WoW, Casually: Wrath of the Lich King is for casuals too

Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
You may have noticed that there has been quite a bit of news about Wrath of the Lich King lately. In that news, there are some very wonderful things in store for those of us with limited playtime. There is also a lot of resentment because of that from some of the players. In this column, I'll be discussing what we casuals have to look forward to in the next expansion and I'll be defending what is essentially our right to participate in the WoW lore and endgame.
What I won't be discussing, like I used to, are the casual friendly events in the schedule. If you look in the right hand column of this page, you'll see a great calendar of Upcoming Events. So check there for the latest Call to Arms weekends, Holiday events and It came from the Blog activities.
Join us after the jump for the news and perhaps a little ranting.
First the casual-friendly news:
- 5-man instances will take less than an hour to complete: It often takes so long to find a good group, that it's hard to squeeze instances into our play sessions. Blizzard has declared their intentions to even have the heroic versions of these dungeons take no more than an hour.
- Death Knights are the FastPass to high level content: Yes, the powers and features of the Death Knight class look awesome, but there is also a side benefit to the way they will be implemented. If you have a level 55+ somewhere on some server on your account, then you can create one level 55 Death Knight per realm. This is great news if you don't have the time to level a character on a server where you have found friends with similar schedules. It's also a good thing if you have altitis and would like a jumpstart in getting to the parts of the game you haven't reached yet.
- Casual Raiders get to share in the story, too: I tend to write this column for those who have an hour or less to play at a time. But some casual players set aside larger blocks of time and just don't play every day. If you have the opportunity, this is a good idea so that you can share in the 10-man raid fun. The best (and possibly most controversial) news about raids for us is that all raids in Wrath of the Lich King will be available in both 10 and 25 person versions. This means that everyone who can at least participate in 10-man raids can now experience all of the endgame lore, even Arthas.
- We are dumbing down the game: A lot of commenters and forum posters think that making the game casual friendly is making the game less of a challenge for those who have the time and inclination for high level PvE and PvP. The new raids in Wrath of the Lich King will all have 10-man versions, but these raids are, according to Drysc, not going to be easy and they are not going to have the same loot or prestige that the 25-man versions will. All this does is allow 10-man raiders to share in the story and have a progression path in the endgame that can be completed with fewer people and less time. But the prestigious world firsts and the best PvE loot in the game will still only be available to the hardcore raiders.
- We're unskilled: I've addressed this before. Even if some casuals don't have the skills required to 25-man raid due to lack of time to practice, most are very skilled in what they do have time to do. We are about maximizing our playtime and don't have the in-game leisure to be bad at what we do. But let's say they are right and we are less skilled than the players who have more playtime. Does that mean that the game should only be for the best? Do you have to take a test to play any other MMO, single player game or even a sport for that matter? Sure, in order to be on a team, you have to try out. But everyone is allowed to play pickup games and many league activities (pool, bowling, etc.) have handicaps to allow all levels of players. It's the diversity of the player-base that makes this game great, not the egos of the elitists.
- We're lazy: This one really gets me. I see it shouted out in the Trade Channel and in the comments here on WoW Insider. We don't deserve to have anything worthwhile in the game because we are too lazy to raid. Balderdash! Most casual players don't raid because we don't have time to raid. We work hard in our real lives and have other priorities than spending long periods of time in-game. Casual players tend to have full time jobs, some with lots of overtime. We have wives, husbands, children, other non-gaming interests and even other MMOs. Of course, raiders have real lives, too. But successful raiders have opportunities like understanding spouses, jobs with no overtime, schools with flexible schedules -- things that many of us don't have if we want to thrive in our real lives. Casual players are usually the opposite of lazy. If anything, we work harder to have the most fun we can have when playing WoW.
I think the changes will be great for all players from the hardcore raider to the weekend casual. There is something for everybody. We all deserve a great game and it looks like we're going to get one.
WoW, Casually is a column for those of us who are playtime-challenged and proud Welfare Epic wearers. If you have questions or tips about how to get the most out of your limited playtime, please send them to Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King, WoW, Casually
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Reader Comments (Page 4 of 7)
jbodar May 13th 2008 8:07PM
"But end game now has already been cheapened by arena gear, whereas before half the appeal and luxury of being a raider meant having the best available gear for PVP. That only remains for a few specific pieces of gear."
So, by your logic, someone who spends all their playtime engaging in PvP should be relegated to PvP gear that is patently inferior to the gear of someone who plays mostly PvE. That is the dumbest thing I've heard all day. Why shouldn't someone be able to get great gear -- aimed squarely at PvP -- by actually playing PvP, especially in a game where gear plays such an important factor?
The system makes sense. Want the best PvP gear? Play PvP. Want the best raid gear? Raid. Sorry, but mommy said that you can't have cake AND ice cream.
Kaylek May 14th 2008 11:58AM
As far as my PVP comments go, please put your dick back in your pants because you're assuming a lot without looking at the big picture. I think rated arena gear is warranted and well deserved. I think the steeper requirements were a really good move.
Still, the after effect of there being such a big gap between PVP/PVE gear is that raid gear has been relegated to specifically raid gear, which seems a little unfair considering the difference in time and the sheer size of organizational effort it involves to coordinate ~25 players versus the coordination of up to ~5 players. Raid gear is okay for getting you started, but you quickly have to replace it with the arena equivalents to be competitive. If anything, I blame resilience.
My point though is not that it should be reverted back to the old days, but that raiding has already taken a hit to its prestige, and now here's another one.
jbodar May 14th 2008 10:29PM
If anything my assumptions were based on your choice of the word "cheapened" which to me rang of QQ'ing. Glad to hear that isn't the case. I'll admit my last line was a bit uncalled for, but I got a bit riled there.
However, the division of gear into PvP/PvE is actually a good thing. Raid gear is not ideal for PvP, but conversely, Gladiator gear is not ideal for Raiding. It's better than nothing, and it's a leg up on newly-dinged 70s, but it will still get replaced for that mode of play. Why is is bad that a Raider must work his way up to good PvP gear?
Jemhadar May 14th 2008 11:09AM
Once TonyMotorola gets kicked out of his parents basement, I'm guessing he will be come a casual WoW player real quick...
Steve_S May 13th 2008 12:31PM
Blizzard understands who pays their lunch, it sure isn't those downing Illidan.
Its basic business, keep your core audience happy while catering to your enthusiasts minority when feasible.
McDie May 13th 2008 12:34PM
I am not a "hardcore" raider but I don't think I'm exactly a casual player either. I play typically 4-5 days a week and most of that time is in 1-2 hour increments. Only one night a week can I devote 5-6 consecutive hours because of work and family. I do not have the time to commit to a raiding guild although I wish I did.
My guild is made up exclusively of irl friends and most of us have the same time contraints. Right now we do a 10 man raid one night a week but we are limited to a whopping total of 2 raids to choose from.
It is a game and it is a way to do something fun once a week with friends that have moved to lots of different locations around the country. Giving a guild like mine content in the expansion isn't taking anything away from the hardcore raiders. If you can devote the time to 25 man raids you will be rewarded with better gear and items. That's the way the game is now. Stop the whining about what other people are getting and enjoy what is available to you.
Kaylek May 13th 2008 12:47PM
Truth be told, a good many raiding guilds raid 3-4 nights out of the week in 3-4 hour increments. The only "hardcore" players really required are those in leadership because of all the background work in leading and organizing a guild.
Now, I really do sympathize with those unable to put the time into these guilds, which is why I have no qualms with BC's eventual lift of attunements and incremental nerfs to boss encounters. I think that's the right way, so that raiders get in when they normally would anyway (leading the charge) and access over time lifts up to allow the casuals. This also helps guilds who hit speed bumps in progression because a nerf or attunement drop can jar them back on track.
I think the current announcement does mark an eventual death to 25 mans, unless Blizzard sees the problem and fixes it by the following expansion. That's a very likely possibility, though, just because Blizzard likes to experiment and actively test the waters by diving straight in sometimes.
I just hope they manage to juggle a more satisfying medium between the two camps rather than leaning too strongly toward one or the other.
jten11 May 13th 2008 12:34PM
Sheesh, people are getting their panties in a bunch over this. It's not that serious. I, in fact, welcome the changes. I've been hoping they would do something like this for a while, and I'm ecstatic that it will happen. We (casuals) can progress with our smaller guild while the hardcores have their own progression without any clashing. All I see here is a win/win situation. I mean if you're seriously pissed about this then maybe you need to step out the basement and get some fresh air once in a while. This game is not for YOU (hardcores) only. Quit being selfish and let us have our fun.
jaybarti May 13th 2008 12:50PM
Personally I think some guilds and people might be a little short sighted in viewing this raiding change. Note I have done both the casual and hardcore thing and float somewhere in between most of the time depending on my work situation
I was mentioning it to my Raid leader that why wouldn't a serious raid team farm both the 25 and 10 man versions... sure the 10 man loot is going to be inferior but... I bet it better then the dungeon blues and heroic purples (well maybe not that much better) that your going to be wearing when you 1st start raiding. I know as a raider I will be taking advantage of the separate raid ID's for the 10-25 mans and farming gear from both. Eventually the 10man gear will be replaced with the 25 man or the tier of the next 10 man dungeon. Raid team should really be looking at the 10-25 man combo as a way to really speed up gearing the raid team. I mean if set bonuses work across the 2 different tiers of the gear (and we all know set bonuses are the bread and butter of epic gear, just ask any feral druid about the T4 2 piece bonus) why wouldn't you want to get to that bonus as quick as possible. Plus your going to be getting money, badges (maybe), and more experience with both incarnations of the boss(es).
Any raid team should be looking at this split raid instance thing as an opportunity to progress and gear much much quicker than was previously possible. And if the casuals get some gear as well who cares. They pay their $15 a month just like everyone else.
Just my 2 cents
Andy May 13th 2008 12:49PM
Your comment about DK is slightly incorrect - you will need to have a level 55 character ON THE REALM YOU CREATE the DK toon. So, if you want to make a DK on Illidan, you need a level 55 toon there, and so on.
Mister K May 13th 2008 1:40PM
The interview with the developers clearly states you only have to have a 55 level character to start a DK on any server.
BitterCupOJoe May 13th 2008 1:39PM
It's unclear whether this is true. Some outlets are reporting this, and others are saying that it's just "have a 55 anywhere." I'm not sure if this has been clarified by a blue yet.
Spoony May 13th 2008 1:16PM
See here's my problem with these raids i view myself as casual ,though i wouldn't say i'm super casual, i raid 4 days a week for 3 hours each that's a 12 hour time commitment a week for me assuming i raid all 4 days which i don't have to, that isn't much. I raid in a sunwell raiding guild on this schedule, we simply move slower then the truly hardcore guilds, but we are on track for seeing everything before Wrath.
Now i realize that people have even less time then me but really when you start getting under 10 hours a week is it really fair to expect to be able to kill Arthas? I liked having Kara and ZA for smaller less time crunched raiding it made perfect distractions if i ever got another night to play; now instead i'm stuck with the option of killing the same bosses scaled down that i had to kill in a 25 man setting.
This is where i have a problem. Where is the thrill of the game for a 25 man raider anymore? You guys label end game raiders almost as bad as jerks label casual gamers. I'M NOT KILLING THESE BOSSES FOR PURPLES! I could care less about this big shiny new sword that's just a perk for killing Illidan. Illidan was the reason i raided in a 25 man setting. Now the only reason i have to stay a 25 man raider is to play heroic mode raids, because seriously that's all this is sounding to be, or so i can have a bigger E-peen because my purple from Arthas is better then yours.
This lack of content for a true 25 man raider is what has us against this, yes as a by product it means we want casual gamers to not be able to experience all the content. But as a person who can spend a little more time on the game shouldn't there be something for our dedication to working as a larger group coming together weekly other then some piece of stupid loot?
This is a just a giant slap to raiders again in this expansion. I raided casually prebc and watched my guild crumble due to size restrictions to be more casual friendly in bc and now i'm being told that it's going to be halved again. Unless i want to force myself to play on hard mode. But why? I can see everything there is to see at a much faster pace in the smaller setting. So it sounds like ill get wrath level to 80 hit up 10 mans and down everything in a couple of months and be done with the game while the 25 mans are probably still struggling through the second or third raid instance.
Good going Blizzard at least you're helping people finish your game at a faster rate so we can cancel our accounts to play other games.
Doffencrag May 13th 2008 1:40PM
For all the raiders (hardcore, casual, whatever) that claim that this isn't about egos, or e-peens - just man up and admit it. If this really wasn't, what would you care if Casual Billy downs the same boss you did? Fact is, you do care. It's "Waah-waah! Casual Billy just spent 10% of the effort I did on the same boss! Boo hoo!"
If you really didn't care about your egos or e-peens, then it really shouldn't matter, should it? It's you and your friends against the challenge of a computer game. You down the end boss, you win. Congratulations. Good job. Mission accomplished.
Casual Billy does not factor into this. Unless your ego is that fragile.
Spoony May 13th 2008 2:01PM
If you had read my post at all instead of assuming i was just complaining about casuals you might have realized that i was talking more about the fact that people who are raiding more now don't get any real reason to raid in a 25 man setting. Unless of course all you wanted was an e-peen boost because you beat heroic Arthas instead of normal Arthas.
This as such leaves no incentive to a lot of raiders who are raiding to conquer new encounters and see the lore play out in a 25 man setting when it's easier and faster in a 10 man setting leaving me more time to do something else.
So yea read a post before you just assume i'm bashing what i play as.
Doffencrag May 13th 2008 2:15PM
My bad, Spoony. Was originally going to reply specifically to your post, but ended up making a catch-all kinda response... Should've moved it outta the thread.
But yea, not referring to you specifically. Apologies.
I do see the point about the potential lack of reasons for 25-man raiding, but at the same time I also don't see the point of closing off content from the rest of the populace.
Spoony May 13th 2008 2:40PM
I agree and said a little bit to that in my first post.
To make raider as a larger group meaningful locking content is an unfortunate consequence.
Because changing the encounters significantly would make things more interesting but the there isn't near as much desire to progress because you've already seen whats past it in 10 mans more then likely.
I wish things would be more like AQ was there was a smaller more casual side and a normal sized more hardcore side. This would give casuals more content as each instance would be tailored to them and you might not kill Arthas but maybe like how in Blood Furnace you complete something that is pinnacle to the lore (like maybe if they did it in Bt you help Akama fend off the waves of attackers Illidan calls instead of killing Illidan) This would keep the Big bad bosses feel like Big Bad Bosses while giving casuals more content that is actually gets them into all the areas and lore.
wyrd May 13th 2008 5:38PM
The problem casual players have with content isnt going to be solved by 10man dungeons. A few guilds will get to see things they wouldnt otherwise, but the average casual player is still not going to be able to make much progress past the first raid. How many casuals have cleared ZA? Not many. The problem is casuals want access to everything, but they dont have the time and arent willing to spec/gear/enchant/etc to be good enough to clear it.
Kaylek May 14th 2008 11:13AM
Thank you, well said. All the points I was trying to make in my posts. Unfortunately the readership on this column is understandably a casual majority, so any raider bashing seems to get rated up while any attempt to discuss the other side of the issue gets rated down.
Tenchan May 13th 2008 1:25PM
I have been following the Casuals vs. Hardcore bitchfight in WoW since it was in its baby shoes, and while at the beginning I just shook my head amused that people could get so worked up about it and shrugged it off to the normal competetive thinking most gamers have, in the recent months, many opinions voiced about 'casuals' have become so incredibly offensive, arrogant and aggressive, it's frankly disgusting me.
In the comments to this post alone I have so far seen multiple responses that made me sick to my stomach. I am simply not able (nor willing) to comprehend why a gamer would spew forth so much bile about a different game style. Maybe I'm too naive. Or too old. And tired of having to defend the casual play style. Because I shouldn't have to. Ever.