Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
5-17-2008 @ 10:22AM
Dead said...
From the way I've read the post, I thought that Xi- was emphasising on the fact that there is not much incentive to conduct raids any longer. This could predominantly be due to the fact that Blizzard had made the game a tad too casual then before - People stuck around even though they didn't want to only so that they may be rewarded more generously with either gear, reputation or lore - this is especially the theme pre-BC. To quote him:
"I'd love to be able to sit here and tell you this was a result of the casualization of the game, of feeding us easy encounters for mediocre rewards, while at the same time undercutting these meagre accomplishments and upgrades with welfare epics obtainable by anyone who has a large quantity of time, regardless of their skill or lack thereof. Let's be honest the theme of TBC is sacrificing everything that was good about raiding on the altar of accessibility"
And perhaps this statement has some merit to it and may be true in lieu of WoW becoming a more casual accessible game - there are less challenges around, even so less rewards to be meted out for those players who overcome the high odds of the challenge itself: the "epic Welfare scenario" and BoJ implementation, the removal of atonements, the nerfing of bosses (i do agree to bug fixes to remove impracticalities, but never nerfing it to the point of making it easier).
The mentality of Blizzard in setting the stage for "overly casual" play is either that of being extremely short-sighted or maybe it is their intended target after all?. I say "short-sighted" because I strongly believe that a game with no challenges insurmountable to that of a single person or a group of ordinary people will, inevitably, fade off. Why would a game fade off in popularity by merely being less challenging or time consuming, you might ask? Well, for most of us, we semi-consciously stick around the world of Azeroth/Outlands with hopes and aspirations of becoming THE best equipped, best geared, the highest ranked pixel ... there is a humanly sub-conscious need for us to prove ourselves better than other people for various reasons. After all, if this were not the case the arguments and demands from casuals to entitle them to equal purple loot (on the basis that they pay the equal money for the game) will fall flat and they would hard pressed to counter-argue this should I bring up the subject of playing Single player games (especially in the no rewards genre like FPS – excluding BF2 and the post-patch TF2). If one is not fussed about merely retaining blues or greens on their character, then I sincerely concede my argument on this point. But then again, I assume this stance only because I dare not imagine anyone could find running around Azeroth/Outlands on a daily basis, completing repetitive chores such as dailies, fishing or killing the same old pixelated mobs to be sustainably interesting - the point being, doing away with challenges and its severely ridiculous yet highly important time-drain factor, and WoW and any other successful MMO will no longer be an appealing game, based on my earlier arguments.
As for those folks who meekly declare that their money's worth is that of Lore, I find this proposition to be unconvincing. Why would one attempt to waste their time playing a game just to entitle them to capture the lore of Warcraft? There are tonnes of Warcraft laden lore books on the market at the moment and my presumption, though biased but true, would be that at least half of such people demanding to see/feel/hear the lore through the computer screen, have yet to pick up one of these Warcraft written books (which i highly recommend). Coming back to my point, it is inevitable that one is only human, and their sub-conscious need to prove oneself better then others is both permissible and far from immoral. After all, what use is there for grinding mobs or running daily quests day-in day-out if it were not for “real-life worthless” Gold (with the exception for Gold Farmers), for running the same old instances again and again (even though with intolerable pick ups) with fingers-crossed that a statistical probability (of gaining specific loot) will occur? It all sensibly leads to my previous argument that WoW should be (yet it is direly subverting from it) based on the fundamental aspects of any traditional MMOs – to satisfy this “e-peen”, or ego or what not, be it sub-conscious or not.
To conclude, I have a strong feeling, seeing how things are going, that WotLK will be the final episode to this fantastic chapter of Warcraft history, its swan song being a deception to the people to go will and buy it. 10 million subscribers in the end of the day will find the exact emptiness I felt, a void that was once filled with a sense of satisfaction and accomplishment – after all, sustaining a game on merely dailies, and short instances with push over raids, will lose its general appeal in a slow but steady fashion.
(P.S before one goes on to dismiss this opinion as being hypocritical and elitist, I can assure you that despite having downed Illidan 4 months back, with my Haomorush EU guild, I have put my mouth where my money is and have stopped playing WoW since then due to the prescribed reasoning above. In addition, I DO NOT consider myself hardcore as I only spent 3 raiding days a week (mindful of my law degree in tow) and pre-BC was only a ZG raider only. I have played with my 3/8 T6 Warlock main and a Warrior alt, since Early Nov 2005.)
Reply
5-17-2008 @ 11:22AM
Zarzuur said...
As the devs have not included any competitive PvE structures in the mechanics of the game, ultimately this is all QQ.
5-17-2008 @ 2:00PM
Matt said...
its not QQ, its the truth my guild is just now finishing SSC and TK, we worked our asses off to find 25 competent players that can work as a team to down these bosses and that is what deserves to see the lore. the big guilds will tape it, and those who dont want to work hard enough or put enough effort in to be good at their class, or build thier small guild up dont deserve the same things that those who dedicate LARGE ammounts of time to this game do.
I switched from a guild that was doing SSC content to a kara guild, and i helped them recruit some strong members and we are now doing the end game content ourselves, with people we like. so there is no need to join a elist group of pricks to get where you want, but if you dont know how to heal/tank/dps and you spend maybe 2-4 hours a week in this game, dont expect to see illidan, you should be playing a more instant gratification game like a FPS. mmo's are not for those with little to no time to play. they just arent.
5-17-2008 @ 2:11PM
Rich said...
Nice long-winded post, but since the vast majority of players are non or non-hardcore raiders, it's really pointless.
5-19-2008 @ 5:13AM
Eh? said...
While the "MMORPG" genre may have once existed purely to "stroke the epeen," it is becoming more mainstream by the day. With this comes the fact that more and more people approach the game and genre in the spirit that it was originally designed to be: a social game. People play the game to have fun with other people in an imaginative and fantastic setting. Hence, the "multiplayer" part of MMORPG.
Blizzard recognizes this and is reacting accordingly, and kudos to them. Online gaming is not static, it is dynamic and rapidly changing. It's good to wax nostalgic and remember how things used to be as a context for future endeavors, but to stubbornly cling to the past to the exclusion of the here-and-now is very short-sighted at best.
If the game is no longer a good fit to you and how you like to play, that's fine, it happens, it's life. Find something else, no one will fault you for it.
Most of all though, people...please stop getting your knickers in a bind over stuff that is not known yet and is not set in concrete.