Arcane Brilliance: Level 70 checklist

Every week, Arcane Brilliance works its way into your spell-rotation, right between Fireball two and Fireball three. It has a zero second cast time, doesn't trigger the global cooldown, costs no mana, does ridiculous amounts of damage, creates no threat, and is entirely unresistable. Yes, I'm aware that's not a word. Yes, I understand that "irresistible" is the grammatically correct alternative. Yes, I like to make up words. Also, apparently Arcane Brilliance is the greatest spell ever, and should probably make up your entire spell rotation, and not just a part of it. The good news? I just saved you space on your action bars.
If forced, at gunpoint, to identify the most daunting aspect of the World of Warcraft experience, I know exactly what I'd say. It wouldn't be starting the game, as Blizzard has done a wonderful job of making entry into the game itself incredibly user-friendly. It wouldn't be beginning to raid, as hopefully when you go into your first raid, your guild will be fully aware that it is your first raid and won't expect too much of you, so you can participate without pressure.
No, I'd have to say the single most daunting part of the game happens at a very specific point, and that point is the moment you ding level 70.
Perhaps you don't realize it at that exact instant. For most, the moment of realization comes later. Perhaps it happens when you hop into your first Arena match and die two-and-a-half seconds later. Perhaps it happens when you get thrown into a Karazhan pick-up-group and notice half of your spells are being resisted by Attumen the Huntsman. Perhaps it happens while walking around Shattrath, and you notice a Gnome Mage, ostensibly at the same level as you, wandering around in full tier 6 gear, sporting a mana pool twice as large as yours and around a kajillion spell damage. Perhaps it happens when your guild leader tells you no, you can't come help on Gruul, because you have no spell hit rating, and you don't even know what that means.
So what are you to do? How do you turn your mismatched greens and quest-reward blues into gear that will get you a raid spot? Read on after the jump, and find out how to start down the road to becoming epic.
A giant gulf exists between a newly minted level 70 Mage and a level 70 Mage decked out in sweet sweet purples. Hitting level 70 is a little like graduating from high school and beginning college. You've worked your way through years of educational hell to reach the pinnacle, spend what feels like about thirty seconds at the top of the heap as a mighty Senior, only to enter your university of choice and discover you've descended all the way to the bottom of the totem pole yet again. Hitting level 70 essentially turns the 69 levels of advancement that came before it on their head. Your long climb to reach the highest experience level has only taken you to the bottom rung of yet another long ladder. Discouraging? You could say that, yeah.
To further complicate matters, level 70 opens up what many consider to be the "real" game. There is more to do after reaching 70, more opportunities to pursue, more choices to make, more freedom to explore and evolve, than there ever was during the leveling process. This freedom can be exhilarating, but also extremely daunting.
So let's make the process easier. What follows is an attempt to distill the vast expanse of opportunity presented to you at level 70 down to a few important first steps. These are a few quick, relatively easy ways to quickly beef yourself up, to close the gap between you and that gnome wandering around Shattrath with all the uberness.
- First: Choose a direction
The straight and narrow path you've followed through 70 levels forks quite suddenly when you ding that final time in Blade's Edge Mountains or Netherstorm or Shadowmoon Valley. You need to identify your endgame goals, if you haven't already. Do you want to take your Mage into the endgame raid content? Do you want to focus on PvP? These two main routes are not mutually exclusive, but excelling at them requires very different choices.
- For PvP: Get your tier 0.5 gear
This set is likely better than anything you already have, even for PvE. You can equip it the instant you hit level 70, and picking it up requires only that you be honored with a few of Outland's factions. Plus, it looks spiffy. Here are the specifics:
Evoker's Silk Amice
This requires honored reputation with Honor Hold if you're Alliance or Thrallmar if you're Horde, and can be purchased from the quartermasters in those towns for just less than 14 gold. Go do a daily quest and you've paid for it. Chances are you've already hit honored with these factions, just through the leveling process. If for some reason you haven't, go run the Hellfire instances, or complete the daily PvP quest a few times. Honored rep doesn't take long.
Evoker's Silk Cowl
Honored with Lower City is only a few Arrakoa Feather turn-ins away, if you aren't there already. Fork over around 13 gold to Nakodu in Shattrath and this beauty is yours.
Evoker's Silk Handguards
You'll need to be honored with The Sha'tar to purchase these. If you need to improve your standing with this faction, you can easily do so by turning in Scryer/Aldor items, as those net you reputation for both factions until you hit honored. If this isn't appealing, you can make a few runs through any of the Tempest Keep instances. To pick this, up you will need to provide Almaador in the center of Shattrath with a little less than 9 gold.
Evoker's Silk Raiment
The Keepers of Time will provide you with this once you become honored with them. If you aren't there yet, run any of the Caverns of Time instances once or twice. Alurmi, located near the entrance tunnel to the caverns, will sell this to you for about 17 gold.
Evoker's Silk Trousers
Pick these up for around 17 gold from Fedryen Swiftspear in Cenarion Refuge in Zangarmarsh once you've hit honored with the Cenarion Expedition. If for some reason you haven't managed that reputation level yet, it can very easily be obtained by turning in a few Unidentified Plant Parts, by running a Coilfang Reservoir instance, by killing a few naga, or by doing a few of the quests you should have already done while leveling in this zone. Seriously, you barely have to log into the game to get to honored with the Cenarion Expedition. They just about hand it to you when you walk into town. It's sort of like an A for effort.
If you want to start working toward the juicy PvP epics out there, I don't blame you. I'd advise against jumping into Arena until you've upgraded some of your gear. The tier 0.5 set is a good start, but you may also want to farm some honor until you can afford a piece of Vindicator's gear or two. You can contribute in the battlegrounds, even with sub-par gear, so farming honor is far easier and less painful than jumping immediately into the Arena and losing 10 matches a week. Just please, don't go the AFK route. People who go AFK in battlegrounds are horrible, horrible people. They are parasites, worthless individuals who leech off the efforts of others. They are of no value as human beings. If you feel I'm being too harsh, well good. That's what I was trying to do.
With no diminishing returns and various daily PvP quests available, honor comes quickly these days. A day or two of concentrated work in the battlegrounds can realistically net you a very nice PvP epic. Once you've geared up a little, and have gained some resilience, you can enter the Arena and be slightly competitive as you begin your weekly quest not to embarrass yourself to gain arena points.
- For PvE: Craft some epics
If you have chosen a profession that offers any powerful, epic, bind-on-pickup gear for Mages, farm the materials and craft them. Tailoring, Engineering, and Jewelcrafting all offer very nice caster gear. Refer to the last couple Arcane Brilliance columns for specifics, but the Tailoring sets especially are well worth the effort. They can provide you with enough fire-power to begin truly bridging the gap between being a new level 70 Mage and being a level 70 Mage who warrants a raid spot. Here are a few examples:
Shadow's Embrace set
Wrath of Spellfire set
Destruction Holo-Gogs
Figurine - Crimson Serpent
By spending the time it takes to put together the materials for these crafted epics, you can significantly improve your standing as a level 70 Mage, and prepare yourself to enter your first raid.
- Get some spell hit rating
This is the single most important stat to have before taking your Mage into a raid, and chances are you have none of it when you hit 70. Refer to Arcane Brilliance's earlier column on this vital statistic for lists of gear that has spell hit on it, and analysis on what it does. The bottom line here is that if you wish to go raiding with your Mage, you need to start scraping together spell hit rating whenever you can, with the goal of reaching the cap of 202 as soon as possible. If you need to sacrifice other stats to get spell hit, do it. Once you've gotten enough spell hit rating, you can shift your focus to other important caster stats, like spell damage, spell haste rating, intellect, or spell critical strike rating.
- Hit some instances
Not only is this good practice for learning your role as a Mage in a level 70 group, you can land yourself some very nice blues to fill holes in your gear. Instances you should hit and some of the gear you should hope drops to follow:
Shadow Labyrinth
Considered one of the easiest of the level 70 instances, this may be a good place to start. You can pick up a couple nice pieces here, including a neck item and a very nice sword that grant some of that all-important spell hit rating.
Wand of the Netherwing
Silent Slippers of Meditation
Brooch of Heightened Potential
Greatsword of Horrid Dreams
The Caverns of Time: The Black Morass
Another fairly simple and extremely quick instance, there are quite a few nice drops here, including a few opportunities for spell hit rating.
Bloodfire Greatstaff
Khadgar's Kilt of Abjuration
Mana-Etched Crown
Mantle of Three Terrors
Star-Heart Lamp
Coilfang Reservoir: The Steamvault
This is a more challenging instance, to be sure, but several nice drops are available here.
Incanter's Gloves and Incanter's Pauldrons
Sash of Serpentra
Scintillating Coral band
Vermillion Robes of the Dominant
Hellfire Citadel: The Shattered Halls
I hate Shattered Halls, but there are definitely a few nice items to be procured inside.
Bands of Nethecurse
Hortus' Seal of Brilliance
Nexus Torch
Runesong Dagger
Tempest Keep: The Mechanar
Lots to hope for here, from a part of the Incanter's set to a nice one-handed sword and a decent off-hand to go with it.
Baba's Cloak of Arcanistry
Incanter's Cowl
Mana Wrath
Manual of the Nethermancer
Warp Engineer's Prismatic Chain
Tempest Keep: The Botanica
A lot of goodies in this dungeon, including a few more opportunities for gear with spell hit rating on it.
Arcane Netherband
Devil-Stitched Leggings
Energis Armwraps
Incanter's Robe
Warp Infused Drape
Warpstaff of Arcanum
Tempest Keep: The Arcatraz
A few interesting possibilities here, including a wand with spell hit rating on it, which is a rare sight indeed.
Lamp of Peaceful Radiance
Mana-Sphere Shoulderguards
Nether-Core's Control Rod
Ryngo's Band of Ingenuity
Shiffar's Nexus-Horn
Magisters' Terrace
This is a very difficult instance for a new level 70 character to endure, so you may want to gear up a bit before entering it, but there are some very nice drops here, especially on the spell hit and spell haste rating fronts. This instance offers what amount to the best pre-raid drops available (including a good chance for an epic!) and is a perfect place to gear up prior to entering Karazhan.
Sun-infused Focus Staff
Duskhallow Mantle
Cloak of the Betrayed
Bindings of Raging Fire
Band of Arcane Alacrity
Gloves of Arcane Acuity
- Get some rep
One of the easiest, but longest ways to get epic gear prior to raiding is to embark upon a few of the long reputation grinds various end-game factions have to offer. Just about every Burning Crusade faction offers very worthy epic rewards for Mages, and because I've already been far wordier than I should, I'll let you look up the rewards on your own, and make your own choices as to which factions you wish to devote time to. As an example, I'll note a pair of examples you can get from the newest faction grind, the Shattered Sun Offensive. This is one of the fastest grinds out there, due to the copious amounts of quick, easy daily quests associated with it, and offers a couple of very nice rewards for Mages.
Archmage's Guile
Shattered Sun Pendant of Acumen
- Lastly: Nail down a spec
Filed under: (Mage) Arcane Brilliance, Mage, Battlegrounds, Classes, Guides, Factions, Leveling, Jewelcrafting, PvP, Tips, Analysis / Opinion, Items, Tailoring, Engineering, Arena






Reader Comments (Page 1 of 2)
Balasan May 10th 2008 5:17PM
Excellent write up, good sir. Especially on the detail of listing the specific items useful for the fresh level 70. Not that they ever drop, of course, but the list is still ultimately damn useful.
One thing I'd like to add as a PvEr to the checklist is not an item, but still quite important in lvl 70 PvE, regardless of where you do it, is a threatmeter. Basically it's the difference between a trigger happy dead mage and a smart controllable threatmeter watcher.
Otherwise, good write up. I personally find this article a good read. But considering how whiny the mage population can be, I'd brace myself for some mage QQ soon, Mr. Belt.
Christian Belt May 10th 2008 5:40PM
Heh, I always do, Balasan, I always do. I never fail to screw something up, and count of all you smarter Mages out there to correct me.
The threatmeter idea is a good one, and at some point, I'll devote a column to Mage add-ons. There was an Arcane Brilliance a while back, before I took over, on add-ons, but it could probably use an update, considering there have been like 12 patches since then.
less.keith May 10th 2008 6:16PM
Good info for a new mage that wants to PvE, but the PvP part is lacking a bit...
I would recommend that a new mage who wants to PvP (after getting the 70 rep blues, like you said) should, obviously start doing BGs for their Glad/Vind gear. They should also find a new rogue (or an experienced rogue friend who doesn't mind slumming it in the lower ratings for a while) and form a 2v2. Play your 10 games each week and start earning those arena points. Once your gear improves you can start a new arena team, or keep your same one if you've been able to drag it out of the 1400 bracket.
Playing these early arena matches, even though you won't win many at first (I think I went 2-8 my first week >.
less.keith May 10th 2008 6:21PM
Bah, character limit... I guess I'm long-winded...
Playing these early arena matches, even though you won't win many at first (I think I went 2-8 my first week >.
Barlthuzad May 10th 2008 6:29PM
You forgot the /script DEFAULT_CHAT_FRAME:AddMessage("Shift-click this to place a link into a chat message: \124cff0070dd\124Hitem:27905:0:0:0:0:0:0:0\124h[Greatsword of Horrid Dreams]\124h\124r");
It's one of the best pre kara mage/lock weapons with hit on it.
Christian Belt May 10th 2008 8:04PM
Gah, you're right! I totally blew that one. I'm going to add it in right now. Thanks for the heads up.
PeeWee May 10th 2008 6:27PM
"You'll need to be honored with The Sha'tar to purchase these. If you need to improve your standing with this faction, you can easily do so by turning in Scryer/Aldor items, as those net you reputation for both factions until you hit honored."
Actually not. You will stop at 5999/6000 on Sha'tar, so you need to get a flying mount and kill one mob in any of the Tempest Keep instances to ding Honoured.
slimj091 May 10th 2008 11:25PM
there are also a number of quests you can do outside of the TK instances that give sha'tar rep.
mbenitez1992 May 10th 2008 7:58PM
I literally ROFL'd at the the Kevin Federline reference when you were describing the AFKers! Great article, I wish I had one of these when I first dinged 70... >.>
Rhudaur May 11th 2008 5:39AM
Of interest to me was that by the time I had run all the mentioned instances to the point of being exalted with the various factions, I had acquired 5 of the 39 items you listed. For me, it was far easier to craft gear and get gear crafted than it was to get gear through drops.
ErsatzPotato May 11th 2008 8:24AM
The warlock 70 dungeon (Oblivion) set is considerably better for mages than the mage (Incanter's) set. While many mages undervalue spirit they vastly overvalue crit.
Neither comes close to crafted BoP & AH BoE gear in most slots.
Saric May 13th 2008 5:06PM
I agree with this. I did the instance grind, and it was invaluable in terms of learning the finer points of the mage roll in the end-game, but the gear simply did not drop for me. I know it's just a chance, but in my case, I got robbed. So, I switched to grinding out the mats for Spellfire and Spellstrike. I spent about a week in Southeastern Netherstorm killing the ghosts. I picked up a TON of primal mana and got some pretty nice money and blues to drop over the course, as well. I made several thousand gold and had all the necessary mats to use or trade by the end. The grind wasn't that long, though you couldn't have told me that at day 7.
ErsatzPotato May 11th 2008 8:18AM
"with the goal of reaching the cap of 202 as soon as possible."
This was wrong in the earlier articles and it's still wrong.
1: Yes, the cap is 202 for raid bosses
2: Spell hit is the best DPS boost point for point PvE until capped on the target.
3. No mage should ever have 202 +spellhit
4. No mage should ever have 202 +spellhit
5. No mage should ever have 202 +spellhit
Really got to go out of your way to skip the hit talents even in most PvP builds. No functional PvE raid build does it.* They're on the first tiers! Fire caps 164 with 3 points, frost caps 126 with 3, arcane caps even lower with two and almost all mages will pick it up.
Pity those depressed Boomkin giving us +crit%, look where their hit talent is.
*Sure, could skip 3/3 Precision in a raid fire build--skipping deeper Icy--but that's 38 hit to make up on gear for three points saved with no place to put them that can make up that damage. May be a set that makes this work but heck if I could figure one out. I tried.
John May 11th 2008 8:45AM
Excellent advice on the PVP blues. Remember, they're a separate set from the s1/s2/s3 so you can get the 2 piece set bonus twice, which will provide some decent resil, till you can afford to upgrade the blues to s1 or better armor. Remember to gem all your sockets (even with green quality gems if you want to play around and figure out what to stack, or you think you'll upgrade the piece quickly) and get appropriate enchants, heavy knothide armor kits aren't gonna cut it at 70.
Sargentd May 11th 2008 11:23AM
That's so odd, I dinged my first 70 this morning. She just so happens to be a mage. I checked up on my favorite site (and home page) WoWInsider to see Arcane Brilliance :Level 70 Checklist. Amazing. Thank you so much. Luminesce - Arygos
Malekai May 11th 2008 12:52PM
I have better advice for Mages then this article can offer up.
Stop now. . and re-roll a different class ASAP!!! Look. . Portals, a funny little Pig Poly, and Mana Biscuits are all good, but in end game content, that is all you will have.
PVP - Forget it. Resilience takes everything the Mage is good at and flushes it right down the toilet. We are second worst PvP class in the game right now just ahead of Shammy's.
PVE - Due to our crappy T5-T6 gear scaling so horridly, you will be out-dps'ed by almost every other DPS class in the game. INCLUDING WARRIORS!!!! Spellfire/Spellstrike is all fun and games until you leave Kara/ZA/Mags/Gruuls and then step into TK for the first time just to get slaughtered on the the DPS meters.
The cold hard truth is that this is a crippled and very broken class right now. Re-Roll something that is more valuable in every aspect of the game and ignore your Mage until Blizz pulls their heads out of their cracks and fixes this class.
Christian Belt May 11th 2008 5:38PM
Hm...you seem to have come to the wrong place, Malekai...see, we like Mages here. Go troll on the official forums, please, where whining is more acceptable.
Malekai May 11th 2008 6:58PM
^^^^
And little did you know that I AM A MAGE!
Here is my armory link. . http://www.wowarmory.com/character-sheet.xml?r=Azgalor&n=Malekai
I understand 'liking Mages' I "liked" my mage when it was actually a balanced class. Im telling you right now. . whether you want to beleive it or not.. Mages are a broken class in this game. They are worthless in both PVP and PVE
Fenix May 12th 2008 9:05AM
Malekai man, if you are being out DPSed by warriors.. you fail at mage bro.
My buddies guild on Nargonnan, Brutallus fight. Top 5 damage is all casters, 2 of them are mages. Those 2 mages are CONSITENTLY top of the raid damage (variable based on encounter of course). If you are on par with gear with those that you are grouping with, you should be putting out equal if not more damage than most of the raid.
But hey, maybe you enjoy sitting back trying to hoover in epics while crying in the background.
/enjoy
macanima May 12th 2008 9:36AM
Man, I'm not even a mage and this is a pretty useful article. (I'm a 'lock, still yet to ding 70... I know, I know, easy button, blah blah. Working on it!) I have to admit I'd been thinking ahead to how even when I get to 70 I wouldn't really be ready to do... well, anything, and this is a good start.
(Hey, go nudge V'ming into writing one for us too!)