Blood Pact: The Warlock's way ahead, part 1

Most of you would have already sneaked a peek at the leaked details of the Wrath of the Lich King alpha. It's really premature now to decide on your new leveling build or comment on the level 80 endgame, but the new info is a good indication of the direction of the Warlock class in terms of class design and role.
Is the new stuff PvP or PvE? Which tree is going to be the DPS king? Let's take a two-part look at some of our new, not-so-secret abilities, and whether some of our dark wishes are fulfilled.
There is a lot planned for warlocks in WotLK: changes to existing abilities, new abilities and even talent trees. Examining each change or addition in detail would be tiresome and perhaps even fruitless, as I am pretty sure some of these things will change in later stages of development. Instead, I will take an overview approach in two parts and try to discern some important changes to the way we've played our class for the past 70 levels.
51-point talents: PvP only?
Let's zoom in right away to the top-tier talents: Atrocity, Metamorphosis and Decimate. All sounding very evil and warlocky, yes?
Atrocity is essentially an AoE Corruption, with a nice kick at the end of the DoT's duration. In PvE, it's unlikely that you'll want to blanket DoT every mob in an area, unless you're sure that they are being tanked. For the purpose of bringing a group of mobs down, Seed of Corruption should still do a neater and quicker job.
That said, I can see warlocks getting this for specific raid situations for its great synergy with Nightfall, and two new abilities: Eradication and Haunt. Atrocity can be used to instantaneously DoT up a group of adds tanked by a Paladin, while you nuke the boss tanked by another toon.
Eradication procs off Corruption, Curse of Agony or Siphon Life to give you a very nice spell haste buff. Haunt is an interesting new spell that behaves like a chained DoT, hitting up to three targets afflicted by Corruption before returning to heal the Warlock.
Needless to say, Atrocity is deliciously evil in PvP, even on its own merits. Imagine landing a Corruption on all opponents in a battleground bottleneck and proccing instant and hasted shadow bolts with both Nightfall and Eradication. Remember to laugh in the ensuing carnage.
At the top end of the Demonology tree is Metamorphosis - an ability rich with fun roleplaying and PvP possibilities. With a 5-minute cooldown and a 45-second duration, your raid or party leader is very unlikely to want you to tank anything, no matter how cool you may look in demon form. And that's assuming that 360% of your cloth armor rating is good enough to tank anything. It might come in useful when some fellow clothie gets unwanted attention from a stray mob, but this ability is situational at best in PvE.
Metamorphosis in PvP might mean that warlocks have a greater fighting chance against melee classes like warriors and rogues. Switching to demon form has a powerful reset effect, since it pops you back up to full health and mana of the demon. With no further details of the "demonic abilities", it's hard to say what DPS potential warlocks have as demons. Another unresolved question is how much health and mana will we have when we return to normal form? If "normal" health and mana means full bars, it means that we get two resets! This makes a full demonology Warlock very durable in PvP indeed. I'm just hoping that Blizzard will use a cooler demon model (like Leotheras' demon form, above), instead of the boring dreadlord model.
We come to Destruction's Decimate, that turns our next spell into a potential "I Win" button - ignoring all resistances, absorption, and immunity mechanics - at the cost of not having access to the school of the Decimated spell for 3 seconds. Any bets that the candidate for Decimate will be a nuke from the destro school? This ability may breathe new life into Soul Fire, a spell that is probably not even on the tool bars of many warlocks currently.
The PvP implications of this finisher ability is immense, as the "bubble" ability of some classes like paladins and mages would no longer be entirely safe. Decimate can also be combo-ed with the Druid Cyclone with devastating effect.
PvE-wise, Decimate is certainly less useful. A Decimated nuke could penetrate the reflective shields put up by some mobs, but the question is: then what? I am filing Decimate under PvP, period.
DoTs and nukes
There is generally increased interaction between our DoTs and nukes. We've seen one such talent already in Eradication above, with DoTs proccing spell haste. At tier 10 of the Affliction and Destruction tree respectively, Everlasting Affliction and Eternal Flames both give nukes the ability to refresh DoTs that are already on the target.
Besides more damage for Corruption, Siphon Life and Seed of Corruption, five points in Everlasting Affliction gives a 100% chance of reseting the duration of Corruption with Drain Life or Shadow Bolt. With Corruption ticking only every 3 seconds, the constant refresh effect of this talent may result in Corruption hardly ticking if we follow up the DoT with 2.5-second shadow bolts!
For long fights, affliction locks could probably enjoy never having to refresh Corruption. In short fights where nukes are more important, the same DoT could be dropped from the spell rotation altogether.
On the other hand, Eternal Flames - the old Bangles' tune comes to mind - seem somewhat confused. It auto-refreshes Immolate with Searing Pain and Incinerate, while buffing the critical strike damage of destruction spells at the same time.
Unfortunately the auto-refresh effect here actually works against the damage potential of the hybrid nuke/DoT Immolate, especially one that has been buffed by Improved Immolate. Warlocks want both the nuke and DoT components of the spell. I can see many warlocks actually avoiding the auto-refresh effect entirely by sticking to shadow bolts between Immolates.
Shadow and fire, or smoke and mirrors?
The new talents in the Destruction tree, at first glance, seem to be geared towards improving the synergy between the shadow and fire schools of magic.
Molten Core at Tier 2 gives shadow nukes and DoTs a chance to increase the damage of fire spells by 10% for a small window of 6 seconds. Torture can proc an instant Immolate or Searing Pain off shadow bolt crits.
Looking closer, however, reveals that they are designed with PvP (can you say A.R.E.N.A.?) in mind. For PvE, these two talents have very little to offer in their current state. A temporary 10% damage buff to our off-school from Molten Core is inconsequential, considering how much other talents buff our shadow spells. With Torture, an instant Immolate will still trigger the 1.5-second global cooldown. Since Immolate has a normal cast time of 1.5 seconds for most warlocks with Bane, Torture offers nothing except the option of immolating on the move.
PvP warlocks will probably benefit more from these, especially for players who already use a wider selection of spells from both schools. The Molten Core proc may be frequent enough to average out as a small, passive buff to fire damage. Being able to cast Immolate or Searing Pain on the move could also be advantageous, although Torture is still underwhelming for its current depth at tier 9 of the Destruction tree.
In the next part of this article, I'll be wrapping up our peek into the future by looking at our newly empowered friends, the importance of keeping our Spirit up and comparing the talent trees. In the meantime, keep on dishing out death and destruction!
V'Ming still spends his time laughing ominously, but in the hallways of Tempest Keep and depths of Serpentshrine Caverns now.
Filed under: (Warlock) Blood Pact, Warlock, Analysis / Opinion, Talents, Wrath of the Lich King, Expansions






Reader Comments (Page 1 of 2)
VIrusz May 25th 2008 5:06PM
Overall I love the new spells,
I'm a a big fan of Destruction warlocks , Decimate sounds fantastic!
Knucker May 25th 2008 9:35AM
@ The decimate skill
*drool* finally a way to kill rogues who pop CoS.
lockie May 25th 2008 1:31PM
*procs cheat death * proceeds to kill you in 3 seconds
Raihime May 25th 2008 9:42AM
actually, everlasting affliction and eternal flames state that they reset the duration, not reapply the DoT, so i doubt the effect will be to reset the tick timer. only time will tell though i suppose.
kr3wman May 25th 2008 9:46AM
Also, Decimate finally introduce Chaos Damage into the game, I guess.
Xoshe May 25th 2008 9:53AM
A refreshed DoT still gives it's damage at it's normal intervals. An example is the Paladin Seal of Vengeance, which deals damage every 3 seconds, but can be refreshed by repeat applications. Even if it gets refreshed every second, it still ticks for it's damage every 3.
And really, even if Eternal Flames doesn't keep the normal tick intervals, the big benefit is that it allows you to no longer have to worry about reapplying Immolate as you cast Incinerate, so you'll always have that bonus damage.
Jefroe May 25th 2008 9:56AM
I wouldnt say molten core is for the "off nukes". There is a clear attempt to make fire the primary pve focus of destro. With cataclysm now giving spellhit + mana efficiency in tier 1, and molten core giving +fire dmg in tier 2 (remeber, immolate ticks will trigger it as well) you have viable non-shadow options in first tiers. Also, with emberstorm now giving +10% faster cast on incinerate in addition to dmg now, a lot of the shadowbolt vs incinerate scaling issues are resolved. This also lets you use the +10% fire only increase more effectively. Furthermore, casting immolate instead of a nuke was generally a dps loss at high gear levels, being able to "roll" incinerates means you only have to cast it once ever, allowing you to take advantage of both the dots dmg and the extra incinerate dmg without needing to cast it more than once (also allowing to skip bane in tier 2). Nerf to Imp. Shadow bolt further hurts shadow pve. Incinerate is also much more mana efficient, which combined with 39% mana regen in combat (assuming 3/3 demonic aegis) and spirit on gear, will mean much less dps lost while lifetapping.
Also spell haste makes plenty of sense in affliction, sense spell haste has been changed to reduce GCD, it is effective for instants now as well.
Seamus May 25th 2008 10:05AM
Shame on you! WowInsider, you really need to stop discussing the Alpha notes. It's not helping anything and Blizzard has asked you to do so in pretty clear, strong language.
kuri May 25th 2008 10:32AM
If they never signed an NDA agreement, and really have no ties to Blizzard, does it really matter?
BladeeR May 25th 2008 10:44AM
Continue sticking your head in sand please Seamus
Baerstan May 25th 2008 2:38PM
No they can post all the articles on Alpha they can as you said, but when they specifically make a previous article saying that discussing such information is bad, in there own words: "Here at WoW Insider, our policy is not to rehost or quote any leaked alpha information"
then I would ask what the hell is this article about? Hypocritical much? You can't have it both ways WoWinsider, either say yes were going to host the information and Blizzard be damned, or you have a total blackout on all Wrath info. What your doing right now is pretty much saying: Oh we don't host it, but we talk about it. That's a damn coup out and you know it.
Jordrah May 25th 2008 10:27AM
all i know is im leveling a lock now, been meaning to for a while but these leaked talents make it first priority
James May 25th 2008 11:24AM
The demon form spells have been released! They look awesome, like you can pop demon form and charge into a group of the other team in AV just slaughtering.
http://img355.imageshack.us/img355/4929/metamorphjc0.jpg
bumble May 25th 2008 12:06PM
Given those at times quite long cooldowns and the very limited selection of abilities they really should just make the duration unlimited.
spinninnzen May 25th 2008 1:41PM
if those demon forms spells remain then finally instant cast howl of terror. Good times. Even though a 40 sec cool down its nice to have.
sZimm May 25th 2008 4:32PM
sigh...
its pretty evident by now that the staff at blizzard all play warlocks in pvp... :)
now you get one (maybe two) complete health/mana resets and armor almost comparable to a moonkin? pfff... as if you b*stards werent hard enough to kill already.
i sure hope they take a good hard look at these warlock talents before they go live, because they are ridiculously overpowered. and that on a class that is way out of balance as is.
bumble May 25th 2008 5:42PM
sadly the reporting here is rather shoddy. The way it currently really is: you turn into a demonform, that means your summoned demon vanishes, your life mana is reset to full and you are limited to the 6 abilities of demonform. This lasts 45 seconds. After that duration you turn back into normal, get your demon back and your life and mana is at what it was before you turned into demonform. So, no two resets.
my2cents May 25th 2008 6:18PM
@Bumble: The "two resets" idea comes from the fact that no matter what damage you take in demonform, when you return back to your normal form you will be at whatever health and mana you had before the change. So here's a scenario:
-Warlock has 70% hp, turns to demon form. Reset #1: Warlock gains full health.
-Warlock (in demon form) is taken to 10% hp, then returns to normal form. Reset #2: Warlock returns to 70% hp.
bumble May 25th 2008 6:28PM
quoting from article: "how much health and mana will we have when we return to normal form? If "normal" health and mana means full bars, it means that we get two resets!"
ScorchHellfire May 27th 2008 5:28PM
actually sZimm you are a moron... it shows the exact opposite... because its obvious that noone at blizz plays a lock in pvp... they freaking think its so awesome to keep buffing demo while giving crap to destro...
blizz obviously dont give a crap about balancing the talent trees of locks between eachother because they continually give more survivability to demo and nothing to in that way to destruction...
the main pvp tactic as locks now is to spam fear and play off sl/sl to stay alive long enough to do your damage... if you dont spec demononlogy you are pretty much screwed... especially if you are destro...
if you are destro there is no reason to cast fear because if the guy you cast it on isnt already breaking it or making himself immune then you will break it with your spells... fear was given to locks as their only pvp defense to give us time for our dots to do their damage because we dont have as much burst damage as mages and yet blizz has taken that away from us with so many ways to break fear or make it entirely worthless (yay beserker stance!) so yeah...
please never post about warlocks again because you clearly dont know what you are talking about... blizz play this class in pvp? maybe but they are only playing demonology spec because thats the only tree they seem to think should be viable in pvp... and they show it again and again...
pigeon holing a class into a single tree to be able to even last 5 seconds in pvp against a meleer is not balance blizz... learn to balance talent trees please...