All the World's a Stage: Character diamonds
All the World's a Stage is your source of roleplaying ideas n' stuff. The usual columnist is grateful to Alex and Matt for covering for him the last couple weeks while he got ready to defend his MA thesis.Getting into character isn't all that easy. First of all, as Matt demonstrated last week, one must have the desire and the gumption to just do it. You can't sit back and say, "But I don't know how to do it right!"or "But what if people don't like my roleplaying?" or any other excuse like that. You have to put your fingers to the keyboard and just start playing your role. Whether people like it more or less depends upon a bunch of things, including your skills and knowledge about how to do it well, but first and foremost it depends on your willingness to go out and try things out -- then look back and learn from your experience. You won't stop having problems and making mistakes, but you will get better over time.
Today I'll share with you one idea I found that helped me a lot with a problem I was having: when I found myself having a bit of trouble "logging in" to a particular character's personality, I found the concept of the "Character Diamond" to be extremely valuable in pinning down exactly who this character is, how she would respond, and what it feels like to be inside her head. This concept was originally thought up by a screenwriting teacher named David S. Freeman, but it has gone through a bit of modification to suit the MMORPG world. So, with permission from the folks at Dramatis Personae who first taught me about it, I would like to sum it up for you here as a starter's guide and reference for making character diamonds of your own.
A map of the mind
You can think of a character diamond as a map of your character's mind. A real person's mind, of course, is an unfathomably complex maze of emotions, desires, ideas and many other things, but a fictional character, thankfully, can and should be much simpler. As with any form of storytelling, the real people listening to your creative expression don't want to hear all the nitty gritty details and random thoughts and feelings that they have to live with in their own head every day -- in a character, they want a cohesive presentation that makes sense, someone they can relate to.
Distinctive qualities
For this, we need to have a small list of your character's definitive traits -- not too many and not too few. Four is about right to feel believable, but more than that might get overwhelming, both in your attempts to roleplay and in other people's attempts to understand you. Each of these four traits marks a point in your character's diamond, and each one is distinct from all the others.
This part can be a bit tricky -- it's easy to say, "Oh well my character is 'friendly,' 'nice,' 'happy,' and 'outgoing!'" when actually "sociable" could encompass all these meanings in one word. One way to figure this out is to brainstorm all the traits which pertain to your character in no particular order, and then proceed to organize them into different categories, pushing them in to four different corners, if you will, and selecting one overall category word to describe each corner of your emerging diamond. So if the character in your mind is sociable, that would be one corner that shows how easily she gets along with other people. When it comes to dealing with herself, however, maybe she doesn't do so well, she puts herself down a lot and keeps a lot of unsociable thoughts locked up in her head where they don't get in the way of her interacting with others -- so in this corner we can write "introverted" ...and so on. There are several ways of categorizing these four corners, which we'll come to later. For now, the important thing is just to see each word as a separate aspect that may interact with, but does not depend on, any other quality in your diamond.
Permanent qualities
It's important to remember all these traits should be permanent aspects of your character, too, not just stages of life or moods that your character is going through. "Proud," "lonely," "confident," and "nervous," could all be temporary feelings that might pass through anyone's mind and heart no matter what kind of person they are; more permanent alternatives might be "arrogant," "pessimistic," "assertive," and "high-strung." A thesaurus and dictionary are very helpful in finding just the right word that fits your character. Don't hesitate to look up every word that you're seriously considering for your diamond, just to get a better sense of what it really means and to see if maybe another word might fit even better.
Comprehensive qualities
Finally, these four words should describe pretty much everything there is to know about your character's fundamental personality. The dictionary and thesaurus come in handy here, of course, because your words will need to be generalized enough to cover the whole spectrum of experiences that your character might encounter. If this seems impossible, remember that your character is not "real" in the same sense that you are -- his or her status as a fiction of your imagination means that he or she only experiences those things which are relevant to your roleplaying in the game. Besides, as time goes on, you may discover new facets of your character, or certain events may permanently alter the way he or she is, either of which may cause you to rethink certain aspects of your character diamond at a later date. For now, though, it may be helpful to think of your diamond as a piece of age-old rock that won't change in the foreseeable future.
This method bears a certain resemblance to personality tests that differentiate different kinds of people (e.g. "Achiever, Explorer, Socializer, Killer"): They are clearly oversimplifications of reality intended as mere guides to help us understand who our character is and how he or she behaves, even though the actual details of it will of course be more intricate. All in all, such a clarification of a character really helps to not only make them more believable as people, but also helps us to get inside their head at a moment's notice.
Getting organized
As I did this with my characters, I found that some characters come easily, while others (especially the ones most like myself) were more difficult. It can help to decide beforehand what sort of qualities you are looking to put in each corner of your diamond. One way to do this is to break up your traits according to different aspects of life you feel are most relevant for your character. Suppose you decide that there are four great human concerns: self, others, work, and time. You might ask yourself,
- How does my character relate to herself (e.g. 'Meditative')?
- How does she relate to others (e.g. 'Gregarious')?
- How does she relate to activity (e.g. 'Disorganized')?
- And how does she relate to time (e.g. 'Impetuous')?"
Another way to look at it, as suggested by Mishell at Dramatis Personae, is to draw your four traits from four different sources inspired by Warcraft lore:
- something racial, shared by others of the same race as your character;
- something unique, which differentiates your character from others of that race;
- something professional, which inspired your character to take up his or her class and skills of choice, and
- something quirky, which makes him or her memorable in the eyes of others.
Examples
To help give you a sense of how this works from a different point of view, I've selected a couple of my favorite character diamonds from the original forum thread at Dramatis Personae that got me thinking about all this in the first place. Normally, I would just link you to the forum where they are posted, but in this case it requires one to register for access, so these two friends have been kind enough to let me post examples here for others to see as well.
The "dark jester", Lexanne (Forsaken rogue), by Alanna
- JOCULAR - Everything is a great big joke to Lexanne. She never misses an opportunity to make fun of something, and very little, if anything, is sacred or off limits.
- PERVERSE - Lexanne elevates schadenfreud to an art form. She loves make other people uncomfortable, and has no shame in doing so. She is finding her extreme ugliness since her return to (un)life helps her in this, though she still hasn't seen her own face (just the reaction). (Jocular + Perverse = Major byotch -- I'm not sure why people seem to like her anyway :D)
- CURIOUS - Lex loves to get into everyone else's business. "Subtlety" is not a trait one would immediately associate with her, but it's her spec so she can sneak around and find stuff out better. She lives to eavesdrop and find out secrets.
- GREGARIOUS - Lex feels the need to be a part of something. She doesn't know where it comes from, but she has a strong desire to be liked. This often conflicts with the perverse streak.
- BRILLIANT: Virjaal has an incredible analytic mind. The world is a series of puzzles to be unraveled, and, for Virjaal, the unraveling is often swift. Unfortunately for those around him, he is also very aware of this, making him rather...
- ARROGANT: He is handsome, intelligent, powerful in the arcane arts, and, until the escape from Draenor, wealthy. The one thing he has always lacked is a sense of humility. Not only does this mean that he has a nearly impenetrable sense of self worth, but he has little patience for those who prove themselves flawed in his eyes. If they are not as worthy as him, he is loathe to sully himself with their company... which usually results in solitude.
- DRIVEN: Solitude is not unwelcome, however, because Virjaal's primary interest is his study. He has a nearly compulsive devotion to his work, which springs from a firmly held belief that an empirical understanding of the arcane is the only way to responsibly employ it. Without the research of him and his peers, Virjaal fears that the folly of the Eredar is doomed to repeat itself.
- PESSIMISTIC: Every cough is pneumonia, every snapped twig is an ambush, every drop of rain is a monsoon. Virjaal always has a grim prediction to counter any gladness or cheer, and he constantly prepares himself for the worst. When he is proven wrong, he only becomes more certain that an even worse fate lies around the next corner. In fact, the only times when he is not utterly assured of cataclysm is when all available evidence indicates a complete lack of hope. When reality looks more dire than any of his fatalistic predictions, his brain turns in the other direction, and, in these rare instances, Virjaal becomes a font of reassurance.
Filed under: Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
SpaceDog May 25th 2008 6:49PM
Perhaps could no one else before you was petty enough to post such an inane message?
Nice article though. :)
I don't RP in an active way, but in my head I do try to define my characters in some way.
prudychick May 25th 2008 7:10PM
I have an RP toon as well as a number of PVE ones. I've been or had been trying to get her (my RP toon) diamond together. This makes me want to do it more...thanks David it's been nagging at me all weekend and putting it off I guess isn't gonna work any more. I'll work on it now and share back here when done.
In addition, I stared a new PVE toon Friday, but was thinking today on if I wanted to do IF rep to get her a ram mount instead of her default cat. My first thought was, would she ride a ram mount? Is that typical of her personality and innateness. I got to thinking that in someway I apply at least a little RP thought to my PVE characters from the way they look to even the way to "hang out" in a capitol city.
Okay I'm off to do her diamond.
Slyff May 25th 2008 7:11PM
Too much thinking and analysis! I like to let my character speak to me over time, to role-play by the seat of my pants. It's messy and scary, and yields a visceral experience.
Remember: no one remembers what any character was like in its early days, only what it's like now. So make mistakes. Look like a fool. Regret nothing! Take no prisoners!
David Bowers May 28th 2008 4:29AM
Yup! Some people like that style best. If you do, go for it. Stuff like character diamonds is for people that want to be more systematic in their approach for whatever reason. Certainly not the only way to do it, but hopefully handy for lots of folks.
Mattarias May 25th 2008 7:14PM
Good article. RPing tips never hurt. The character I use to RP (on a non-RP realm :P) Wants to make friends with everyone and everything. Hijinks ensue. It's rather amusing.
Siona May 25th 2008 8:21PM
WONDERFUL! I used this for my toon, and passed it onto my guild. Scarlet Crusade, represent~~
Sean Riley May 25th 2008 8:19PM
OK, OK, this is a fluff comment.
But welcome back, David. :) Good to have you here again.
David Bowers May 28th 2008 4:41AM
Thanks Sean :) I'm finally getting to play WoW sometimes these days, too! Hopefully I'll get to write more.
Marco Polaris May 31st 2008 12:57PM
Even if this wasn't a useful idea to help build character personality, I'd like to see this developed more only to help combat the sheer number of players who describe their characters by such meaningless, generic phrases as "Friendly unless angered" or "Loyal to friends." It's painful and ironic when I have to read about personalities like these, as not only do they tell me absolutely nothing about the character, but sometimes they're only true in the eyes of the character, instead of focusing on the perception other people will have upon interacting with them.
prudychick May 25th 2008 9:02PM
Okay here it is:
Diviant - Despite being brought up by a Sentinal, Lauyans' is rebellious. Perhaps that is why. She doesn't settle for bending the rules she'd rather just break them. She is quite talented in her roguish abilities and is constantly learning to not be so compulsive. She'll pick pocket you but unlike the legend of Robin Hood she doesn't give it to the poor or anyone else for that matter.
Longing - Having never known her father she has a deep longing to know him. It is a powerful force within her soul. She is not resentful towards him though. When she fights the enemy it is as though every swing of her poisoned blades is an effort to punish those who tore her original world apart and created the need for her father to go away.
Loner - Being an only child Lauyans is used to being alone. Her mother worked all day, every day in Darnassus leaving her by herself most days. She prefers to be alone and work alone, hence, stealing away during the night to rob her neighbors. Being around others is almost burdensome.
Impatient - Lauyans' is used to getting her way and getting it immediately. She rushes to conclusions and if it weren't for her trainers would jump from level 20 to level 70. Just as being around others can almost be burdensome waiting on them definitely is.
You can also learn more about her at: http://www.myspace.com/lauyans
David Bowers May 28th 2008 4:45AM
Thanks for sharing your character diamond with us! It sounds like your character is ... well, a bit of a loner. What sorts of interactions does she have with other people? Is she able to make deep friendships?
Medeni May 26th 2008 12:34AM
Great to see you posting things again!
This is so wonderful! I've never heard of it. I'm going to do one for all of my characters!
-Auli
David Bowers May 28th 2008 4:56AM
Great! Show me the diamonds you make sometime. :)
Medeni May 28th 2008 5:51AM
I will! Are you still playing on our server? You should definitely come to Sisters of Elune and meet my baby Shammy. :)
I miss you guys on the homefront, but . . . I think I'm very much done with that server.
David Bowers May 28th 2008 12:48PM
Yup, still there. I found a good guild. :) It's the last bastion of roleplaying there, aside from other individuals here and there.
Someone gave me a really good breakdown analysis about why RP servers gradually peter out over time; perhaps I'll do an article about that sometime.
Medeni May 28th 2008 9:32PM
:P I think I know why that is, but another article from you would be awesome! I'll stop by the homefront and check out your people. I'm sure we'll have a good time!
See you soon!
J. May 26th 2008 2:30AM
I don't RP much, but that was all quite interesting!
I do have one, unrelated question: what's the item or spell that gives the wings in that picture? I've seen it come up from people, but can't find out what it is!!
Addie May 26th 2008 12:31PM
Avenging Wrath, I think. AW = Angel Wings.
Addie May 26th 2008 12:33PM
This is wonderful, David. Thank you!
I have a growing alt or three that need personalities. So far, they're all just me, only more so.
David Bowers May 28th 2008 5:09AM
Thanks Addie, :) I'm finding that the characters which are more like me are actually harder to play than the ones who are different. You don't get the same feeling of "getting into character" with one that is a lot like you, and somehow that makes their character weaker. They have too many of my own personal flaws in them, for example, which means I can't use those flaws in a dramatic way as well as I can with flaws I don't actually have. The same is true with any quality I actually possess, perhaps.
I don't know, what do you think?