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Reader Comments (Page 1 of 1)
5-26-2008 @ 9:53AM
Surt said...
I believe the problems are both the content you want to run and the fact that you're a tank class. You have finished all of the casual content available in TBC, and are now staring raider-only content in the face. If the guild takes two to three tries a week to nail the skills to progress in the further 25-mans, why would they take you? The whole guild and healers need to learn exactly where the tanks will have everything on every pull, and changing it as they're learning and progressing is only going to slow them down.
This is one of the cases where being dps or a healer might help. If you're overgeared, but can only make 1-2 nights a week, you might slip in if they are short people. But any guild facing TK/SSC/Hyj/etc. is going to have their schedule set around when their tanks will be there.
I'd advise you either reroll a dps/healer class or join a casual guild and help them get good at farming Kara/ZA/Grull/Mag while you swim in badges. In the expansion, 10-mans will supposedly be a path for continual casual progression, so you might as well try to build a good guild of folks with similar playtimes and skill level to do that with.
Reply
5-26-2008 @ 12:31PM
Druid dude said...
This guy hit the nail on the head. As a tank, it doesn't work that well to have a tank in the raid that isn't pretty experienced with the encounters. The catch 22 is that you can only get that experience by tanking those encounters. What you really want from your tanks for good progression is the same tanks in there pretty much every night.
As a healer or DPS, there is more 'wiggle room'. Take RoS for example. A tank needs to know what to do in detail, and need to have experience doing it. If you are say, a Mage, you pretty much just nuke away and try to spell steal something at one point. Or as a healer, you will probably get a pretty specific healing assignment, that while crucial, is not complex and can be done pretty effectively without ever having done the fight.