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5-22-2008 @ 6:08PM
Either rogue-style energy or pet-style focus would be fine, in my opinion. I'm sure the hunter's shooting arm would get just as tired as the rogue's stabbing arm, and they don't really have the adrenaline thing that makes sense for warriors.Of course, as much as it hurts that hunters get short-changed when itemizing for mana, at least they have that option. It bothers me that rogues can't gear up for more energy, or faster recovery, no matter how they try, and I'm not eager to see hunters in that position.
5-22-2008 @ 6:30PM
The problem with going energy-based is that everything would have to be rebalanced around shot rotations. 20 Energy is replenished every 2 seconds - unlike the 5SR. I haven't taken the time to do the math but it seems like using a shot rotation would be screwed up with this system. Depending on translated energy costs, either Hunters would be able to go forever with no limitation on damage output, or would be stuck waiting on the energy pulse, which would mess up the rotation or Hunters would have to change the standard ones.Hunters can correct me if I'm wrong, but that seems like "fail" either way. It's just the way hunter abilities are designed. INT is the way to make hunters choose between "high output" and "can go forever", or somewhere in between.
5-22-2008 @ 6:46PM
Hunters don't cast spells. They do PHYSICAL damage, ergo they should use energy. And the energy "stat" should be Agility, not Intellect.Yes, this would require rebalancing with the Rogues' energy procession and costs... but so what? Blizzard is tweaking and twiddling with rates and percentages all the time. Go for it! Make Hunters the physical combatants they always were... use Energy!
5-22-2008 @ 7:22PM
Speaking as a rogue, and thus a veteran to the energy system, I can tell you it would cause your shot rotation to go to hell and back. You wouldn't be able to pull off a 1:1 or even 3:2 auto/steady rotation and your talents would have to be heavily revised. Rogues are all about gaining combo points to keep rupture and snd up as much as possible. Our energy returns are pretty random (20 per 2 seconds + relentless strike procs + Combat Potency procs). It doesn't matter when we get energy, so long as we have enough to keep rotation going.Hunter are all about consistancy and timing (lolmacromash). You start off with a big pool of mana and use it up as the fight goes on to keep up your stead:auto rotation.Giving hunters energy would be as broken as giving rogues rage.
5-22-2008 @ 10:29PM
@CalybosWhat's Arcane Shot then? Viper Sting? Hunters have guns/bows, yes. However, they are using magic to amplify them above and beyond what a rogue or warrior can do with those same weapons.
5-22-2008 @ 10:49PM
And Rogues can do things with daggers that hunters and warriors never dreamed of. That doesn't mean they're casting spells.
5-23-2008 @ 10:19AM
As a rogue-advocate, I would love a larger energy pool, and ways to itemize up my energy regen. But doing so would probably be overpowered. I guess that's why adrenaline-rush is a 7th tier talent. It's scary how easy I can draw aggro off my tank on a raid boss if I feel careless enough to unload blade-flurry and AR at the same time. (naturally slice-and-dice is also running, and I'll surely get a single or maybe double mongoose proc). Anyway, I think mana might be a cop-out for hunters, but I guess it was simply the easiest solution.
5-27-2008 @ 2:12PM
If Blizz changed something as fundamental as making a mana class into an energy class that class would be broken for a year or two before they got it figured out. Especially if it's not a class that the developers themselves favor. Hunters should be fixed as simply as possible so Blizz can't mess it up. Excellent suggestions in forums go unheeded by Blizzard.
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