WoW, Casually: Wrath of the Lich King is for casuals too

Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
First the casual-friendly news:
- 5-man instances will take less than an hour to complete: It often takes so long to find a good group, that it's hard to squeeze instances into our play sessions. Blizzard has declared their intentions to even have the heroic versions of these dungeons take no more than an hour.
- Death Knights are the FastPass to high level content: Yes, the powers and features of the Death Knight class look awesome, but there is also a side benefit to the way they will be implemented. If you have a level 55+ somewhere on some server on your account, then you can create one level 55 Death Knight per realm. This is great news if you don't have the time to level a character on a server where you have found friends with similar schedules. It's also a good thing if you have altitis and would like a jumpstart in getting to the parts of the game you haven't reached yet.
- Casual Raiders get to share in the story, too: I tend to write this column for those who have an hour or less to play at a time. But some casual players set aside larger blocks of time and just don't play every day. If you have the opportunity, this is a good idea so that you can share in the 10-man raid fun. The best (and possibly most controversial) news about raids for us is that all raids in Wrath of the Lich King will be available in both 10 and 25 person versions. This means that everyone who can at least participate in 10-man raids can now experience all of the endgame lore, even Arthas.
- We are dumbing down the game: A lot of commenters and forum posters think that making the game casual friendly is making the game less of a challenge for those who have the time and inclination for high level PvE and PvP. The new raids in Wrath of the Lich King will all have 10-man versions, but these raids are, according to Drysc, not going to be easy and they are not going to have the same loot or prestige that the 25-man versions will. All this does is allow 10-man raiders to share in the story and have a progression path in the endgame that can be completed with fewer people and less time. But the prestigious world firsts and the best PvE loot in the game will still only be available to the hardcore raiders.
- We're unskilled: I've addressed this before. Even if some casuals don't have the skills required to 25-man raid due to lack of time to practice, most are very skilled in what they do have time to do. We are about maximizing our playtime and don't have the in-game leisure to be bad at what we do. But let's say they are right and we are less skilled than the players who have more playtime. Does that mean that the game should only be for the best? Do you have to take a test to play any other MMO, single player game or even a sport for that matter? Sure, in order to be on a team, you have to try out. But everyone is allowed to play pickup games and many league activities (pool, bowling, etc.) have handicaps to allow all levels of players. It's the diversity of the player-base that makes this game great, not the egos of the elitists.
- We're lazy: This one really gets me. I see it shouted out in the Trade Channel and in the comments here on WoW Insider. We don't deserve to have anything worthwhile in the game because we are too lazy to raid. Balderdash! Most casual players don't raid because we don't have time to raid. We work hard in our real lives and have other priorities than spending long periods of time in-game. Casual players tend to have full time jobs, some with lots of overtime. We have wives, husbands, children, other non-gaming interests and even other MMOs. Of course, raiders have real lives, too. But successful raiders have opportunities like understanding spouses, jobs with no overtime, schools with flexible schedules -- things that many of us don't have if we want to thrive in our real lives. Casual players are usually the opposite of lazy. If anything, we work harder to have the most fun we can have when playing WoW.
I think the changes will be great for all players from the hardcore raider to the weekend casual. There is something for everybody. We all deserve a great game and it looks like we're going to get one.
WoW, Casually is a column for those of us who are playtime-challenged and proud Welfare Epic wearers. If you have questions or tips about how to get the most out of your limited playtime, please send them to Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King, WoW, Casually






Reader Comments (Page 1 of 7)
Dah May 13th 2008 11:12AM
I'm all for having a casual friendly environment, but I don't believe this requires the end game to be open everyone, even if there is a 'hard mode' for the more hardcore players. MMORPGs rely greatly on the carrot-on-a-stick principle. If you make it too easy to get the carrot, then people won't have much desire to keep going. Sure you can argue all day that there it's impossible to do everything, but that doesn't mean that everything is worth doing.
There should be plenty of content to keep the casual busy and progressing without being caught up in monotony, but the people that put more into the game should still have the right to new content as well. If the end game experience for a hardcore player is to basically play through current content over and over with the only variation being certain phases and strength of fights, they will get burnt out. Fast.
Give casuals a full and fleshed out game. Keep them happy. But don't force the hardcore into monotony just to attain this.
Robin Torres May 13th 2008 11:17AM
The hardcore are not being forced into monotony. The 25 man raids are on a different progression path from the 10 mans. Raiding guilds never have to touch the 10 man raids if they don't want to.
Angry Joe May 13th 2008 11:37AM
"Raiding guilds never have to touch the 10 man raids if they don't want to."
I really, really hope so. Forgive me if I'm skeptical, but it's Blizzard after all.
The problem I see is that doing 10 man raids is going to gear the guild faster than doing 25 man raids.
Badger May 13th 2008 11:43AM
Joe: 10-Man Raids will provide gear faster, but Blizzard has also established, in several recent interviews, that 25-Man Raids will provide *BETTER* gear. So, your investment in putting together a bigger group and facing a greater challenge will be returned to you tenfold. ^_^
Linkage May 13th 2008 11:43AM
As been mentioned, the 25 raids will have higher level gear than the 10 counterparts. If you have 25 people, it's still beneficial to go to the 25 raids.
zappo May 13th 2008 12:25PM
@Angry Joe
Well look at the positive things to come out of 10 man versions. First of all you will gear up faster for improvements yes, that's simple math because you can run 2.5 parallel raids compared to a single 25 man. However also consider that the 10 man should be somewhat easier to coordinate, and that raid training mode won't require hand holding 10 people at once through a 25 man. For the most part people will probably be able to learn some of the basics in the 10. Also if there is a gear disparity people will probably have the option of running the 10. I can only imagine the nightmare of running Molten core after you've geared yourself because everyone ELSE needs gear. And if you've got at least 40 people running something, there is ALWAYS someone else...
Jim May 13th 2008 11:25AM
Does anyone really think that casuals will be able to go up the 10-man ladder? Let me tell you something: a guild that clears ZA is not casual, it is small.
Rob May 13th 2008 1:16PM
Totally agree, ZA is hard stuff. It'd be nice if they had a T6 level 10 man, so small guilds could actually progress in the game and see a bunch of stuff, and still be able to go to BT via guild alliance or what-not. I think the Wraith raiding idea is spot on. Short 5mans (ala SM), easily accessable, 10 mans at all tiers. This is all win.
I feel sad for those who struggled to get to BT through the tradition path with attunement, but they know what they've done and can feel proud on server-first kills and the like.
Manatank May 13th 2008 1:29PM
I think most of the frustration over this issue comes from the assertion that casual means unskilled, and hardcore means skilled. As far as I'm concerned skill, and dedication to time played are two different qualities.
I know people who are completely hardcore about WoW but despite their desire to raid, will never be able to. They are just completely unskilled, and no amount of practice seems to help them. Instead they spend countless hours playing the game leveling every class, and all of their toons have epic fliers, and they are still sitting on piles of gold. One guy in particular I knew was like this, but was also constantly demanding spots in guild raids (but could never pull his weight), and talked about how things were in the beta and back when he raided MC. I'm sorry, but you don't get to come if you are mage and refuse to learn that arcane missles are not a good choice on curator. I told him countless times, and he acknowledged me countless times, and he continued to use them countless times.
Now, on the other side of the coin, I know people who approach WoW very casually with limited and unpredictable play times who are very skilled at the game. These people will not be helped by allowing 10-man versions of raids because they can't commit to a 10-man raiding schedule any more than they could a 25-man one. If they could raid at all, they would have no problem in a 25-man.
The people who will be helped the most from 10-man progression will be the semi-hardcore skilled players in smaller guilds who don't want to deal with the logistics and recruitment issues of fielding 25-man raids. These are the guilds that clear ZA without having stepped in a 25-man raid, and are sitting there twiddling their thumbs now wishing there was more to do. Believe it or not, having 10 good players and trying to recruit 15 more good players of the right classes is not trivial. Still, these players are not casual. My guild is in this situation, and to fight the boredom we have been banding together with other similar guilds for joint 25-man outings. I have to say that 25-mans don't feel all that special to me. I prefer the 10-man because to me it is a much more challenging experience. The smaller the group, the more your individual performance matters. The only thing I've noticed is the complexities of the fights are often more interesting in 25-man raids, but that is just a choice on Blizzards part, and not a consequence of having 24 people along with me.
I guess my point is that 10-man raids in WotLK won't appeal to casuals unless they are so easy and quick that LFG would be a viable tool for approaching them. I only say easy because no one will PuG something if it is just going to be a wipe-fest, and unless lots of people are PuGing, casuals wont be able to find groups that meet their playtime needs.
Things that appeal to casuals are things that can be done quickly at their convenience. Some of these things should be easy for unskilled casuals, and some of them should be challenging for the skilled ones.
For unskilled hardcore players, there needs to continue to be obscure rep grinds for useless rewards.
darian May 13th 2008 2:54PM
I think you underestimate casual players.
There isn't one kind of casual player or guild, and depending on which one you look at you'll see a very different picture.
There are the casuals who never have enough time on any given day to participate in a raid.
There are the casuals who can occasionally get the time together to do a raid, but not often.
There are the casuals who are only on one day of the week, and that's raid day.
There are the casuals who can raid consistently on a given day, and pop on and off throughout the week.
There are lots of casuals, and how quickly a casual guild progresses will depend on the guild makeup.
Yes, this will be significantly slower in all cases than a group of ten or fifteen good friends who fall somewhere inbetween casual and hardcore. Some casuals will certainly not be able to get all the way through to Arthas before the next expansion, but to assume that no casuals will succeed is silly given that there are currently casual guilds and raiding alliances (though not many) that are through T5.
Manatank May 13th 2008 4:32PM
I don't see what is casual about showing up to a play a game at a scheduled time. Once a week certainly isn't hardcore, but there are degrees between casual and hardcore.
Tousou May 13th 2008 11:30AM
I am a raider, and I am really excited about the changes they are making for Wrath. Granted, I don't raid 6 days a week.....I have a girlfriend, and a life outside of WOW, and people still think I play the game too much.
My guild is pretty good, but we are definitely not at the top. I doubt I will ever see Illidan (currently working on Kael), and to be honest, it is kind of disappointing. Does this stop me from playing? No! However, it is my $15 a month, and if I really hated it that much, I could quit. Really if you elitist asshats can't handle the fact that other people will be able enjoy the lore and endgame content for lesser rewards, why don't you just quit? Find somthing else to do with your time; get another hobby. Try moving out of your parent's basement. That big yellow thing in the sky is called the sun. Don't look directly at it, it is bad to look directly at it, but don't fear it either.
Pingmeister May 13th 2008 11:30AM
I think it's also important to note that there are a bazillion different types of "casual" players.
I have several 70's and have never participated in a raid. I have walked into an instance ONCE out of curiosity and have no desire to return. I have never PvP'd. My 70 Dwarf Rogue grouped twice.
I don't want all of your Raid or PvP-Badge lootz for free or anything, I just don't want to lose WoW if I only have 30 minutes or an hour to play at a time.
Would have been a bummer to have Lich King just be a series of Raids with no content for people like me.
Badger May 13th 2008 11:36AM
Yet another open-minded player whose eyes are opened to the truth: It's a game and it's meant to be fun. Play the game the way that you want to play it. (Coincidentally, which Instance did you run, Ping? Do you remember?)
JParris May 13th 2008 2:12PM
Good on you, mate!
It's people like you and those of us who take the game for exactly what Blizzard has built it to be, that make this game great. There are so many different ways to play this game, and no one is "better" or more worthy than the other.
You don't instance. I can't stand 5-mans. Some people don't do anything but farm Ogres and they still have fun. And that's what it's about!
Wesley May 13th 2008 11:31AM
As a casual gamer who happens to be in a hardcore raiding guild, I never find it a problem to keep up with the hardcore guys in Kara, ZA, or Gruul's whenever I get the chance to join in. So, its not an issue of casuals being less skilled than hardcore players (at least in my case). My biggest issue as a player with less time to play is getting the group set up which can take longer than actually raiding. With 10-man raid versions and the 5-man's being able to be done in less than an hour, Im one happy casual player because actually feel like I will have a chance to actually face off against Arthas. That just gives me a lot of new optimism for the new expansion as a casual player.
ninjasuperspy May 13th 2008 11:52AM
Hear hear! I'm a casual player who can manage 1-3 hours of playtime in a row (usually). I'm not bad at my job, I can heal nearly any instance you put in front of me. My only problem is, and has always been, inability to get a group from LFG, get them to the instance and prepared, then work out marking/loot rules, then get started. By the time I've managed to get a tank out of Warsong, get them respecced, get them to Slabs and get everybody provisioned then my fiancee is telling me it is time to walk the dog.
One hour 5-mans? Ten-man raids all the way to Arthas with a separate progression with cooler loot for 25 mans? No "unlocking" instances? Sign me up. It sounds like I'll actually get my money's worth from Wrath, unlike BC where I see all the daily quests and Kara, but nothing after that.
Badger May 13th 2008 11:34AM
Thank you, Tony, for speaking the God's honest truth about casuals. They are a pox upon our game - nay, our very community! Without your shining example, I don't know how we would be able to maintain the purity and immersion of four-hour Raids or weekend marathon Arena sessions! I, for one, could never have explained my love of the game on a limited schedule without your highly rational, riveting yet compact analysis of 'casual behavior.'
/sarcasm
Linkage May 13th 2008 11:37AM
"Hardcores" aren't going to be satisfied until every mob in the game takes a 100 person raid to kill and a single green item takes 6 months to get.
SpaceDog May 13th 2008 11:44AM
Idiot.
Did you even read the article?
I'm so glad that Blizz are breaking from the mould that has formed from previous MMO's in spite of selfish and short-sighted people like this one.