Alpha: Changes to existing abilities
Some kind soul just dropped by the Wrath alpha wiki and posted a whole slew of purported changes to existing spells and talents, slated for Wrath. I trust these changes even less than the usual alpha information I see floating around (hence the "rumors" category on this post), but other people on that wiki's community do seem to be verifying them. And they do jive with what you can see at this site, for what that's worth. Of course, even if they are really what's showing up in the alpha, they have a long ways and a lot of change to go before Wrath goes live.There's a lot of interesting, strange, and flat-out unlikely stuff on there. As usual, for the full list of alleged changes go look at the wiki. Here are some of my reactions:
- Druid
- The Tiger's Fury change makes perfects sense. As is, I very rarely use it since it's just too hard to calculate whether it's worth it.
- Hooray for the Roots change! This makes me extremely happy, and it just makes sense. Not lore sense, but certainly class balance sense.
- The OoC change is great, just for being less irritating in general.
- Tree of Life reverted to its old buff? Interesting, and makes me want a tree even more. Maybe my druid won't be going feral after all.
- Edit: Feral Charge usable in cat form is going to be a bit imba in PvP, in my opinion, though it does give kitties a spell interrupt, which is nice.
- Priest
- This is a buff to pretty much all aspects of Lightwell. More significantly (depending on what they mean by "direct damage"), it appears that DoTs (and AoEs?) will no longer break the LW effect. It's still weak for a 31-pointer, but I will probably take it now if I go that deep in Holy (which I expect I will).
- The Shadow Focus change makes sense, given that it is currently pretty easy to reach the hit cap as a shadow priest, and that we have mana issues.
- Improved Spirit Tap is awesome. Suddenly ST is ten times more useful in groups. And all for the same number of points we're currently spending in ST, too!
- The Mind Flay range increase is long-overdue.
- Wow, I just saw the Shadowform threat reduction. Excuse me while I go change my pants.
- Circle of Healing has been both buffed and nerfed. Apparently its most irritating limitation has been lifted (read closely), but it also now has a cooldown. Fair enough, I suppose.
- Enlightenment will now be taken by almost everyone that goes down that far in Disc.
- Finally, I mourn for Vampiric Touch. This is an unmerited nerf. But Shadow priests still come out significantly ahead in this round of changes, I think.
- Warlock
- Does anyone even use Demon Skin/Armor anyway, now that Fel Armor is available?
- I'm not sure anyone's going to take Demonic Power, because the two talents that combined into it are just too weak.
- Woah, that's a significant nerf to Soul Link, which is reasonable when you look at how early they're moving it in the tree.
- Warrior
- Many more skills scale with AP now. That can only be good.
- Isn't that a pretty big hit on Death Wish, though? I was under the impression that fear immunity was a big part of the reason people used it.
- The Anticipation nerf is going to mean you'll need more Defense from your gear, and will therefore have less latitude choosing pieces.
- Honestly, I'm a little out of my element analyzing these Warrior changes. But that's why we have more bloggers on staff than just me. The inimitable Mr Rossi will be covering this all in great detail later today in his Care and Feeding of Warriors column, so don't miss that.
Filed under: Classes, Talents, Wrath of the Lich King, Rumors






Reader Comments (Page 1 of 3)
SaintStryfe May 22nd 2008 11:07AM
Shaman:
Sentry Totem gets a new icon.
Eliah Hecht May 22nd 2008 11:07AM
About time!
Nabu May 22nd 2008 11:12AM
Lol
I hope that you are wrong cause they probably need to nerf shamans on other fronts if that buff goes live.
Baluki May 22nd 2008 7:38PM
Good god, can somebody PLEASE leak some shaman info. This is getting to be too much.
Lanth May 22nd 2008 11:07AM
The Demon/Fel Armour change is obviously to make them preffered in different situations, rather than one replacing the other.
And wow. I never though I'd see the Unstable Affliction dispel effect getting nerfed (silence reduced from 5 to 3 seconds). It's the one spell in the game that punishes idiocy, so it seems there are a lot of idiots out there.
Dan May 23rd 2008 5:11AM
With the new Death Knight class warlocks would be unlikely to be called upon to tank anymore, so loosing the shadow resist on Demon Armor won't matter much. The change to Fel Armor is necessary if they intend to get warlocks picking up more spirit.
I just hope this doesn't mean they will start considering making that change to Life tap again though, the changes to Fel Armor and the new talents that improve spirit would probably be enough to get warlocks to stock up on spirit.
Lanth May 24th 2008 4:55PM
Hope Death Knights don't nick our tanking spots. Right now there are 2 types of encounters that call for Warlock tanks: Ones where the boss AoEs if anyone comes too close (Twin Emporers, Kael'thas's mage add), and ones where the boss's attack on the tank has a splash effect (Leotheras, Illidan. This means if a melee tank is used, no other melee can attack). Rarely are Warlocks called on to be a resistance tank, so Death Knights can have that.
grofer May 22nd 2008 11:17AM
I think you need to do some more in depth research. They switched the increase in "health generated through spells" from Fel to Demon Armor.
Fel Armor has new buff as it permits 30% of mana regeneration to continue while casting. Keep in mind the increased importance of Spirit in the new expansion concerning mana regeneration.
This also means the reduced Spirit from Demonic Embrace will actually hurt in longer fights which in deed makes the Buff to Spirit deep down in the Demonology tree useful.
In total Demon Armor is now nice for Affliction locks and in PvP while raiding warlocks will buff themselves with Fel Armor.
From what I have seen so far most of the changes are quite sensible.
darian May 22nd 2008 3:50PM
39% with Demonic Aegis, which will also make up for the 5% lost spirit.
Also remember, your OOC regeneration is a function of both Spirit and Intellect; you're only reducing one half of the equation so it's still a good deal.
Blackhorn May 22nd 2008 11:17AM
Warriors: Shield Wall cooldown reduced to 2 minutes?
Shenanigans.
FOR REALZIES? Ho Em Gee.
Heilig May 22nd 2008 11:31AM
That was last stand, not shield wall. Still freaking incredible, though not as awesome as if it were shield wall.
Blackhorn May 22nd 2008 12:31PM
Lol. Right. Silly Me. Regadless, always nice to have your "HOLY SH$@" cooldowns lowered.
Unknown May 22nd 2008 11:19AM
The Vamp touch nerf might not even be that much of an issue if they make SP damage scale better, and have them make better use of crit.
Considering high end SP's are putting out around 1600 dps now vs 1900-2200 for high end pure dpsers, more linear scaling might offset much of this nerf.
Tim May 22nd 2008 11:41AM
I'm also extremely happy about the change to Entangling Roots. As good as roots is for crowd control, it's always felt like a decidedly unfair nerf that it can't be used inside dungeons/caves/half the places you're going to end up questing.
Atros May 22nd 2008 11:58AM
Hmm... one thing I noticed for druids was doubling the effects of Survival of the Fittest, which makes it a 6% reduced chance to be crit instead of 3%. This seems to counteract that a lot of high end bear tanks tend to use resilience to get uncrittable over defense, which resilience being set up only to work in pvp situations and disabled in instances. This along with the addition of Reinforced Hide, may mean that Druids could be intended to use the same types of pieces that rogues look at for tanking as well as for dps, making for a much more flexible role in raids.
Gunder May 22nd 2008 12:12PM
I may be mistaken, but the chance to be crit immune you need 5.6% at lvl 70, so that means that druids would be crit immune from the start.
That would explain the lack of +def on the druids set ^^
rinkx May 22nd 2008 11:55AM
"# The Anticipation nerf is going to mean you'll need more Defense from your gear, and will therefore have less latitude choosing pieces."
I'm pretty sure 5% dodge is way better than 10 defense rating in terms of pure avoidance (of course, you get less rage from dodge, but it still counts towards the uncrittable cap)
Angus May 22nd 2008 12:15PM
"You gain 0.25/0.5 rage every time you parry or dodge an attack." (Protection)
Not as big a deal as one would think. Yes, it is not as much rage as taking the hit, but blocking the hit means more damage. 5% avoidance is much better than less than 5% total for block/dodge/parry.
Besides, look at the current gear. You can hit uncrittable in T4 level without any bonuses.
I will be mad as hell if they don't change the Shaman "Anticipation" to be 5 expertise rating. We anticipate where to hit them... Putting a dodge talent in a DPS tree is dumb.
Chris A May 22nd 2008 3:33PM
Umm...what about paladins?? And nothing for engineering??
Eliah Hecht May 22nd 2008 11:58AM
Nothing yet, but this is all still very unfinished. Definitely expect to see big things.