Archimonde, Eredars hotfixed
I love hotfixes. They're like patches you don't have to wait for. Just posted by Daelo, WoW's lead encounter designer (who I've been seeing a lot of lately, but don't remember seeing much before) is a brief account of hotfixes to Archimonde and the Eredar Twins. For Archie:We just implemented a hotfix for all realms that makes Archimonde's doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch's behavior, and melee should have a bit easier time dodging the doomfires as a result of the change.
He goes on to note that any other problems people might have noticed have been un-reproduceable at Blizz HQ, but they're still keeping an eye on them. As for the Eredar Twins, they "hotfixed a bug in the Eredar Twins encounter that prevent a Hunter's Feign Death ability from working if Lady Sacrolash was alive." Nuff said there. These fixes should, as far as I can tell, be live now on the US and the EU realms.
Filed under: Bugs, News items, Raiding, Bosses






Reader Comments (Page 1 of 1)
VSUReaper May 14th 2008 11:18PM
So I guess they couldnt get the airbursted MT problem that everyone was worried about to reproduce?
Druid dude May 15th 2008 1:55AM
We got our first Archie kill tonite. Including a couple hours of the insane ADD fires before the hotfix, and the more normal (but still different maybe) fires after, didn't have the MT get Airbursted. Didn't see the Finger of Death bug either. I am chalking those up the Ony Deep Breathes more now affect.
Xin May 15th 2008 10:01AM
which means airbust is not a problem
blackscreen May 15th 2008 10:08AM
Went in last night and crushed him, didnt seem any different than previous kills.
David May 15th 2008 11:34AM
He was cake.