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5-11-2008 @ 7:15AM
I for one welcome our 10-man raid progression overlords and look forward to kicking Arthas' frozen behind. Lore really has nothing to do with how many epic heroes can take out Nerzhul. That's just the ancient "who would win in a fight?" bs that nerds always go on about.There's a certain conciliation made to gameplay over suspension of disbelief at all levels of the game. In what way, shape, or form does it make sense for you to go kill the "War Chief" in Shattered Halls, then go back to your nearby faction outpost and purchase a key that allows you to go RIGHT BACK into Shattered Halls to do it again, only now it's MUCH TOUGHER and the loot is MUCH BETTER?Zero, in-character. For a game, it makes perfect sense.This is what the 10- and 25-man raid progression separation is. Perfect game sense.Will 25-man raid recruitment suffer in the new paradigm? Maybe. Time will tell. But ask yourself this: Do you really want someone in your raid group who would really rather be doing 10-man raids anyway if only they could see the content?
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