Gaming without Guides
Is WoW really player friendly? Tobold doesn't seem to think so. Says he, there's a lot of things that it doesn't tell you or you can miss the first time around, such as spending talent points, and that at the end game, he constantly has to check outside sites to figure out what he needs to grind to get certain drops and recipes. WoW does things better than most other MMORPGs, he says, but it is far from perfect.
But, me, I'm not sure he has it quite right.
I definitely agree with him that WoW does the whole user-friendly thing better than other MMORPGs. Out of EQ, DAoC, and all the others I've played, WoW still manages to give a basic introduction to how to play the best. But where I am unsure if I can agree with Tobold as to whether WoW's way isn't enough, or whether WoW owes us more.
Firstly, I think Tobold overlooks how helpful the tip system is. The system, which is on by default for every new account, offers small, easy to digest tips for nearly every new aspect of the game as the player experiences them. In fact, I believe it even offers a short explanation of talent points when the players gains level 10 and gets their first one.
In addition, WoW's game play is pretty fluid and intuitive, for the most part. The quests almost always give directions that are relatively easy to understand, and the fighting system shouldn't take much more than a quick glance at the manual and provided tips to learn.
But aside from whether or not Tobold is being fair to WoW's user-friendliness, it is true that Blizzard doesn't provide the in depth information on drop locations, drop rates, and all the rest. Does Blizzard owe us in-game mechanics that work like sites like Wowhead or Wowwiki that will walk us through quests and drop locations for real recipes and all the rest, or is it better to leave that stuff up to the community?
Two types of players
To be honest, I side with the latter opinion. Honestly, I believe that it is very possible to make your way through the game and level to 70, even doing a few dungeons on the side, without constantly looking at other sites. Quests are intuitive, and generally once you're done with one quest hub, you've probably gotten some information or a quest from another NPC that will lead you to the next hub. So in that case, if you're just looking to play the game organically, it is rather easy to do it on WoW. Adding an in-game version of a database site could just take a lot of that mystery out for players who prefer it that way.
Then there's the min-maxers or the more serious players who want to know exactly where to level up, where to farm primals, exactly what they should be wearing to tank the best, heal the best, or do the best DPS at their level, and all such information as that. Chances are whatever Blizzard could feasibly create with their time and money isn't going to satisfy these people. Having the expertise and devotion of their fellow fans to fall back on will, in the end, help them a lot more.
Building a Community by Sharing Expertise
In addition, a lot of the worthwhile community surrounding games come from player-made sites that fill in the gaps. A lot of the value of reading sites like Wowhead is the comments on various items for information on where to find NPCs or how to use items. Wowwiki, of course, is by definition a community project. Fans being able to contribute information and commentary gives them a sense of belonging. You'll feel a lot more invested in the game and in your characters if you know you're sharing your knowledge on a widely dispersed fansite where many other players will benefit from what you say, and you feel connected to them as well. If all needed information was just distributed by Blizzard, it seems like a good portion of that community feeling would be lost.
There's also a lot of specialized information that people can contribute, and they can do faster and cheaper than WoW can. There's plenty of excellent guides for skilling up tradeskills or gearing up as efficiently as possible that Blizzard might never have duplicated. There's even addons that show enough information that you may not need to alt-tab out to another site for quite some time:
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Atlas gives you maps of every instance
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Atlasloot Enhanced not only shows you what every instance boss drops, but has seperate modules that list factional loot, pvp loot, and even list all crafting recipes and what skill and ingredients are needed for them.
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Cartographer is a map replacement with extra plugins that can show quest objectives, herb and mineral nodes, and more.
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Lightheaded brings all the quest information of Wowhead into the game, and Tomtom can create waypoints from map points mentioned in the user comments of Lightheaded - which are copied directly from highly rated Wowhead posts.
Sure, Blizzard could technically add all this functionality, but they'd have to pay people to do it. The fact that the community can do it quicker, faster, and with more passion than a paid drudge would is more than enough for me. Combine that with the fact that I'd rather play the game myself, and look up information at my own pace and need rather than have Blizzard walk me through the whole thing, and I rather like the setup we have now.
Final Thoughts
That said, I wouldn't be against a little more guidance and nudging in game for some things. I'm amazed, for example, at how many hunters don't know how to keep up a decent shot rotation, or how many affliction specced Warlocks can't quite get a DoT rotation down. In cases like that, I have to say that I could see class trainers giving short lessons on basic techniques for the class -- but then again, they may even get that wrong. People are innovating and finding new ways to play the same class on nearly a weekly basis sometimes, it seems.
In the end, I think you still want to leave a little bit to chance and discovery on the part of the players. Yes, you want stuff in game that guides a person on how to get around in the game world and perform basic character functions, organically as possible, but it's probably beyond the pale to expect the game to tell you exactly where to find every rare mob, every recipe drop, and all such things.
You wouldn't want to be hand-held through any other genre of game, and if you do, you expect to go to an internet hint or cheat site, or hit up an official or unofficial guide from your local game store. I never went into Final Fantasy 7 expecting it to tell me exactly how to unlock Yuffie or Vincent Valentine, or into King's Quest 6 expecting the game to tell me exactly where to find all my magical spell reagents, including the optional ones, and It seems to me MMORPGs shouldn't be any different. There's certainly a level of user-friendliness some MMOs may have forgotten to include, as Tobold rightly points out, but I'd say WoW is head and shoulders above that, and is very well close to perfecting the balance between user-friendliness and outright hand-holding.
Filed under: Analysis / Opinion, Virtual selves, Odds and ends






Reader Comments (Page 1 of 1)
Erika May 16th 2008 7:36PM
Tips are turned on for every new character made.
Daniel May 16th 2008 7:43PM
This is very true. I must aggree, I go to very many sites outside of WorldOfWarcraft.com.
anonymoose May 16th 2008 8:10PM
I don't agree that WoW is to "new user unfriendly". I will say it's important to be clear who the game is ultimately marketed at--those who want to play an MMO. That would indicate a possible social streak within a somewhat capable user of the computer and internet.
If what you want is a way to avoid having to learn--I don't know if this or any game will satisfy that. I will say that even the little bottlecap games I play sometimes confuse me in terms of specifics about mechanics or strat, and while I've never wasted time researching them--it does take me time.
The same is true of this game. One of the social components is learning how to play, and learning little pieces of game mechanics as we go. These days I'm "grown up" enough to use the out of game resources that are available, and honestly, I don't want them in game.
If you want a game that requires little learning as you go, I would suggest trying any of the games at the following link
http://www.ferryhalim.com/orisinal/
Kadamon May 16th 2008 8:19PM
Cartographer also does what Atas and TomTom does as whole already. Combined with Lightheaded and Doublewide, it's so easy to actually see what I should be doing instead of trying to guess and taking forever when someone of the quests don't tell squat.
The biggest ones are 'Go talk to such and such in Western Zangarmarsh.' Or something.
Yeah, that's a load of help, that's half the map.
Bastards. ;_;
{/semi sarcasm}
fLUx May 16th 2008 9:18PM
Gotta agree, but how long do you honestly think somebody could get to lvl.70 if they used no other WoW related site?
Just simply finding where the hell mobs you are meant to kill can be difficult at times! Never mind quests in which you need to find something. Without being lucky and having somebody tell you exactly where an item is in general chat, a single quest could easily take you all afternoon....if you didn't get frustrated long before then!
I guess outlands was better but IMO not exactly perfect if you was a newbie ...
Theserene May 17th 2008 7:29AM
'but how long do you honestly think somebody could get to lvl.70 if they used no other WoW related site?'
I did get to lvl 60 without one back in the day.
Shadowisp May 16th 2008 9:26PM
I agree.
You either have to have someone patient enough to tell you a lot of stuff about the game... else you need
Like you dont get told at L40 to visit a mount trainer. Thats something told to you.
Raids, the size of a raid is not actually in game. Its told to you outside the game.
Just take the time and see all the noob questions that are asked... many of them are usually the result of lack of instructions. That may seem natural to an experienced player, but in all honesty many of them are just not written down anywhere in-game.
migellito May 16th 2008 11:06PM
It's not a lack of instructions. It's the intentional inclusion of exploration as a part of the quests.
I have guildies who use quest tools that basically just lead them around by the nose like this, and it's exasperating. I know not to team up with them for questing. It's like skipping to the end of the book, or reading the movie spoilers. Several people have used the phrase 'I like to play the game myself' and I think that's clearest interpretation of all this. If you're going to spend money on something, why go out of your way to get the least possible gameplay out of it? So you can complain you're bored before the next expansion comes out?
Tenchan May 17th 2008 2:13AM
I got my first character to 60 (way before BC times) without the use of any guide. No problem at all. A little bit of social contacts goes a long way when one has questions (and after all it's the staple of MMOs).
NeSuKuN May 17th 2008 5:16AM
and long life to the barrens chat!
Mity May 17th 2008 7:08AM
simple answer: its an MMO.
yr NOT supposed to solo it.
if wow went xbox, sure, dumb it down to where u can solo, but in a MMO u should ask around, for help, thats the communitypart of the game, and more or less its essence.
elyx May 17th 2008 10:25AM
I've been in all the Capitals, and heard all the newb questions as well. However, the thought that comes to my mind when i hear them all isn't 'gosh, WoW needs to be more user firendly' its, "gosh, new peeps really need to use their in game resources."
I can't tell ya how often ive had to say 'press M' , ' look at your map' , ' do you see the town labeled karanos?' , ' that's what they mean when they say go to kharanos and speak to x'. It's sort of a duh principle at time, and at other times its just a learning process.
In a game like this where you see peeps ranging from solo 1-2hr a week players, to hardcore raiders, WoW IMO does an impressive job of encompassing them all, better then any other MMORPG out there, bar none. In closing, i agree with the author...this wasn't designed to be a donkey kong game...hop on, play one level or two, turn it off. It's an MMO, immerse yourself kind of world, with real peeps on the other side your interacting with.
Moonskald May 17th 2008 10:45AM
My son and I started playing at the same time and we were well on our way before we found out about mods and helpful sites. I was level thirty-two before I applied my first talent point or trained my pet other than at trainers. I am going back now at 70 to level cooking and fishing because I did'nt understand about buffs. Now we both use all kinds of mods to help us but the game can be played without them. I believe the game is designed to allow everyone to adapt to a play style that suits them. So using everything available or nothing at all are all acceptable. Having fun is the point of the game.
Inscrutibob May 17th 2008 12:02PM
I'm really glad there isn't more help built-in. I try, mostly, to figure things out on my own the first time I do a quest or go looking for some mat. On subsequent toons, I assume I took really good notes the first time (which I didn't), so I am comfortable using WowHead et al to get the information. If all this stuff was part of WoW, I'd be more inclined to use it, and at some point that reduces the game to "push the W key for 5 seconds, then space bar, then 1-1-1-3-1. You win." Nope.
Harlequinne May 17th 2008 12:24PM
Unless it's horribly obscure (Yes, I'm looking at you, Druid's Seal form quest!!) or boss strategies, I don't usually look on outside websites. And I always read the manual of whatever game I'm playing. It's a great way of learning about the game (not to mention a way to spend some time on the toilet).
Though I wish Hunter pet skills were explained better.
MechChef May 17th 2008 1:02PM
Knowledge is power. I guess I'm a min-maxer. When leveling an alt, I've already done most of these quests before, so I don't feel like I'm robbing myself of a storyline. And regarding talent builds, I'm not smart enough, talented enough, or patient enough to sit down and break out an "ultimate" build of my own. I let others break rip through the mechanics, and I reap the benefits of their efforts. So, copying the combat-sword build from one of the elitist-jerks may technically be a form of a cookie-cutter build. But I'll be damned if it doesn't make delicious cookies.
Jennifer May 17th 2008 2:18PM
I started wow with a druid, and promptly got stuck in Moonglade being hunted by level 60's while wandering around looking for (and not finding) the great bear spirit. I logged off and didn't touch my wow account for almost a year.
It wasn't until a year later that a coworker reintroduced me to the game (along with thottbot), and I was able to (slowly) level to 60. I now have seven level 70's, and I'm a regular user of Brian Kopp's leveling guide, wowhead, wowinsider, and the offical wow forums.
Without these resources, I would've still have one small level 10 druid sitting midway through her bear quest in Moonglade on a inactive wow account. Figuring out the controls is easy enough -- figuring out how to play EFFECTIVELY is not.
batgrl May 17th 2008 7:31PM
For people that tell me that you should be able to do any quest without using websites to research them I always reply - Sweet Amber.
http://www.wowhead.com/?quest=48
Yes, I'm sure you could do that one without looking anything up if you took a LOT of time to do it. But that way seems to be infinitely more frustrating to me - I have more enjoyable things to do than hunting up the right location without a map or coordinates - plus I'm epic at getting lost.
Some things in game took me a while to pick up/discover - but having played several other MMOs I have to say that yes, WOW is extremely user friendly in comparison.