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5-10-2008 @ 9:43PM
It amazes me that even after the Burning Crusade, people will still cry about the fall of their favorite villains (slash "heroes"). I had hoped that we'd matured out of this with our acclimation to Illidan as a raid boss, but I've overestimated the player base, it seems.The Lich King (more Ner'zhul than Arthas, really) being killable in a 10-man raid is NOT a lore issue, despite what many claim. Daniel provides a long list of evidence as to why number of people and level of items don't mean jack squat about the actual power of the being slain.It is a common problem among many roleplayers - they feel that if they can't fit every little thing about a game into a real environment, then it's lorebreaking. These are the players who try to explain away instant mail, gryphon taxis, the leveling system, and why a mob will completely ignore you if you stand outside their imaginary aggro line. They need the game to fit tightly around the world, or else their thin bubble of immersion pops, and everything is ruined.What these people need to really understand is that roleplay is something that can exist alongside the real game. Once you separate the two, then "important questions" such as character death or loot tables that don't match what the mob is wearing become moot - those are game issues, not roleplay issues, and once you can accept that, you stop thinking about it, and you're find that roleplay actually has room to become more realistic and immersive. Instead, many roleplayers tend to build the Warcraft setting into an elaborate, surreal Alice in Wonderland scenario.To use JRPGs as an example, the characters in the game never think about how they swing at an enemy on the far side of the screen and hit, without even having to move. It's because, as far as the story is concerned, they're not just standing there, they are actually moving up and attacking directly with the sword. In the same way, a lot of features in WoW are not intended for realism of setting, but more enjoyable gameplay. Trying to make game rules a part of your roleplay doesn't make you a better RPer.But really, it's not a lore issue even if all the above were not relevant. It's a character fanboism issue. If Illidan was the Drizzt Do'Urden of WoW to most of the fanbase, than Arthas is the Sephiroth. Us lowly human beings have no right to tarnish their idolated layers of pixels, not unless we've got a few "real" heroes along with us and two different armies to help even the odds.
5-11-2008 @ 3:45AM
it gives the Driz'it/Sephiroth slash fiction and doshujin on 4chan a whole new layer of wrongness, though.
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