The Care and Feeding of Warriors: Are we barbarians?

The future, Conan?
Now, if I knew how the Azerothian calendar worked, I'd have a joke here. But since I don't, let's talk about talents and abilities that may or may not actually come to pass. (Fear not, Shaman enthusiasts, your regularly scheduled Shaman column will be coming to you tomorrow) You know how alphas are, they tease you with abilities that later are removed, changed or totally revamped due to feedback, but there's still lots to talk about. For instance, the image that heads up today's picture might well be waiting for you to meet... or even to be... in Northrend. Man, that's so awesome it makes my brain hurt. I really hope these talents aren't just a lot of hoaxish blue sky, but please make sure you keep your grains of salt handy in case you have to take a few.
Protection Goodness
The first thing that leaped out at me when warily perusing the notes was, of course, the possibility for Fury Warriors to dual wield 2h weapons. I've long wished for this. I am a little surprised that it's going to be a Fury talent, but not amazingly so, as you'd hear a lot of complaining about Mortal Strike were it possible to dual wield Stormheralds and MS the heck out of people.
However, after my initial glee, I saw some really rather amazing Protection goodies in there. Shockwave by itself could be a positive boon to warriors trying to tank multiple mobs, combining damage based on attack power, a cone AoE that hits all targets in front of the warrior for 10 yards, stunning for four seconds and causing high threat. This could be an astonishing ability with that 45 second cooldown (long, but not cripplingly so... you probably will have to get a feel for if this should be a rotation ability or a quick save the healer ability) and a fairly low 20 rage cost. I could see using this just after a pull... bow pull, Shockwave as they come into range, follow that up with a Thunder Clap as they are stunned, and then let the CC go to work while I have big threat on them all so that any broken CC comes to me instead of the mage, priest or other controller. Meanwhile, the ability Sword and Board, which will not only reset the cooldown on your Shield Slam ability but reduce its rage cost by 100%?
Oh sweet merciful heavens what is this feeling I feel? Is it joy? Is this what joy feels like?
Welcome to massive threat country, population you. Not only will you be slamming away more and more often, but it won't cost you any rage! Devasate and Shield Slam are the bread and butter of any tanking warrior's rotation as it is, with Shield Block/Revenge just behind them hanging out with Heroic Strike. Sword and Board will basically make those abilities pay for themselves in terms of rage cost. Heck, just making your next Shield Slam free would probably have been awesome all by itself, but resetting the cooldown so you can instantly pop it? Priceless. This is a genius ability. I love it so much.
Safeguard (reduces damage that anyone you Intervene to takes, as well as increasing the chance that Charge, Intercept and Intervene will clear movement impairing effects), Critical Block (a 10/20/30% change that you'll block double your normal block amount... if this acts as some kind of direct Shield Block Value modifier, imagine the Shield Slam threat! This is why I suspect it won't do that.) and Stalwart Protector (giving you rage when you parry or dodge, which is very nice as total avoidance starves a Warrior of Rage at present) round out the awesomeness for new Prot talents.
Fury Talents
I was so caught up in the glee that it took me a while to look at what Arms and Fury are getting. Fury is, as I already mentioned, getting to be totally awesome and DW 2h weapons. However, that's not all. Furious Resolve will not only reduce your threat in Battle and Berserker stances by up to 10% at max, it will also increase your Stamina by up to 5%, which to my eyes is nice because fully geared Fury warriors in my raids tend to lag behind on health by up to 7 or 8k less than me. Emergency Fury Warrior tanking will maybe last a few seconds now, and it could also be seen as an attempt to increase PvP viability for Fury. Bloodsurge, the ability that causes your Bloodthirst crits to reduce your casting time on Slam by 100% means that if you crit with a Bloodthirst, you get an instant cast Slam right after it. So you're going to need that threat reduction, methinks. I get a little giddy thinking about someone who is dual wielding big slow 2h weapons getting an instant cast slam right after a Bloodthirst crit.
Arms Lovin'
Arms gets love with the addition of Bladestorm. At 25 rage and a 90 second cooldown, this 4.5 second ability basically renders you immune to fear. You Whirlwind everything in range three times while being possibly immune to all CC. This could be a very, very powerful ability in PvP, although we'll need to see exactly what it renders you immune to before we can really decide that. Strength of Arms will be increasing, well, your strength and stamina, both useful for PvP. It seems pretty similar to Vitality, actually. Trauma seems like an extension of Deep Wounds, increasing the effectiveness of Bleed effects, while Bull Rush increases the stun duration of Charge and Intercept. Finally, there's Unrelenting Assault, which will reduce the cooldown of your Overpower and Revenge abilities by up to 3 seconds. This talent doesn't really move me, but it could be pretty awesome for use against rogues who like to pop evasion.
Current Talent Upgrades
With all of these new talents, it's easy to lose sight of changes to existing talents that are currently listed in the alpha. One of the big changes is that several abilities are now scaling with Attack Power: Shield Bash deals damage based on 20% of your AP, Sunder Armor's threat now scales with AP (and one assumes the Sunder effect of Devastate similarly scales, although that's not expressly stated), Thunder Clap's damage increases with attack power, and Concussion Blow now deals damage based on 25% of Attack Power, has a reduced cooldown of 30 seconds, and deals high threat in addition. This is interesting because at present the only real ways a Warrior tank has to increase his or her threat is to increase the damage dealt with Devastate and to stack Shield Block value for Shield Slams. (One could also say that +hit and +expertise are threat generation as well, and can be stacked to benefit the consistency of your threat per second.) Now, however, with several abilities scaling their damage based on your Attack Power, strength will be much more valuable as a tanking stat. We'll see just how valuable, because without real numbers to go on here all we can do is note the trend. Meanwhile, Challenging Shout gets its cooldown reduced to 3 minutes! Yet another boost to warrior AoE tanking options. Between Shockwave, increased TC threat from AP scaling, and this change you could see warriors being second only to Paladins in multi-mob pulls.
However, it's not all gravy. Anticipation is being changed to give 1% to dodge per point, rather than increasing defense skill. At first glance this looks nerfish to me, but with the talent to give you rage when you dodge, maybe I'm being pessimistic. I know it can be hard for tanks who hit endgame to get to the defense cap and this ability often serves them well, only to be abandoned as gear increases, so it's possible Blizz wants to extend its viability. I'm on the fence about it. I believe the shaman version of the talent does this at present. Dodge is certainly not a bad tanking stat, although it's not one I personally worry as much about stacking: usually I can assemble all the dodge I like just from gear. This could be a sign of where tanking is going in the future, with less big crits and more consistent damage. Improved Shield Bash will buff Shield Slam damage, however, and that's just plain awesome, and Improved Revenge will do the same for Revenge's damage. More threat is always good.
Sweeping Strikes gets nerfed heavily, going down to 3 charges from its current ten. Death Wish loses its fear immunity, probably due to the presence of Bladestorm in the same tree. Spell Reflect is now much more reasonably priced at 15 rage. Cleave and Heroic Strike are doing more damage, Rend is ticking for less time but doing the same damage overall, and mace spec stun will have a six second cooldown. Poleaxe specialization, meanwhile, sees a slight buff (increased critical damage in addition to increased critical chance) to try and make it more attractive for PvP, one assumes. It might also buff it for PvE as well.
As you can see, there's lots to take in here. Warrior tanking could be on the verge of some huge changes: the increased potential group threat, the way attack power will scale several bread and butter threat abilities and the possible benefits to direct threat from abilities like Sword and Board make me very, very eager to get in there and start playing with these abilities. Arms and fury get some nice new toys as well... fury will have the potential for some incredible damage with Bloodsurge and Titan's Grip. And Arms warriors are going to be wandering around like Kargath Bladestorming everyone. I don't know about you, gentle reader, but I'm very excited and a little scared that all my hopes will be dashed.
Tomorrow the shaman column will be in this column's usual place, and it won't be talking about the alpha because, well, go ahead and try and find some shaman news in there.
Filed under: Warrior, Analysis / Opinion, News items, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Khanmora May 22nd 2008 2:46PM
Note that the bonus dmg on Overpower is being removed. You'll probably see more slam builds in action than overpower build with that change.
Iskur May 22nd 2008 2:53PM
Anticipation is not a buff. 20 defense skill is 6% avoidance, 2% miss, 2% dodge, 2% parry. I'm loosing 1% avoidance and 2% block. If its for Stalwart Protector I've seen the tree. Stalwart Protector isn't placed well enough in the tree to make it viable. Its like tactical mastery nice tallent wrong place in the tree.
kalyke May 22nd 2008 3:24PM
This is incorrect. Each point in Defense Skill adds 0.04% chance to dodge, parry, block, be missed and reducing your chance of being crit.
This means that 20 Defense Skill is equivalent to 0.8% dodge/parry/block/be missed and 0.8% crit reduction. This would provide a total of 2.4% pure avoidance, 0.8% block (mostly worthless for Warriors) and 0.8% crit reduction. 5% pure avoidance would be a nice buff. You can easily get the defense required for crit immunity from gear.
Fooliecoolie May 22nd 2008 2:55PM
Dual wielding Stormheralds ---> :()
Shrike May 22nd 2008 9:23PM
No matter what, no one will be dual-wielding Stormheralds. It's Unique.
Jones May 22nd 2008 2:56PM
Not 100% sure on this but the way I read it is you can main hand a 2-Hander, not dual wield it, as in 2-Hander in the main hand with a sheild. I should re read it but I'm lazy
Treleon May 22nd 2008 3:01PM
Yeah this is something that should be pointed out. The skill merely says allows for using 2 handers in 1 hand. It doesn't say anything about being able to dual wield.
Matthew Rossi May 22nd 2008 3:19PM
It says 'can be used in one hand' which is ambiguous. Will it be MH or actually use the one-hand weapon designation? If it's the former, you're dead right. If it's the latter, they should be dual wieldable.
darian May 22nd 2008 3:42PM
It is pretty ambiguous, they don't put a lot of work into Alpha tooltips because it'll probably change drastically anyway.
I do, however, doubt we'll see Fury Warriors running into raids with a sword and board. Armor generally doesn't matter much when you're DPS.
Pacsik May 22nd 2008 4:26PM
Even if it's MH only you can still have a 2hander in your MH and a normal offhand. I STILL think this constitutes a significant buff.
Kaeb May 22nd 2008 5:07PM
I'm praying Titan's Grip makes it to release and allows a @H in each paw, but if it works the way you suggest...
On a spell intensive fight a fury warrior with a 2hander in one hand and using Shield Reflect could have some decent survivability. So there would be a little bit of upside.
Treleon May 22nd 2008 2:59PM
Here's the big reason that they are making Attack Power scale up your tanking abilities. This means that tanking gear will have more itemization for strength and attack power to obviously make you better at tanking. What this also means is that perhaps soloing/farming as prot, currently probably the most frusturating experience in WoW, will not be so bad in Wrath because prot warriors we have good attack power and therefore do decent damage while soloing stuff. I sure hope so... Netherwing Dailies + being prot makes me a sad panda.
Khanmora May 22nd 2008 3:01PM
I think it is also a reaction to negative scaling on threat and rage as tanks gear up.
Angus May 23rd 2008 10:04AM
This is the most true bit around.
The reason Blizzard stated they want tanks to do more meaningful damage is actually a very tricky way of saying they had to change things.
Looking at T 6 we see something that is an issue.
http://www.wowhead.com/?itemset=673
Defense rating is about a 2.35 to 1 point of defense ratio.
With this ilevel gear you can almost hit 490 defense with no extra work. Just add a cloak with a little defense, and maybe another piece and you got rid of a tank's worst issue.
Parry, block and dodge are all well represented and it is difficult for this tank to take a lot of damage fast except that the things he is tanking tend to hit really, really hard.
So, does Blizzard back themselves into a corner? In order for things to be a challenge they have to be able to hurt the tank. But with iLevels going up and up the gear will make the tanks able to dodge, parry, or be missed so much that the only way to kill a tank is to gib them in 2 hits. Healers can't account for that and it becomes pure luck.
Now, if they take the iLevels and use them for threat gen and let the defensive stats peak, then the bosses aren't luck based. This also lets them use the current mechanics for the classes so that at the lower levels you don't have something insane like a prot tank spamming every ability because they had to increase rage gen from any hit to compensate for tanks never being hit at endgame. This also allows the tanks more threat from their damage and since DPS itemization is only going to make them do more instant 10K hits right when you open. ;)
I worry about tankadins. They have been using warrior Prot gear. Their mechanics don't lend well to using str. But maybe they will gain in defensive stats more and so not lag behind. Currently they take way too much damage if they use their tier or even "tankadin" armor. It gives up too much defensive stats for the spell damage. Changing it to Holy damage (much cheaper) and using the saved points for defense should make them keep up, but the devs are notoriously stupid about that.
dan May 22nd 2008 3:03PM
This is *exactly* the kind of normalizing I was talking about happening to tanking in one of your articles from last week. Yes, Paladin's are kings of aoe tanking but now prot warrs gain real viability. Likewise, in the feral tree, bears finally gain a pretty bitchin' panic button. This also nicely shows us where blizz's head is when they say things like "prot warrs will be kings of mitigation tanking" with the addition of things like crit block.
Insanely pleased about the ap scaling. Finally!! Some genuine threat on top of our more gimmicky threat modifiers.
Kyle May 22nd 2008 3:06PM
Got dammit. All of these abilities are gonna have me re-speccing every day just to play with them. I can't wait though, Prot looks REALLY promising.
Heilig May 22nd 2008 3:05PM
Bladestorm's tooltip is the same as Bestial Wrath and The Beast Within, so it stands to reason that you are immune to everything but damage.
Big Red Warrior?
Fooliecoolie May 22nd 2008 3:17PM
"The first thing that leaped out at me when warily perusing the notes was, of course, the possibility for Fury Warriors to dual wield 2h weapons." - Matthew Rossi
So maybe to dual wielding Stormheralds when patch 3.0 is released before WotLK offically is released.
Xin May 22nd 2008 3:31PM
@6
tanking gears from lvl 1 to 70 is the same good luck leveling as prot
gatri May 22nd 2008 3:40PM
any ss or sources to back this up?