WoW, Casually: Wrath of the Lich King is for casuals too

Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
First the casual-friendly news:
- 5-man instances will take less than an hour to complete: It often takes so long to find a good group, that it's hard to squeeze instances into our play sessions. Blizzard has declared their intentions to even have the heroic versions of these dungeons take no more than an hour.
- Death Knights are the FastPass to high level content: Yes, the powers and features of the Death Knight class look awesome, but there is also a side benefit to the way they will be implemented. If you have a level 55+ somewhere on some server on your account, then you can create one level 55 Death Knight per realm. This is great news if you don't have the time to level a character on a server where you have found friends with similar schedules. It's also a good thing if you have altitis and would like a jumpstart in getting to the parts of the game you haven't reached yet.
- Casual Raiders get to share in the story, too: I tend to write this column for those who have an hour or less to play at a time. But some casual players set aside larger blocks of time and just don't play every day. If you have the opportunity, this is a good idea so that you can share in the 10-man raid fun. The best (and possibly most controversial) news about raids for us is that all raids in Wrath of the Lich King will be available in both 10 and 25 person versions. This means that everyone who can at least participate in 10-man raids can now experience all of the endgame lore, even Arthas.
- We are dumbing down the game: A lot of commenters and forum posters think that making the game casual friendly is making the game less of a challenge for those who have the time and inclination for high level PvE and PvP. The new raids in Wrath of the Lich King will all have 10-man versions, but these raids are, according to Drysc, not going to be easy and they are not going to have the same loot or prestige that the 25-man versions will. All this does is allow 10-man raiders to share in the story and have a progression path in the endgame that can be completed with fewer people and less time. But the prestigious world firsts and the best PvE loot in the game will still only be available to the hardcore raiders.
- We're unskilled: I've addressed this before. Even if some casuals don't have the skills required to 25-man raid due to lack of time to practice, most are very skilled in what they do have time to do. We are about maximizing our playtime and don't have the in-game leisure to be bad at what we do. But let's say they are right and we are less skilled than the players who have more playtime. Does that mean that the game should only be for the best? Do you have to take a test to play any other MMO, single player game or even a sport for that matter? Sure, in order to be on a team, you have to try out. But everyone is allowed to play pickup games and many league activities (pool, bowling, etc.) have handicaps to allow all levels of players. It's the diversity of the player-base that makes this game great, not the egos of the elitists.
- We're lazy: This one really gets me. I see it shouted out in the Trade Channel and in the comments here on WoW Insider. We don't deserve to have anything worthwhile in the game because we are too lazy to raid. Balderdash! Most casual players don't raid because we don't have time to raid. We work hard in our real lives and have other priorities than spending long periods of time in-game. Casual players tend to have full time jobs, some with lots of overtime. We have wives, husbands, children, other non-gaming interests and even other MMOs. Of course, raiders have real lives, too. But successful raiders have opportunities like understanding spouses, jobs with no overtime, schools with flexible schedules -- things that many of us don't have if we want to thrive in our real lives. Casual players are usually the opposite of lazy. If anything, we work harder to have the most fun we can have when playing WoW.
I think the changes will be great for all players from the hardcore raider to the weekend casual. There is something for everybody. We all deserve a great game and it looks like we're going to get one.
WoW, Casually is a column for those of us who are playtime-challenged and proud Welfare Epic wearers. If you have questions or tips about how to get the most out of your limited playtime, please send them to Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King, WoW, Casually
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Reader Comments (Page 3 of 7)
Gulbrandt May 13th 2008 3:36PM
Yeah, that kills me when people relentlessly theorycraft at each other--and it's like they totally don't even realize there are *other* ways to play the game, and still have fun!
I think it's not just WOW where this happens. Some people tend to look only at themselves, their own interests and experiences and judging the world with only that to go on. Some people forget that other people have entirely different experiences, opinions and ideas of what "fun" is.
I also suspect there are a good portion of people out there who have been playing the game so much at a time, and for so long that they haven't quite realized they've left "fun" alone a long time ago, and are now "obsessed".
Vestras May 13th 2008 11:58AM
Guys, have you forgotten how hard the leap was from dingning 70 to being able to really progress in Karazhan? Or kara to ZA? Trust me, the normal/heroic mode raids are the best thing to happen to WoW in ages. We all get to see the goods, but if you really want the better gear, you go hardcore with 24 friends. You wanna just enjoy the endgame, you still have to work for it to do the 10 mans, but it takes a lot less organization to get 9 others to go with you than 24. Those of us who do the 25s get better gear than those in the 10s, but we still get to have a serious raid battle either way.
anonymoose May 13th 2008 12:01PM
Robin, I'm not sure if I'm hardcore or casual--well maybe I'm not casual because I play at least 3 hours most days, and 12 hours of that playtime includes raiding in BT/MH (and someday Sunwell).
I am very excited about these developments for casuals--hopefully other raiders will see this as allowing us more free time in game, and less "need to do..." "have to do..." in order to keep up with our raid schedule.
Personally, I hate doing heroics, in part because group formation takes longer than I would like, but also because of the time they require. For the effort, it's much easier to take a very well geared group into Kara and farm 22 badges in 3 hours or less. If heroics could begin to compete with that, I would *love it*. It could also mean that outgearing the heroics would result in 30 minute runs (which is what Heroic MrT can be like now).
I will admit I do experience some trepidation when I think how these changes might *socially* affect our guild--will we lose people who decide to stick to 5 and 10 mans? Will the introduction of more 10 mans cause guilds to implode like the initial introduction of Kara did? (If you didn't hit 70 weeks after TBC released, you may not have seen this--I was 70 before the end of January of that year and the angst that Kara caused then and still seems to cause is suprising.) Will the content be so oversimplified that the *challenge* raiders enjoy will be lost? Will casuals scream foul if the easier to access version of their raids does not have the same quality of loot as the more difficult to complete version of the raid content?
Before casuals who automatically assume all raiders are mean, elitist jerks flame me--please consider that a significant portion of the game is still involved in *raiding*. You don't have to be in the T6 content to be raiding, there are plenty of guilds just now entering or partway through the T5 content--they are no less hardcore in their efforts than my guild is in the T6 content. (And when I'm compared to those in guilds in Sunwell--I look very tame by comparison.)
Hopefully the changes also open some doors for PvPers to explore the PvE activities without *forcing* them into it. Many PvP either because of time constraints, but also because they dislike PvE activity.
Yay for the upcoming changes, and let's hope they create little to no social disturbance, and only add positive benefits for all players. (Because the game isn't just a casual game--I believe non-raiders are in fact out numbered by raiders, and dedicated pvpers as well.)
Groovymarlin May 13th 2008 12:01PM
Wow, exaggerate much? Yes, I really want to be able to buy my epics from a vendor in the starting area for 1c a piece. /sarcasm.
Sheesh! If that were true I could go and do it right now on somebody's private/custom server. I enjoy the sense of accomplishment gained from earning something through my own hard work as much as any hardcore player does.
The so-called "casual" players like me aren't stupid. We aren't petty, immature, lazy, or selfish (at least not purely by virtue of our casual status). We're just casual. Why does it bother you so much? Go off and be Mr. Hardcore, nobody's getting in your way!
fran May 13th 2008 12:19PM
Thanks for writing this, it makes me happy! I haven't noticed the things in WOTLK that are great for casual gamers, and now I have more reasons for finnally leveling to 70 before it hits (if I can!).
I can believe some people think we are "lazy". WOW is one of my big sources of fun and web-socializing, but is not my first (or second, or sixt) priority! I don't even have time to play every day of the week, as I'm a law student, as well as my boyfriend who plays with me. That doesn't make my lazy or "bad", is just the way I look at the game, which is at the end, a game! :)
Keep on writing this great columns! :D
anonymoose May 13th 2008 12:06PM
OK sorry to spam post--Robin I forgot the most important thing: I loved your article. You touched on the important information, and you also provided food for thought regarding the debate. Well done, excellent anticipation of the split audience you are catering to, and as a raider--well you've certainly made me think!
Nicely done, if I could give you 5 gold stars, I would!
Kaylek May 15th 2008 8:30AM
I think saying casuals should quit is too strong, but I do agree with the point that if you can't commit more than a small fraction of play time you shouldn't expect to see all the same stuff everyone else sees. I never went for Knights of the Round in FF7, or got any of the ultimate weapons in FF10, or did any of the hunting missions in FF12 just because I didn't feel like veering off the main path and putting in the time to see those things. At the same time, those who did veer off and take the time deserve those unique bonuses.
You're entitled to play whatever aspects of the game you have access to. But it's not fair to demand disproportional access to everything the other guy puts the time and effort into seeing.
makishima May 13th 2008 12:07PM
@Linkage
""Hardcores" aren't going to be satisfied until every mob in the game takes a 100 person raid to kill and a single green item takes 6 months to get."
Wait I thought Final Fantasy 11 had already come and gone?
Marco Polaris May 13th 2008 12:15PM
Eh, *every* 5-man is going to take less than an hour? I worry about that feature - while time sinks are not usually fun, making instances too short also creates its own pains - the fun is over before you've barely begun.
Sure, it's wonderful if you only run instances for loot and quest completion, but dungeons are one of my favorite parts about WoW, and I want to finish the first halls of Utgarde Keep thinking, "That was awesome!" not "That was it?"
BitterCupOJoe May 13th 2008 12:38PM
If they implemented 6 1 hour instance wings instead of 3 2 hour wings, I think it should be fine. If you're done killing boss A and the group is up to it, head down the hub to instance 2 and boss B. It's similar to to a BRD design, just with fewer pointless trash mob pulls.
darian May 13th 2008 3:01PM
I look to the Black Morass as a key example of how a short instance can be awesome.
The longest I've ever seen that instance take was an hour, and that was really slow/dicey DPS. For a while it was my favorite instance because it was so quick and easy.
fran May 13th 2008 12:23PM
I'm casual but the only games I've ever played, and like, are MMO. I don't see why I should stop playing them just because I can't play everyday or more than 5 hours each time.
And for God's sake, is a game! I play it for the fun, but that doesn't make me a worse gamer or whatever
bub May 13th 2008 12:23PM
Someone once told me that if you ever wanted to quit wow for good, then log onto an external server with all the cheat codes and after flying around on a phoenix, one shotting Illidian, getting max gold and all the epics you ever wanted, you will get bored and stop playing. You get a cheat for any game and you will never play it the same again.
Now for some people, roughly the 6% that are heavy raiders, this is exactly how they feel. For the other people that would like to be hard core raiders but cant for what ever reason, this is sad but the chance of an easier time of it is too appealing (step into the light) and for all the pvp's out there, they just dont care because their play style is totally different. In fact pvp players just don’t get the problem and probably never will. Anything that makes it easier for them to kill other players has to be a good thing.
Regardless the game is getting easier. It was the reason it got so popular, but if it gets too easy, which it looks like it will, people will just stop caring.
You run all the 10 man dungeons and kill the last boss in Northrend. Are you really going to go back and go through the soul destroying effort to complete the exact same dungeon with 25 people? Not just that but start with the first 10 man raid you did only this time in 25 man. Will you care?
This isn't the end of wow, its the end of 25 man raiding.
Just like it was for the 40 man raid, the path of least resistance means 10 man raids will be all you ever do.
Tom L May 13th 2008 1:14PM
Really?
I'm in a BT/Hyjal guild whose core raiders cannot complete ZA. Fact.
They could cobble together a raid to do most of SSC/TK over 4 nights but couldn't get anything past VR or Hydross on farm until they absorbed a ZA guild from another server. But, even then, only a handful of the original members were good enough to go with this new crew when they ran ZA after the merger.
10 man raiding the content is not fundamentally easier than 25 man is. Organizing and maintaining a 25 man raiding guild is harder.
Ta,
Kaylek May 13th 2008 12:26PM
Myself, and many others, can talk with pride about seeing AQ40 and Naxx, how cool BWL was and how much of a tiresome pain MC became (even though we bitch about it, many still feel like we "paid our dues" to see the higher content).
It's all well and good to lower the scale a bit for accessibility. Who hasn't seen Hyjal these days? But end game now has already been cheapened by arena gear, whereas before half the appeal and luxury of being a raider meant having the best available gear for PVP. That only remains for a few specific pieces of gear.
The unfortunate truth is that if you have the time for a 10 man, you have the time for a 25 man. A well paced Karazhan run (3-4 hours, reasonably) is on par with a 25 man night. Plenty of guilds have raiders who only run 1-2 nights out of the week.
The stigma around casuals, from my perspective, is the common case of the "casual player" who actually logs into WOW just as much as the next person but wants to see end game as their DPS off spec with a hodge-podge of gear that specializes them in ways that just doesn't benefit a raid.
I'm sure I'll be grayed out too by all the biased opinions here, but the first guy is right. The general complaints for a more casual WOW will never stop, and a blanket 10 man mode on ALL raid content walks further down the path of diminishing the accomplishments of a lot of talented guilds and players who raid very, very efficiently in a reasonable time /played.
mcsaeki May 13th 2008 12:31PM
You take pride in seeing AQ40.
I take pride in being a leatherworker Paladin (exalted with Sporegaar) and hosting Heavy Leather Ball parties.
It takes all kinds to make an interesting world.
Kaylek May 13th 2008 12:37PM
Tell you what, I won't crash your ball parties if you don't cheapen my raids. To each his own.
mcsaeki May 13th 2008 12:39PM
I didn't realize that I cheapened your raid. Sorry.
It won't happen again.
I promise.
Sorry.
Syme May 13th 2008 2:19PM
How does a 10-man mode with inferior drops cheapen your accomplishment? You still have the better gear. Or is the lore exclusively for you too?
Badger May 13th 2008 3:13PM
Kaylek: Your post was actually pretty well-written, but I took issue with a few things in your closing paragraph(s).
"I'm sure I'll be grayed out too by all the biased opinions here, but the first guy is right. The general complaints for a more casual WOW will never stop, and a blanket 10 man mode on ALL raid content walks further down the path of diminishing the accomplishments of a lot of talented guilds and players who raid very, very efficiently in a reasonable time /played."
A few important points:
(1) Maybe, if you're "grayed out" by an overwhelming majority, then you're the one who is biased. Just sayin' ...
(2) Never give TonyMotorola credit for anything. He spends the vast majority of his time on the site baiting arguments and generally Trolling (read: "interrupting") any discussion with more than 3 Comments.
(3) How do you know that the "general complaints" will "never stop?" You're putting words in others' mouths. I'm a "casual player" but I don't flail around and whine because I'll never get to tank Illidan. Others who put their time and effort into the game deserve the superior rewards.
(4) There won't necessarily be a "blanket" mode for all Raids. Those who are willing to put forth the time and effort for 10-Man Raid content will earn rewards in accordance with their efforts. Those who are patient and dedicated enough to participate in 25-Man Raid content will earn far superior rewards. This way, both part-timers and full-timers will have plenty of opportunities to really experience the game (primarily in Lore terms) in their own way, and they'll earn rewards accordingly.
Coincidentally, I enjoyed your post below much more than this one. It's far less confrontational and divisive.