Spiritual Guidance: Discipline Yourself to Level 70

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. But since it's Memorial Day weekend and Canadians don't celebrate the holiday, I decided to keep you all entertained on Monday! Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's written different "If" statements to follow.
The launch date for the new expansion is coming ever closer, and soon the race will begin to get from 70 to 80. Looking forward to the grind? I know I'm interested in the new quest designs and mechanics! I'm one of the few crazy people in WoW who leveled Disc/Holy. There are a few good tips on leveling to 70 without having any points invested in Shadow. This week's piece discusses the reasons for leveling as Discipline, talents you should consider, and the spells in your arsenal. I'm happy to see the purpose of the Discipline tree being more focused. Here's why I did it, and why I plan on doing it again when Wrath of the Lich King is released.
How do I know if Discipline is right for me?
If you want to go straight to 70 non-stop, then Shadow is the fastest way to go. I've found it the most efficient and self-sustaining way to level.
On the other hand, what are the perks of Discipline?
- Want to heal instances and maintain solo ability?
- Your mana costs for several offensive and defensive spells increases your ability to stay out in the field more. Also means you don't have to drink as much.
- When you're leveling, you have the option of running an instance if needed as a healer. I guarantee you will have no trouble finding groups for instances.
- Increases survivability
- You have the ability to withstand attempted ganks for a little while longer, allowing time for help to come or for you to run to a safe zone.
Talents to Pick up
Discipline Tree
Here's a list of notable talents that you may wish to consider picking up when going for the grind from 60-70. How many points you wish to invest in each one is entirely up to you. When I finished my talents, I ended up 42/19/0 at level 70. While certainly not exhaustive coverage of either tree, these are a few of the highlights.
Force of Will: You can't go wrong with a 5% increase in damage and critical strike chance. It's good to have early on when leveling.
Power Infusion: This one is something of a toss up. It's great to use on that Mage you are leveling with. That player would love you forever. Alternatively, if you can remember to use it on yourself often enough, all that spell haste will add up. Setting up a macro to use your trinkets and then Power Infusion is pretty simple (and I'm sure you can find a spiffy link). For just one point, if you remember to use it, Power Infusion can be nice to have.
Reflective Shield: I believe this talent is a must have. You will be taking fire from mobs, and every point of damage against them is an advantage for you.
Pain Suppression: PI is fairly situational. It's great to have when you accidentally bite off more pulls then you can chew. It's also handy when that opposing faction Rogue stealths the moment you get within visual range.
Holy Tree
Divine Fury: This talent lets you get your Smite spell off half a second earlier - another no brainer. The sooner your spells go off, the more damage you can do over time, right?Holy Nova: When you pick this spell, I implore you to keep one important fact in mind. You are not a Mage. No matter how cool it looks, how hard you try, or how much you think you can live, you can not run into a group of mobs and hope to Holy Nova them all down to death without the possibility of you dying. I'll tell you how to make the best use out of Holy Nova later on.
Searing Light: A 10% increase in Smite damage. Since you will be Smiting a majority of the time, this talent is a big plus.
Holy Reach: Being able to open up on mobs further away means they need to travel that extra distance just to get within range of you. Keep in mind, this will likely be the last talent you'll invest in.
Spell Sequence
When I was working my way to 70, I liked to open up on mobs with Shadow Word: Pain. I'd follow it up with a Power Word: Shield on myself in order to reduce spell pushback as much as possible. After that, I'd light up my target with Smite repeatedly until it goes down.
But honestly, that is child's play. Let's have a little fun on our Priest, shall we?
For multiple targets, open with a Power Word: Shield on yourself first. You want to burn the Weakened Soul cooldown as much as you can, so you can recast your Shield. Ensure your Inner Fire is up and cast a Renew on yourself. Go ahead, start selecting different mobs, and light them up with Shadow Word: Pain. (6 is a great number to start with.) Try Smiting them several times each, in rotation, keeping your Power Word: Shield up as much as possible. If you have room, drop a Psychic Scream, continue to refresh your DoTs on the mobs and Renews on yourself. When they return, they should easily be within 3 or 4 shots of Holy Nova spam.
If you prefer, you can open up with Holy Fire, Smite, then a Mind Blast. The choices are entirely up to you. At the end of the day, all that matters is getting your quest mobs down so you can move onto the next set and get to 70. Remember, when you're a Discipline/Holy Priest, you go at a slightly slower rate but you have a wider array of options at your disposal.
Gear selection
As you're slowly picking up pieces during your grind, pick up spell damage pieces, especially if you have stamina and intellect items. When you run into gear with gem slots on them, lean towards any combination of gems involving Spell Power. Although prices have risen recently, consider using these green gem goodies:
Red and yellow slots
Runed Blood Garnet
Veiled Flame Spessarite
Potent Flame Spessarite
Blue slots
Glowing Shadow Draenite
One more thing
Although it isn't located in the Disc or Holy trees, Spirit Tap is worth a few points to invest in as it speeds up your mana regeneration after killing a target. It makes the leveling process quicker.
I've never truly acquired the taste of being Shadow. I'll be respeccing my Priest again for a non-Shadow build when the expansion comes out because it's how I'm used to playing. Even though I won't level as fast, it shouldn't matter. I don't have to be the first player to level to 80. I just have to be first player in my guild.
Want to find more great tips for carrying out your Priestly duties? Spiritual Guidance has you covered -- before the long hiatus, we checked out the Shadow Diaries and examined threat. And don't forget to check the WoW Insider Directory for more priestly info -- there's lots of guides, writeups and discussions over there as well.
Filed under: Human, Talents, Classes, Leveling, Blood Elves, Draenei, How-tos, Tips, Priest, Trolls, Gnomes, Dwarves, Night Elves, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
mensrea May 26th 2008 3:18PM
Solo-target I tend to open with smite and then SW:Pain... doing smite first essentially turns it into an instant-cast spell, at least within the context of the fight.
Yossarian May 26th 2008 4:04PM
For solo mobs I go holy fire, smite, mind blast, pw:pain, renew, and then wand them the rest of the way down. If everything lands, by the time I start wanding the mob is left with, at most, 1/3 life, so it only takes a few wands, combined with the sw:pain ticking to finish the mob off. I rarely ever have to drink, unless something unforeseen happens.
Generally I suffer 1 spell pushback, with the mindblast. Since mindblast's cast time is so short, this doesn't really make that big of a deal. Holy fire does more damage over time than smite does, but it's cast time is 3 secs I believe, which is why I open with it.
I'm holy spec with disc specced to divine spirit. I'll never kill like a lock or a hunter or a rogue, but this seems to work for me. I really like not having any downtime.
mensrea May 26th 2008 4:40PM
That's a much better rotation -- my main point was that I didn't like opening with an instant-cast when the un-aggro'd mob would essentially let you get a free cast off.
I'll have to try holy fire first, though. Hadn't thought to do that.
Hurode May 26th 2008 5:00PM
I'm leveling the same as Yossarian is describing. I put 23 into Discipline for Imp. DS and from there I'm holy. Currently at level 50. I'm leveling mostly through instancing, with enough solo on the side that I don't sit in SW for 3 hours looking for a Mara group.
Gabby May 29th 2008 10:57AM
Personally I use...
PW:Shield, Holy Fire, SW: Pain, Smite, Smite, Smite, Renew Shield if needed, SW: Death when the mob gets to about 13% or less.
Using your shield stops pushback from occuring, allowing you to cast more. Living on this rotation I clear all my dailies, all 25 that is, in about 2 hours time, my mage sometimes takes longer.
Xioyn May 26th 2008 3:27PM
"I guarantee you will have no trouble finding groups for instances."
Only works if you are a high pop server where the older instances are run alot more on my priest the instances ran out at 43,44 the end of ZF since people do not run Mara a lot and BRD is 2 high for you
Lab Monkey May 26th 2008 3:50PM
As a level 27 Disc Priest it'd be useful to get some advice on when to start spending points in the Holy tree. I'm not sure I'm far enough along to have seen any of the talents you mentioned yet. I think I'm 15/3/0 now but I'm not sure if I should reach down to the 21 point Disc talents now or put a few more points in Holy?
ErsatzPotato May 26th 2008 3:41PM
Hadn't thought of some of that rotation before. May try it.
I hate dot-fear killing. Always end up spending more time running around to loot corpses than just killing straight up--even on an aff lock. There I'd pull as big as I could safely take and drain tank 'em. Heck, it's only rarely worth aoeing as a leveling mage these days. (In the cases where it is still worth it, it's spectacular!) What's the mob number on Nova before damage falls off the cliff?
A leveling shadow can main heal any non-heroic BC five man just fine with few to no points specced assuming collection of healing pieces along the way. Kinda the beauty of shadow.
If you want to be disc to also BG and are on a PvP server this makes sense. Food for thought. Nice post.
Jewbanks Aug 28th 2008 6:44AM
the mob number depends on your +dam as its actually a total damage cap. once you reach it damage is evenly reduced across mobs...
Ive ran into this by pulling the center and all of the right side of stocks on my 70 mage. I had to run away because my AE instead of hitting for 700 was hitting for 125... and i almost died.. its was the first time i hit the cap and it made me feel dirty, cheated, and used.
Turtlehead Aug 29th 2008 3:10AM
In practice it's a mana cap, not a damage (or mob) cap, for serious AoE work. The damage split is so ugly, so early, it's often best to pile on cheapo +int gear.
First time I took my mage into Stocks as a mage at 70 I'd a) forgotten about the cap, no biggy, and b) forgotten half the buggers stun.
Pulled the entire instance with rank one AE and was burning down until I let shields lapse for a second and got stunlocked. Was too busy laughing to remember to iceblock and died. Guildies still tease me.
Wynthea May 26th 2008 3:38PM
While you may have trouble finding groups in general for less-run instances, this issue will not be a factor during the great rush to 80, since groups will be constantly forming to run the new content. Positioning yourself as a healer rather than a DPS class provides you with a bit more opportunity, and a bit less expendability.
I've leveled a priest as Holy, and one as Shadow.... Shadow was faster, for sure, but Holy provided a lot more opportunity for group-play, and was a lot more fun, in my opinion. Thanks for the tips, Matt.
Paolo May 26th 2008 3:53PM
Nice post. I spec'd shadow (because you're supposed to!) until 54, then switched disc. And haven't looked back. Stacking int & spirit FTW...mana efficiency in disc is much better than in shadow.
I've now respec'd Disc/Holy at 60, for exactly the reasons you describe above: able to solo or heal in instances. Check out the spec; would love comments!
http://www.worldofwarcraft.com/info/classes/priest/talents.html?tal=5051000130505100401000235050000320000000000000000000000000000000
alex May 26th 2008 8:09PM
This is rediculous. Leveling discipline is insanely stupid. As usual, Wowinsider writers think of stupid ideas to get their payment.
onetrueping May 26th 2008 8:45PM
"Ridiculous." At least the author can spell, mm?
CyberThoth Jun 20th 2008 10:28AM
Don't knock it till you try it.
Kando May 26th 2008 10:10PM
My burst rotation is Power Infusion, Inner Focus, Holy Fire, Mind Blast, then (hopefully) a double surge of light-proc Smite, followed by Shadow Word: Death (and often a proc from my Lightning Capacitor toy). If they aren't dead before they reach you, a Holy Nova will generally top them off (and heal you from your SW:D kickback). Focus on creating synergy between your heal crits and dps crits and you'll find soloing and grouping to be cake. Since you'll have plenty of points for healing, with the right gear you can still heal Kara and below in this build without respeccing all the time.
Here's my build: http://www.worldofwarcraft.com/info/classes/priest/talents.html?tal=5052300130105000501000205051032220152000000000000000000000000000
Fellhorhn-Uldum May 27th 2008 2:24AM
Invasmani - Uldum server.
lvls 8-60 done 100% through PuG Instancing and Instance Quests. Other than the occasional mob i'd have to fear or kill to skill up herbalism or the daily/pvp quests, none of my levels have come from anything outside an instance.
Couple pro's:
-Healing is EASY. Stand here, heal this guy, loot.
-No grinding, XP flows in and you become and expert at all the instances you do repeatedly.
-All the best gear comes to you. Maybe not the first time, but since you'll be running this dungeon at least 4-5 more times you'll eventually get it all.
-Since you'll always be doing instances, you can tell people (you liked on your PuG) to add you to friends list and invite you back on as I like to say, "If i'm online, I'm on to heal." This not only allows you choice parties where people recommend you but you develop at least a background impression of who the instancing players of your server are and know their tactics and style of play well enough to know what you can and can't do. This also allows me the freedom from the "guild thing" and the drama and responsibility of being the healer in your guild. You get on, que up, and get invites, auto-joins, or tells for such and such dungeon.
Downsides?
-Waiting. Off hours and slow days are a drag on PvE instancing. Luckily i'm a big fan of pvp so I just que up for whatever bracket of BG will take me and heal. Everyone knows the 0-5 lowbie in the bracket can still heal.
I want to DPS holy when i hit 70 and get my hands on crit gear. We'll see how that goes.
T-Sonn May 27th 2008 8:23AM
I totally agree with ErsatzPotato - I have leveled my priest as shadow and with the right gear / consumables and practice, I've had no trouble healing any instance at level. In all honesty, while this looks interesting, I can't imagine wanting to sacrifice dps & leveling speed for the sole purpose of avoiding shadow.
http://meltedfaces.blogspot.com
Cynra May 27th 2008 8:33AM
As an avid priestaphiliac, I've got three priests on my server of preference, one of each tree. The problem that I ran into as a Discipline priest was that the out-dated pre-TBC prejudices of the tree existed well past the point that the tree got a refreshing face lift. I found it ridiculously difficult to get into groups, despite being both a healer and even topping the damage meters in a number of groups. Sadly, I only got into groups regularily when I specced deeper in the Holy tree; even though I snagged Surge of Light and didn't improve my healing performance, groups were more comfortable with me having more points in the Holy tree than Discipline. It was very odd.
With the changes to the Discipline tree and the love that we get in Arena, I think it won't be a problem leveling Discipline in the expansion -- especially looking over some of the Alpha information leaked about the tree!
I typically use the following DPS rotation: Holy Fire, Smite, Shadow Word: Pain, many more Smites, Mind Blast, maybe some more Smites, and then wand. As others have noted, you don't want to open up with an instant cast spell; use the distance to get some damage using your staple cast-time spells, especially since you have Holy Reach. In general, I tend to avoid using Shadow Word: Pain since I kill things before it expires and that's wasted mana.
Regarding the Surge of Light ability, I had a high spell crit set that I liked to wear when I'm damaging in groups. With it, I would get a free Smite every two or three spellcasts, which is wonderful! Unfortunately, I failed to pick up Silent Resolve in my build and I ended up pulling mobs during groups a lot. It was actually a little embarassing to do that as a non-Shadow DPS priest!
Vestras May 27th 2008 10:24AM
I am an avid fan of Disc priests. One of the most reliable healers in our raiding guild is mostly Disc speced. I am currently working on a level 35 priestess, and I plan to go down through at least power Infusion.
My question to the group is this: Smiting is the key DPS spell for this spec, when should I make the transition to getting Holy talents? What is the best way to distribute points without gimping myself?
I follow mostly the same rotation as others; Holy Fire, SW:P, PW:S, 1-2 smites, wand it down. the mobs are usually at 30~40% at that point, so it's a pretty easy grind, and my mana regen is INSANE for my level, something like 143 mp5