The Art of War(craft): Choosing PvP targets part I

After several more tries, the Warrior mounted up and proceeded to taunt me away from the group, the only one he hadn't yet ganked, but I simply brushed him off with a /bored emote. My wife wondered why the Warrior kept on going for the Shadow Priest instead of herself. It only made sense, I replied, pointing out that the Shadow Priest was the most logical target considering he was undergeared. My wife countered that she wasn't equipped in PvP gear, either, but I reasoned that since he'd killed her once, he knows she's not specced Discipline because he's seen Spirit of Redemption pop up. That meant no Pain Suppression, and that there's no way she could heal through his damage.
One of the most crucial skills in PvP is choosing the right target, and encounters, matches, are won and lost through choosing the right target. This necessitates a full understanding of the limitations of one's own class, a moderate knowledge of other classes, a familiarity with gear, and an awareness of one's surroundings. It's rapid threat assessment and measured response. Almost every encounter will be different, even with the same players involved. Even with a lot of experience, choosing targets in PvP can still so often go wrong.
In the case of the Warrior we encountered, he knew he was solo and would get no healing. He needed to take down one source of damage in order to ensure his longevity in the encounter. My wife's Holy Priest posed no threat and my Shaman in mail, a shield, and Arena gear would take too long to kill. The Warrior chose the right target but was simply outnumbered. Despite his taunting and the fact that we'd beaten him multiple times, I had no inclination to take him on my own. As confident as I was about my PvP skills, I wasn't about to take on a full Vengeful Gladiator + Vindicator Warrior with my Restoration Shaman in Season 2 and 3 gear. Choosing the right target means picking your battles, too.
Know your limitations
Blizzard has worked towards balancing all the classes in the game, particularly in Arenas and PvP in general with moderate success. They'll never balance it for one-on-one, but they have managed a pretty good rock-paper-scissors synergy among the classes and specs. As overpowered as some classes might be (*cough* Druid *cough* Warlock), there is no one God-mode class that can beat all others with ease. There is a virtual counter to every class, and part of choosing the right target is knowing which classes and specs you can beat and those that you might have trouble with.
It also requires a humbling awareness of one's skill. As 1337 as we think we might be in PvP, there's always someone better out there. It's quite possible that a player can be the best of a particular class, but it's unlikely that there's one player who can beat all players of all classes. The game simply isn't designed that way. Personally, I like the challenge when I'm playing a DPS spec and quite often take up any challenge. When I'm specced for support or healing, however, my mindset changes slightly on my Shaman and greatly on my Paladin.
I can't beat everyone. I'd like to think that I do rather well, and Azaziel's Book of the Dead used to be one of my favorite AddOns that helped stroke my epeen. With enough experience and some luck, it's quite possible to beat a superior opponent, but it takes time and the right conditions. Even Sun Tzu said, "There are roads that must not be followed, armies that must not be attacked, towns which must not be besieged, positions that must not be contested, (and) commands of the sovereign which must not be followed."
He further explains in The Art of War, "the good fighter is able to secure himself against defeat, but cannot make certain of the defeat of the enemy. Hence the saying: one may know how to conquer without being able to do it." It is one thing to know the weaknesses of a certain class, and quite another to exploit them with the class you're playing. With experience, you will learn which classes give you the most difficulty as well as your capacity to handle opponents. A mixture of these two is the first step in determining who to attack in a group, or if your should attack at all.
Know your enemy
Beyond knowing your limitations, it's important to be able to size up opponents at a glance. Knowing their class is the first step, understanding your places in a rock-paper-scissors scenario. More important, however, is the estimation of gear. As much as skill and class balance plays a part in the outcome of combat, gear is a major differentiator that makes up for shortcomings in other areas. In fact, with the introduction of Resilience, gear more than ever plays a more substantial part in PvP.
In an Arena match, the very first thing we scope out is gear. Through quick tab-selection viewing of character portraits, we generally have a good idea of the classes we're up against if they keep their helm graphic on. If they are wearing Season 3 shoulders, then we know their relative experience. This is why the visual impact of Arena shoulders is so important. It immediately gives you a general idea of how tough the match will be. Players in full S3 will likely have over 10k hp and over 400 Resilience, depending on the class and spec. A full S3 SL/SL Warlock, for example, will easily have about 12-13k hp and over 400 Resilience.
Identifying weapons is slightly more difficult but will also give a general idea of an enemy's strength. Season 1 and 2 weapons share the same graphics, so it's harder to identify. Season 3 weapons, on the other hand, are distinctive and share models with Black Temple and Mount Hyjal weapons which have relatively the same power. A review of Brutal Gladiator weapons will come in handy because these will be the most common way to identify opponents of relative skill.
With the new mechanics in place for Arenas, Season 4 will more or less weed out the chaff from the grain. With a personal rating requirement of 2050, Brutal Gladiator weapons are far from being "welfare" and those who possess it must be approached with caution. Those who will sport the Season 4 shoulders that require a personal rating of 2200, in particular, will be few and far between and will almost assuredly be forces to be reckoned with.
There are many ways to assess threat and choose targets, but experience will always serve as the best teacher. Next week, in the second part of this article, I'll try to outline some basic tips and guidelines to identifying the most dangerous threats and estimating the proper course of action. Although only experience and countless hours of PvP will teach you to make these decisions on the fly, a handy guide might be of some help. Until next week, try to stay away from ganking parties of five on the Isle of Quel'danas!
Zach Yonzon writes the intermittent but supposedly weekly PvP column The Art of War(craft) in between bouts of the flu and Third World Internet. He would like to assure everyone that his shoulder pieces are not a true measure of his skill and encourages all Alliance to approach him anytime they see him flying around with his 2-handed hammer.
Filed under: Analysis / Opinion, PvP, Battlegrounds, Arena, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 2)
Sunflash May 18th 2008 2:33PM
Those who will sport the Season 3 shoulders that require a personal rating of 2200
believe you mean Season 4.
Great article overall.
Zach May 18th 2008 3:07PM
Oof. Corrected!
Zumacrume May 18th 2008 3:01PM
resto shaman ftmfw.
Baluki May 18th 2008 3:35PM
Wow, that story sounds like a great reason to NOT play on a PvP server.
Matt May 18th 2008 3:55PM
A great reason for *you* not to play on a PvP server anyway. I personally like the excitement that the possibility of that kind of encounter brings...
anonymoose May 18th 2008 3:44PM
I think you forgot something very important that has to be utilized when strategizing in open world pvp--know who is bait and act accordingly. Sometimes, being the target carries with it a certain amount of power.
When my holy priest was still on a PvP server, this was something I would frequently utilize--I would act as "bait" and unsuspecting assailants would turn into HKs as stealthed or hidden friends popped out to "defend" me.
You wife and her friend could have certainly benefited from a dpser coming to aid you all.
The other thought I have is this--if you are on a PvP server, always stack some stamina and acquire PvP gear as quickly as possible. My holy priest *never* travelled in anything but her PvP set.
Zach May 18th 2008 4:05PM
Well, in that situation, they were the bait and I was the DPS. Even as Restoration, I packed enough punch to eventually take the Warrior down, anyway. I wouldn't have been able to do it on my own, I have to grudgingly confess, but I knew just what had to be done.
lovebunny May 18th 2008 4:17PM
ganked wife here :p i do have a pvp set with me, upon the strict orders of the husband of course ("ALWAYS wear your pvp set even if you're just going to fish!") but my pvp gear is nothing great, just gives me some extra stam. and being the true non-pvper that i am, i more often than not forget to wear my pvp gear, especially when i go out to fish :p
Zach May 18th 2008 4:20PM
ALWAYS wear your PvP set even if you're just going to fish!
blapty May 18th 2008 4:01PM
I couldnt agree more. As a mage it is critical to extablish a kill order if you want to survive an encounter. You have a split second to decide who gets polymorphed (*squeel* nice piggy) and who gets blasted.
pirateninja May 18th 2008 3:58PM
anyone aware of a current/working version of the Azaziel's Book of the Dead mod, or one with similar functionality?
always wanted a mod that would tell me how many times ive killed the same stuff (players included)
Rocnroll May 18th 2008 4:37PM
As a fellow Holy/disc priest who gets ganked a lot and is considering going back to Shadow, I'm confused about a couple of things (I'm a Dwarf that only ganks those that have ganked me usually).
Two Priests equals two Psychic Screams, two SW:P and SW:D, Mind Control (stop that resilience) etc... I'm not saying you should have kicked his butt, I know I have died and thought why didn't that go any better? Of course, he probably carried one of those big *ss swords and did massive DPS.
I would have to disagree with Zach on one point, just because you are not a Discipline priest and do not have Pain Suppression, does not mean you cannot heal with out interruption. Healing Focus for 70% chance to avoid interruption, PW:Shield and Martyrdom can help avoid interruption.
BTW, having been bait many times, LVL 70 Rogue FTW (most of the time).
Zach May 18th 2008 5:23PM
We were fighting a Warrior, so forget fears. Also, when I mean heal through, I didn't mean spell pushback. I meant healing through Mortal Strike. There's simply no way you can heal a clothie with no Resilience with Sunders + Mortal Strike.
And yes, he wielded a big mace (not sword) called the Merciless Gladiator's Bonegrinder. He poured on some hurt.
Matt May 18th 2008 5:34PM
As overpowered as some classes might be (*cough* Druid *cough* Warlock)
I quit reading right there.
Zach May 18th 2008 5:24PM
As Yoda would say, "and that... is why you fail."
Den May 18th 2008 11:06PM
Yeah locks haven't been OP since S1 and druids are only OP in 2v2 due to some flaws in arena design + class synergy (mace stun warrior). The recent nerfs have gone a long way to correcting this. When normalized by class population (see the sites listed below)there are 80% less druids in 2200+ 2v2 post 2.4 (200% representation down from 280%) and in 3v3 it is down to 130% from 184% -Oh, and they still fail in 5s. Now add in the resto nerfs in the last patch you will likely see them drop some more.
Personally I think you will see all healers drop off a bit in S4 with the insane dps scaling. Pallys might even become viable 3v3 healers :P (only half joking, they really could)
You can look www.realmhistory.net and www.warcraftrealms.com to basically get the same data blizzard posted a few months back. I know they aren't 100% but they are the best public ones I know of.
Clasifyd May 19th 2008 12:04AM
I actually stopped reading there, too.
Warlocks = OP?
Druids = OP?
Dead Horse = Beaten
Maarick May 19th 2008 6:18PM
LOL haters out there
Ikarus May 19th 2008 6:48PM
The truth hurts. What ever attempts that have been made to reduce the OP-ness of druids and locks is only a step along the way imo. I say that as a person who plays a lock and a druid among other classes. a lock with a fel hunter can pretty much own most casters. druids with 5x stacking lifeblooms, shapeshifting out of all CC, their own cc that is undispellable...well, needless to say it's a damn hard fight to over come that.
berserkerlxl May 18th 2008 5:51PM
Some of the advice on this article might not work on bg-9. The reason is that since it is near the end of s3, fully geared vengeful players are transferring from all over the place. I often check their arena teams to see 1800 teams or even as low as 1400. I had just recently got my vengeful weapon and I start to see some gladiator teams, who we can easily stomp...