury, you'd better be dpsing and not trying to tank, because we'll get someone in who can actually do the job we've requested of them.
Pucelle May 9th 2008 12:29PM
Just out of curiosity, what's your health in fury gear? Assuming you're playing the hero at 1% and half your raid is down with a serious case of dead, I'm wondering just how many crits and crushing blows you're going to take before the mob comes after me, Second on the Threat List.
[Hint: not many.]
Dario May 9th 2008 1:26PM
Matthiew i agree with the fact that a fury warrior should never be tanking a boss but in regards to arena gear your dead wrong ... S3 gear (Head, Chest and Legs) are amazing peices for fury gear and outperform most gear before BT it has great gem sockets strength high crit and amour reduction as well as hit. put together with some select raid badge and or craftable pieces its just amazing for DPS. Take a look at maxdps.com and see where it rates. Not to mention if your pre-kara the welfare epics make a great fury starter gear.