Druid tanking is up in the air for Wrath
In the recent explosion of news about Wrath of the Lich King, Ten Ton Hammer had an interview with Jeff Kaplan and Tom Chilton, where they asked some solid questions on why exactly we needed another tanking class.
To quote the Ten Ton Hammer interview with Jeff Kaplan and Tom Chilton;
Chilton: We're kind of designing the Paladin tank to be the best AE tank, and we're designing the Warrior to be the best sheer mitigation tank, and we're designing the Death Knight to be the anti-spellcaster tank.
From that statement, at least, you can see that the subject of a feral druid's place in the end-game main tanking plan doesn't even get a mention. You might think that, as far as the designers are concerned, a feral druids' future tanking viability is merely an afterthought.
But that doesn't mean that in the new expansion, all of the new Talents will only be buffing up the Balance and Resto trees.
Oh, no. Not hardly.
No, I have seen what is currently active for the new Talent trees up to level 80, and I can assure you, we may not be in the forefront of the developers' minds when it comes to 'cutting edge' tanking, but we have NOT been forgotten.
Follow along after the break to find out more!
Currently, Druids, when specced fully into the Feral Talent tree, perform very well as a combination of melee DPS and tank.
But with great DPS potential, comes the inevitable trade-off.
While we can do pretty darn good against three mobs, we do not have the AOE multi-mob abilities of the Paladin. While we can soak up a ton of physical damage and laugh about it, we remain weak against spell damage. We have excellent mitigation and hit points, but we have limited means to endure massive spikes of damage or enraged bosses.
This is not going to be changing much in the expansion.
We will be getting new Talents that will help improve our current strengths, and they will also help fill in a few of the gaps in our key weaknesses. But we are not going to suddenly find our gameplay changing dramatically, as we did when Burning Crusade brought Patch 2.0.
In the following discussion, I'm going to talk in general terms about the changes in the Feral Talent tree. We are in the very earliest days of the WotLK Alpha, and everything is subject to change by Blizzard without notice. But I think it's still valuable to look at where things are now as a clue as to what we will see go live this winter.
The first thing worth mentioning is that, In the Druid Feral Talent tree currently active in the Wrath of the Lich King Alpha, some abilities have been moved to different tiers.
For example, Feral Charge has been moved much deeper into the Feral tree, requiring more of a commitment to Feral to obtain it's sudden charge and spell interrupt. That seems to me to be a change based on PvP considerations, but it's interesting to see that they have put that much thought into various possible PvP specs based on the new trees.
Other currently existing Talents are gaining 'Improved' versions, that simply make them more efficient or desirable. Again, these tend to require a deep investment into the Feral tree.
As an example of this kind of change, Mangle is getting an Improved version that requires more points be spent into it, but that will serve a dual purpose of reducing the Mangle cooldown when in bear form, or reducing Mangle's Energy cost when in cat.
That may not seem like a drastic change, but as the current core Feral combat ability, it will certainly serve to have a big impact on our Threat or DPS output.
With the brand new Talents that are active in the Alpha, we see that Blizzard is aware of some of our current issues, and has placed Talents deep in the tree that we can choose to take to optimize our damage output or survivability.
For example, there is a new Talent currently in the fourth Tier of the Feral Tree that directly adds Expertise, and also refunds a percentage of Energy lost from missed attacks. This will be a very nice Talent to have early in the Feral Tree, since so much early leveling in Feral is done in cat form, but at the same time, tanking in later levels requires successful hits to establish threat, and having Expertise will dramatically help those attacks strike home. With the current lack of gear with Expertise on it for bear tanking, it's nice to see this going in.
Another new Talent that shores up a weak area is very, very deep in the Feral Talent tree. Currently, Thick Hide comes very early in the tree, and increases armor contribution from items by 10% when fully specced 3/3. Well, the new Talent deep in the tree builds on this further by adding another +10% armor contribution from items, which is nice enough, but it also serves to reduce all spell damage by 10% as well.
What was it we are notoriously weak to? Spell damage? Oh yeah, right.
There are a few other new Talents in the Feral tree that I'm not going to mention now, since they serve to either increase our DPS output from direct damage and DoTs, or cause the enemy to be slowed and increase their spell casting time, weakening their ability to fight back. That's excellent, I'm not going to complain in any way about Talents that increase our damage potential or weaken an enemy, but they're not major new additions to a Feral druids' arsenal.
But our new 51 point Talent is a very welcome addition. With a full 51 points invested in the Feral Talent tree, we will obtain a new instant-cast ability that will be welcomed by every bear tank. With the activation of this Talent, all Stun, Fear, Snare and Movement Impairing effects are removed, and depending on the form you are in, either your Energy regeneration rate will increase, or your max health will increase for a short period of time.
The ability has a five minute cooldown, but for the dedicated Feral Druid, we will finally have an "oh heck" button of our own.
What's that I hear? Is that the sound of a thousand bear tanks cheering in delight?
I hope so. I certainly hope so.
It may be true that, when compared to other tanking classes, we are not intended to be straight main tanks.
We are hybrids, and we are not limited to simply 'hold and survive'.
In the end game, we sacrifice ultimate tanking excellence by bringing higher damage output when tanking, straight DPS when our tanking isn't needed, and the chance to off-heal and battle rez, Remove Curse and Remove Poison, and provide Faerie Fire and MotW.
Being a hybrid and recognizing our strengths and using them smoothly is the key to being a great Druid.
And it also may be that Warriors and Paladins and Death Knights will get their own tanking Talents that will inspire awe and envy in the Druid set.
But with what we've seen from the Alpha so far, it's clear to me that, no matter what happens, having a bear tank with a strong cat DPS set and high +Healing set along for the ride is something that will only be a force multiplier to any instance run or raid.
I am speculating here based on what I see from the WotLK Alpha, it's true.
But I think that, as far as we are concerned my furry brothers and sisters, the future looks mighty bright.
Mighty bright indeed.
I have to give serious thanks to War Tools for providing us with a look at the Druid Talent trees from the WotLK Alpha. If you find that War Tools is getting slowed down from all the hits during the day, you can also find links to some of the new Feral Talents at the Big Bear Butt Blogger site, provided again by War Tools.
Filed under: Druid, Analysis / Opinion, Expansions, Classes, Talents, Interviews, Wrath of the Lich King






Reader Comments (Page 1 of 3)
souvlaki May 21st 2008 7:29AM
I'll miss Feral Charge in my lvl 29 druid twink :(
Camaris May 21st 2008 7:32AM
I remember an interview where the developers said they had an idea about giving Death Knights are more DPS oriented style of tanking, ie.. giving DK tanks the fun (and bragging rights) of seeing big DPS numbers while tanking. I think that's a very interesting choice. If mages and other DPS can generate huge aggro from DPS alone, why not make a tanking class that holds aggro from actually doing DPS, instead of mostly from special threat generating spells.
I am by no means a druid expert, but does that sound like something they are also trying to bring to the druid tanks? That would make the bear something similar to DK style "dps tanking", but with a focus on physical mitigation instead of magical.
creamz93 May 21st 2008 7:35AM
You make a great point and i sincerley hope this is the case
Matthew Rossi May 21st 2008 9:31AM
It's been stated that ALL tanks will do more DPS while tanking, even warrior and paladin tanks.
Manatank May 21st 2008 1:07PM
Yes, I think everyone is forgetting that feral druids might inherently be the best tanks right out of the gate when WotLK hits. If they are really doing away with crushing blows, then bears are suddenly the most amazing physical damage mitigation tanks. They are obviously buffing warriors a ton (based on the alpha talents) to offset this.
matrix_dragon May 21st 2008 7:36AM
"With a full 51 points invested in the Feral Talent tree, we will obtain a new instant-cast ability that will be welcomed by every bear tank. With the activation of this Talent, all Stun, Fear, Snare and Movement Impairing effects are removed, and depending on the form you are in, either your Energy regeneration rate will increase, or your max health will increase for a short period of time."
Bare Droods get Bestial Warth?
Grumaya-Sargeras May 21st 2008 7:43AM
Pretty much. :D
PeeWee May 21st 2008 7:47AM
It's a mix of Last Stand, Adrenaline rush and the "/cancelform /cast Dire Bear Form"-macro.
I assume the actual numbers generated will be less impressive than the counterparts, though.
Camaris May 21st 2008 7:39AM
Another unrelated 2 cents...
I hope they devise a way to finally make armor appear on Bears in some way. I am thinking Amani Warbear / "Polar bear mount" style bear armor.. Or at the very least a level 80 "epic" look, similar to how epic mounts have armor. Is that an idea, or is it too much of a deviation from 'pure' lore?
PeeWee May 21st 2008 7:48AM
I concur, as does most of the druid community. At the very least, there should be a visual difference between the Bear Form and Dire Bear Form. It doesn't feel very "dire" atm.
h8rain May 21st 2008 10:15AM
I love my druid, but I will agree I do wish we could look different. I got a nice set of shoulders over the weekend, and want to show them off in bear form..../sad
Apophis May 21st 2008 7:48AM
Protection Warriors and Protection Paladins can't just switch gear and do dps like ferals. They just can tank, so it makes sense that either of them is best in their area.
As DK are going to DPS tank they can do good damage even when they are not tanking, same time they best only tanking magic.
Leaves Ferals like DK (off) tanking in certain, more limited situations and rest of the raid in the dps spot.
As it was in BC, you could have max one or two Prot Warri/Pala in 25Man raids, one more is a waist of DPS in 90% of the time. Feral did fit in very well, as they could do dps and switch to tank gear when needed without respeccing.
As will DK for magic tanking.
Resulting in 4 tanking classes that can life beside instead of replace one another.
Furry Tank May 21st 2008 7:48AM
I wouldnt worry too much about Chilton not mentioning Druids in that quote he was simply answering the question :
' how will Warriors and Paladins continue to have a presence in groups and raids...?'
No mention of druids in the question > no mention of druids in the answer.
As for DKs getting to be a dps tank I can't see that lasting too long - anyone remember the Mangle nerf after all the pvp QQs?
JBelix May 21st 2008 7:49AM
I do not think that Druids are getting obsolete or something like that, he just explained that DK will be more directed to Magic Tanking, Paladin to AOE tanking and Warriors to Mitigation. That doesn't mean, in any way, that druids will be off the picture.
Druids have always been in a place between Warriors and Palatanks, and I'm PRETTY SURE that they will continue to be needed in parties and raids everywhere in the expansion. There is just one more Fellow tank to share loot with XD
And, as many of you said, the 51 Point in the Feral Combat Talent tree is amazing for tanking. A clear statement that feral will continue to be on of the main tanking classes of the next expansion.
JBelix - Warrior 70, C'thun EU
Dominace May 21st 2008 7:59AM
I don't think you should be mentioning data that has been data-mined/leaked from the alpha test into your article, although the prospect of a new talent is great its all subject to change and I really wouldn't be surprised if the entire talent was nerfed/removed or even buffed by the time this hits stores.
BigBearButt May 21st 2008 8:48AM
I'm sorry you feel that way, Dominance. It's not my intention to spoil the experience of the WotLK release, or to violate the spirit of an NDA.
However, I think that, considering how drastic a difference there was in Druid playstyle from pre-BC to afterwards, and from some of things that have been said by Blizzard developers recently in interviews such as the one I quoted, it is a good thing to show that there is every indication Druids will continue to have care and consideration given to our ability to tank or off tank. It was with that goal in mind that I wrote this article. I know that I try not to read too much into what people say in Interviews, and as was mentioned previously, in that interview the question only addressed Paladins and Warriors, so the answer could be seen as following that format.
On the other hand, I know that I felt that, by breaking down tanking into three responsiblities, each addressed by a class other than Druids, it was cause for at least a little 'but what about us?' in my mind.
FireStar May 21st 2008 11:45AM
I understand the noble intentions of the post, but I'm unsure from a purely syntactical point how this is different than the posts yesterday that had to be taken down because they showed that leaked information. I guess since this post just isn't directly just saying "this and this and this will be new in BC", you could argue that it doesn't violate the spirit of the NDA.
Boon May 21st 2008 8:06AM
Hope this means they aren't losing some lock tanking fights. I loved tanking Leo and looking forward to Illidan demon tanking.
Warlock off tank anyone?
Spellcasting boss temporarily stuns MT so turns to OT but for some reason it needs to be a lock?
Chris Laverdure May 21st 2008 6:09PM
If you want to tank so badly, roll a tanking class.
Boon May 22nd 2008 5:48AM
Chris, there is more to caster tanking than auto attacking and making a cup of tea.