Hybrid Theory: Druids and the Wrath Alpha

Last week we discussed Death Knights a little bit, and my personal stance is that their impending introduction to the game won't harm existing tank classes too much. Most likely, they'll have their own niche (magic tanking) but with some work be capable of tanking other things. Warriors, Druids and Paladins will still retain their own niches, even with the addition of a new tanking class.
I discussed that primarily because a lot of tanks, Druids especially, have voiced concern to me about losing their viability. How appropriate that Druids are the first pure hybrid class to have their new spells and talents implemented into the Wrath alpha. Before I start my analysis and slather my thoughts all over you, you can take a look at them on this Wrath wiki. To avoid spoiling those that want all of the expansion to be fresh come release, I've tucked all analysis behind the cut.
First, the obligatory disclaimer: Anything discussed here is purely analysis on the spells and abilities in their current form. Before Wrath launches these spells could change or be removed entirely. They are not indicative of the final product, just the current, very early stage of it.
John Patricelli of Shifting Perspectives has taken a look at the tanking aspect of things, so I'm going to try to go over the utility the other specs supply.
Restoration gets a smattering of new healing spells of course, all of which are able to be used in Tree of Life as far as we know. There are a few new, interesting mechanics mixed in as well. The ability to regen rage, mana, etc for your party members with your healing spells will make those HoTs of yours even more important than they are now.
A lot of the nagging issues that full Resto Druids haven't been able to shake throughout The Burning Crusade seem to be going the way of Captain Placeholder. A potential direct heal in Tree of Life, as well as another group heal to accompany Tranquility will help Druids keep up with Shaman and Priests in an AOE damage situation.
Feral Druids seem to gain the ability to replicate a couple Warlock curses through their tanking/DPS rotation. At face value, this isn't too incredible in PvE, but it will allow the Warlocks to branch out into other utility(or even DPS) curses. It also seems to be a PvP buff. Again I'll admit my inexperience at PvP, especially with a Druid, but from what I understand, Ferals are in a tough spot in the arena. Their new abilities, while they have PvE applications, are probably a step toward levelling the playing field for them in the arena. Again, for the Druid Tanks out there, you can look toward Johnny P.
Balance seems to fill out their AOE repertoire in Wrath, which was certainly a weak spot of theirs, but beyond that not much seems new. At least, not unique compared to what they had before. This isn't necessarily a bad thing, however. Moonkin aren't necessarily bad right now. What Balance does receive is further pure utility, stepping up the abilities they had before.
I almost positive some of their new utility will be toned down before launch, because it's borderline broken. Things being overpowered in this stage of the game isn't surprising, but wow. I speak of an improvement on Moonkin form. Spell Haste for your party on Spell Crit is an idea I've really liked for a long time, and something I've actually discussed with my guild mates as something that could really help Moonkin or Mage utility. I'm happy to see it implemented in some form, even though it may be gone before long. If not gone, toned down. It's pretty wild currently.
The Balance tree's utility was formerly quite good, but not necessarily targeted very well. It gave benefits to casters, benefits to melee, and benefits to tanks. With the other few changes, it appears that while none of their current utility was nerfed, they've moved away from the widespread utility and have moved towards greater buffs to casters specifically. This might be perceived as a bad thing, and it very well may turn out that way, but I see it as quite good. It increases the direct benefits to their fellow casters and improves their synergy. Some of these things may take Moonkin from something good to have to something essential to the raid, on the level of current day Shadow Priests.
All in all, I think the Druid class will get some good, quality lovin' in Wrath of the Lich King, though maybe not the same kind of loving they have in the Alpha. Better? Worse? It's hard to say, but I think they're at least moving in a good direction. Even if everything currently in the Alpha changes, what does come in Wrath will probably benefit the class all around. It seems that Blizzard has the right idea, and I'm sure they will continue that.
It seems that Shaman and Paladins don't have much (if anything) implemented in the Alpha yet. Because of that, we'll talk about them another day. Until then, I bid you adieu!
Filed under: Druid, Analysis / Opinion, Expansions, Hybrid Theory, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Atanae May 24th 2008 11:46AM
Much oomkin
Atanae May 24th 2008 11:50AM
*sigh* my comment disappeared.
much oomkin love if they put Threat reduction in the Balance tree as I have seen.
Also, I noticed that Blizz seemed to have streamlined the trees: with Resto focusing on healing and not quite so much resto+feral. So it looks like you won't need to split your talents unless you want to (and not because you *have to* to get specific bonuses). The only think I would miss is Natural Shapeshifter, since I rely on that heavily to off-heal (or battle rez) and to get away from Shade.
Spirit May 24th 2008 11:45AM
You forgot Indoor Roots, which will now make Druids alright back-up CC on some big multi pulls.
More utility for the Boomies... less for the Spriests
/QQ
Sorano May 24th 2008 12:49PM
Indoor Roots is what I saw first and really hit me as general step up for the entire druid class. Then, the arcane/nature debuff. I really hope these changes will go through.
I've been dreaming of having a big magic yeti chicken for a long time, if these changes go through I'll will be rolling one after all my high-level characters are 80.
Autumnbear May 24th 2008 11:55AM
Moar Druid races... >_>
If Resto Druids can cast direct heals while in Tree of Life form, man oh man... /drool.
Brandon Schmid May 24th 2008 12:45PM
a direct heal in ToL? sounds kinda OP and not very droody. imo it would just devalue swiftmend and natures swiftness, which for me is more than enough blast healing.
Acceptable Risk May 25th 2008 2:44AM
From the sound of it, Nourish appears to be a direct heal. And I could have sworn I read that ToL could cast it.
Feralbarbie May 24th 2008 3:25PM
Have you seen the warrior tree ? they get a blast wave ability as a 51 point talent in their prot tree with high threat. we get
last stand yipeee!!!. Predatory instincts still sucks, and nothing that addresses the poor scaling FAP mechanic.
Remember the rumor about blizz making druid focus on resto? The resto tree is very OP as it stands in alpha.
The Magister's terrace is the model for wotlk dungeons: huge pulls , very short. Notice they buffed moonkin aoe? you will need it for the huge pulls
Already a prot warrior with t6 dps gear can approach feral druid dps due to weapon scaling. If you look at the new added dps for non-druid tanks( example DK armor for ap talent)the niche of dps/tank is going to be outscaled much earlier than before, perhaps even in naxx.
Karmakin May 24th 2008 5:04PM
The Restro Druid abilities are very interesting, and really does symbolize a large step forward and a change for the class.
The PBAoE HoT spell is amazing. Not too expensive, especially in tree form with the discount. It'll be a tree's responsibility to keep this up in almost every encounter except for ones where there's a ton of spreading out. (I.E. Most). On top of this, there's a talent that gives a 10% chance of restoring mana...and rage/energy on every tick. (Plus Rejuv). This will actually lesson the need for Shadow Priests. It depends on the % of mana regen, but for the rage/energy boost alone I think it's substantial.
And the new direct heal spell, castable from tree form and a bonus to rejuv. This depends on the cast time. If it's reasonable...
I don't expect these changes to make it to retail. Far from QQing, I think these changes are overpowered, and could potentially turn Trees into Holy Pallies+Shadow Priests+BC Resto Druids.
But would I love them? Yup.
zhong_chu May 25th 2008 5:03AM
Feralbarbie hit the nail with the hammer.
He/she is correct on every lvl. The buffs for ferals are buffs most classes already have now. Which mean classes will improve with new abilities while we get Hand-Me-Downs.
I'm only lvling my druid as feral to hit 80. Then im going restro or boomkin. It seems that feral druids will continue there same path. Decent OT (never boss MT) and crap DPS.
Asgaroth May 25th 2008 3:23PM
The negativity is overwhelming. This is alpha. It does not mean that they will keep everything the same. You guys have to realize that there will be ten more talent points applied to every tree of every class. What you saw was/is a work in progress. Not the definitive scenario. That's why it was a bad idea for this info to be available to the public now. Relax! Don't be so negative as to think that that the information provided about the druid class was complete!
formercustomer May 26th 2008 10:59PM
Will have to see how it all unfolds, especially relative to other classes with regards to PvP.
The last expac lured me back by making ferals viable in PvP, only to nerf ferals horribly less than a month later in 2.0.10
This time I'll wait before renewing my subscription.
1) ferals will have to be just as competitive as all other class/specs in all forms of PvP for me to even consider coming back.
2) the forums will have to be moderated in such a manner as to not be flooded with nerf druid posts like they were at the release of the last expansion because the devs have a history of caving to the current demands of the forum QQers (so long as they are not asking for warrior nerfs)
Cookie McWeaksauce Jun 5th 2008 3:43PM
er... I like the picture, but I fail to see its relevance.