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Reader Comments (Page 1 of 1)
5-17-2008 @ 9:46PM
Kawanda said...
Player A buys a game and Player B buys it too. Both of them rush home and quickly begin playing. Player A gets to level three, and decides to spend his time on multiplayer. Player B however, likes the game so much that he decides to dedicate all of his gaming time to that singleplayer. Player B is able to beat the progression aspect game and see the all exclusive cutscene and access all of the shiny bonus characters that come with that prestige. But then Player A comes back from playing his other random game and enters a secret code that opens all of the cutscenes and characters without beating the game.
This is the crux of the issue. Player B decided to work for the rewards, and Player A didn't. Both spent the same amount of time playing video games, and the same amount of money buying the game, but Player B is left with the distinct impression that he/she wasted their time. The rewards of endgame should have a particular distinction to satisfy those who achieve them. While there is an argument to be made that both deserve their respective content, it is a bankrupt argument to say that neither deserve their rewards.
Frequently, the point of many is that the people who experience the endgame are the gaming junkies who dedicate 40+ hours a week to raiding. This is often not the case. I'm in a guild that raids 3 days a week and recognizes that their members prioritize real-life issues before WoW issues. We are 5/6 in SSC and 1/4 in TK and I'm confident that if we pull together properly and progress as quickly as we have been, we'll see T6 content before WotLK. But I don't want to see that content on "EZmode." The challenge of clearing SSC/TK is what we enjoy about the game, and the loot is what makes it worth it.
It makes me sick to hear all of these comments insulting T6 raiders, saying that the only reason that they have gear is because they have a huge amount of time to dedicate themselves to the game. That's simply not the case. It takes skill and dedication to progress that far into the endgame. It also makes me sick to hear T6 raiders insulting T4 raiders, saying that they're all unskilled, because that's not the case either. While I agree with T4 raiders that the endgame should eventually be opened up, we must realize that we have to work for it. I know its like running into a brick wall, but the reward should be for climbing it, not waiting for someone to build a door.
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5-18-2008 @ 2:50AM
Krianna said...
prestige. But then Player A comes back from playing his other random game and enters a secret code that opens all of the cutscenes and characters without beating the game.
Except that they didn't.
Player B had only a few hours a day to spend on line, and--six months after player A-- has a *chance* at getting gear a step lower than Player B.
Player A then cries because he can't one-shot Player B.
Pardon me if I do *not* weep for the creation of a "middle class" for world of warcraft-- no matter how much the robber barons complain.