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Reader Comments (Page 1 of 1)
5-17-2008 @ 3:31PM
Dead said...
I think you may be missing XI's point completely. From my reading, he singles out "casualization of WoW" to be the direct cause of dedicated players, in particlar raiders, to develop this sort of "not bothered attitude". As a result, this causes long term guilds to end up the same way as DnT and Risen.
Your article has biasly diverted the true "core" problem which has been brutally yet honestly pointed by XI himself - Blizzard's lacklustre approach to the game, "sacrificing quality on the altar" for quantity to appease casuals which will inevitably move away from the WoW market once candy is tossed elsewhere. By brushing aside the-above-mentioned important problem and offering rubbish divertionary reasons you are merely deceiving this website's readers and most WoW fans. I suggest you re-evaluate your thoughts carefully. I wrote this earlier on:
"From the way I've read the post, I thought that Xi- was emphasising on the fact that there is not much incentive to conduct raids any longer. This could predominantly be due to the fact that Blizzard had made the game a tad too casual then before - People stuck around even though they didn't want to only so that they may be rewarded more generously with either gear, reputation or lore - this is especially the theme pre-BC. To quote him:
"I'd love to be able to sit here and tell you this was a result of the casualization of the game, of feeding us easy encounters for mediocre rewards, while at the same time undercutting these meagre accomplishments and upgrades with welfare epics obtainable by anyone who has a large quantity of time, regardless of their skill or lack thereof. Let's be honest the theme of TBC is sacrificing everything that was good about raiding on the altar of accessibility"
And perhaps this statement has some merit to it and may be true in lieu of WoW becoming a more casual accessible game - there are less challenges around, even so less rewards to be meted out for those players who overcome the high odds of the challenge itself: the "epic Welfare scenario" and BoJ implementation, the removal of atonements, the nerfing of bosses (i do agree to bug fixes to remove impracticalities, but never nerfing it to the point of making it easier).
The mentality of Blizzard in setting the stage for "overly casual" play is either that of being extremely short-sighted or maybe it is their intended target after all?. I say "short-sighted" because I strongly believe that a game with no challenges insurmountable to that of a single person or a group of ordinary people will, inevitably, fade off. Why would a game fade off in popularity by merely being less challenging or time consuming, you might ask? Well, for most of us, we semi-consciously stick around the world of Azeroth/Outlands with hopes and aspirations of becoming THE best equipped, best geared, the highest ranked pixel ... there is a humanly sub-conscious need for us to prove ourselves better than other people for various reasons. After all, if this were not the case the arguments and demands from casuals to entitle them to equal purple loot (on the basis that they pay the equal money for the game) will fall flat and they would hard pressed to counter-argue this should I bring up the subject of playing Single player games (especially in the no rewards genre like FPS – excluding BF2 and the post-patch TF2). If one is not fussed about merely retaining blues or greens on their character, then I sincerely concede my argument on this point. But then again, I assume this stance only because I dare not imagine anyone could find running around Azeroth/Outlands on a daily basis, completing repetitive chores such as dailies, fishing or killing the same old pixelated mobs to be sustainably interesting - the point being, doing away with challenges and its severely ridiculous yet highly important time-drain factor, and WoW and any other successful MMO will no longer be an appealing game, based on my earlier arguments.
As for those folks who meekly declare that their money's worth is that of Lore, I find this proposition to be unconvincing. Why would one attempt to waste their time playing a game just to entitle them to capture the lore of Warcraft? There are tonnes of Warcraft laden lore books on the market at the moment and my presumption, though biased but true, would be that at least half of such people demanding to see/feel/hear the lore through the computer screen, have yet to pick up one of these Warcraft written books (which i highly recommend). Coming back to my point, it is inevitable that one is only human, and their sub-conscious need to prove oneself better then others is both permissible and far from immoral. After all, what use is there for grinding mobs or running daily quests day-in day-out if it were not for “real-life worthless” Gold (with the exception for Gold Farmers), for running the same old instances again and again (even though with intolerable pick ups) with fingers-crossed that a statistical probability (of gaining specific loot) will occur? It all sensibly leads to my previous argument that WoW should be (yet it is direly subverting from it) based on the fundamental aspects of any traditional MMOs – to satisfy this “e-peen”, or ego or what not, be it sub-conscious or not.
To conclude, I have a strong feeling, seeing how things are going, that WotLK will be the final episode to this fantastic chapter of Warcraft history, its swan song being a deception to the people to go will and buy it. 10 million subscribers in the end of the day will find the exact emptiness I felt, a void that was once filled with a sense of satisfaction and accomplishment – after all, sustaining a game on merely dailies, and short instances with push over raids, will lose its general appeal in a slow but steady fashion.
(P.S before one goes on to dismiss this opinion as being hypocritical and elitist, I can assure you that despite having downed Illidan 4 months back, with my Haomorush EU guild, I have put my mouth where my money is and have stopped playing WoW since then due to the prescribed reasoning above. In addition, I DO NOT consider myself hardcore as I only spent 3 raiding days a week (mindful of my law degree in tow) and pre-BC was only a ZG raider only. I have played with my 3/8 T6 Warlock main and a Warrior alt, since Early Nov 2005.)
"
Reply
5-17-2008 @ 4:00PM
Krisby said...
It always astounds me how people who say they no longer play WoW still have such a strong visceral reaction to things with it in mind. From forum trolls to WoW site reply's. How indeed do you all still find it fun to talk about something you say you've given up? I think truly WoW's biggest pull is the fact that your never done with it. You just take a break. I have seen people quit, delete there toons and still end up coming back to reroll another one. You cant quit this game it seems. Once your hooked you are forever tied into its being. Maybe thats why many people who quit spend the rest of their time complaining about why they quit. Instead of just moving on.
5-17-2008 @ 4:18PM
Nosophoros said...
Holy hell, that's a wall of text...
But still a well-written and smart comment.
5-17-2008 @ 9:34PM
Charlie said...
I agree with the well written and smart part, but i don't really find the argument valid.
I've said over and over and over again, play for the content. Meaning, play for fun. Its a game, your supposed to have fun. If you aren't having fun than yes, you shouldn't play the game anymore. I see nothing wrong with blizzard trying to allow as many people as possible as much access to fun.
There will always be someone who is trying to be the first, and the best, since that is how MMOs work. And as long as there is that hardcore element, the economies will not collapse, and wow will be fine.
5-18-2008 @ 12:02AM
James Stevenson said...
You should get your money back on your law degree, you would make a terrible lawyer. Your aurgement is far to pedantic
and totally lacking in any thing resembling reason.
It is been proven time and again shorter instances and "welfare" epics are what the masses want. The "casual" player is what is lining the pockets of Blizz, not the very, very few "hardcore" raiders. The "casual" player will play for years and years and keep playing so long as they can get a glimps of end game content. The "hardcore" player will only play for a short time, go do something else and then come back with the next big raid comes out or expansion. The "hardcore" players should realize by now they have prestige, how many of them can claim a title that the casual can not. I have seen more people be impressed with someone who has a title because they did it first. If that is not enough to make them happy an thier ego stroked, oh well. As Doctor Denis Leary once said "Shut the F Up or wear a helmet"
Blizz has between 15 to 20 years left of content and will continue to thrive.
5-18-2008 @ 4:46AM
Verit said...
In some ways your right - the game is considerably more casual - certianly more so than any other mmo I've played. If you want something more hardcore - go back to L2 or EQ.
And they've removed attunements from a lot of these higher end instances.
But I personally haven't set foot in them, and neither has anyone I know who plays the game (and thats over 4 different servers from people I've met at work). So its not casual enough that just anyone can do that content.
I suppose DnT's comment about people getting gear thats equivalent if they're willing to spend enough time. It'd take something like 10-15 full kara clears for my shaman to get all those wonderful items I'd like to have, but only so that I'd be geared enough to actually make a serious application to a guild that is running bt/hyjal. Otherwise I really have no chance since none of them are really willing to step back and gear me up. I don't blame them either. Badge rewards are just a stop-gap answer to a rather complex problem - how to catch up to guilds who have long since passed content.
On the server I play on - Staghelm - the guilds working on Hyjal/BT (or SSC/TK even) seem to be happy and holding together - why? Because they didn't work all day and night to blow through it all in a week.
Blizzard is at fault too - making everything so gear dependant and then doing gear resets every expansion. I have to be honest - when bc came out I was thrilled because I never had time or a chance to run any raid really - and all the stuff I picked up from quests was far superior to anything I could dream up, but then you realize that if this keeps happening there is less incentive to do it all again for the next expansion. Plus it makes all that old content complete obsolete.
Some day I'll lose all my motivation to play this game, but it hasn't happened yet.
5-19-2008 @ 12:59PM
xzigraz said...
well put my man, i think WOW is digging it's own grave now. What made the game great was the separation of hardcore players and casual player. I remember it was cool to check out other people's gears in IF because I dreamed one day that I will get them. I never did, but my dream is still there. Now, it's like if I have time, I can get just as good items as the raiding stuff, these items lost its meanings for me to play the game. Everything is just time matter, there was no skill involved anymore. I can just running around in AV all day for several weeks and I get full epic gears that on par with other raiding people. Hell, I got all my alts' gear that way.