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5-22-2008 @ 6:30PM
The problem with going energy-based is that everything would have to be rebalanced around shot rotations. 20 Energy is replenished every 2 seconds - unlike the 5SR. I haven't taken the time to do the math but it seems like using a shot rotation would be screwed up with this system. Depending on translated energy costs, either Hunters would be able to go forever with no limitation on damage output, or would be stuck waiting on the energy pulse, which would mess up the rotation or Hunters would have to change the standard ones.Hunters can correct me if I'm wrong, but that seems like "fail" either way. It's just the way hunter abilities are designed. INT is the way to make hunters choose between "high output" and "can go forever", or somewhere in between.
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